You will find a medium-sized operation before and already has 4 fields that are ready to be harvested. The fields are not too big and not too small, so something for everyone.
- The map is Multifuit
– Extra varieties: spelled, oats, millet, carrots, corn, sunflower and onion
– Chickens (eggs can you sell in the village)
– Cows (you can even sell your milk also with a one speaking the trailer is there to see MH)
– Sheep (wool comes naturally for spinning)
– Pig (the butcher is already waiting)
– Well-developed road network with traffic, the milk truck driving course and pick up your milk.
– Traffic lights with function
– Small village with pedestrian
– BGA (to get rich?)
– Relatively large yard with all the important thing you need for placeable mods has been created an open space behind the farm
– Night lighting for your yard halls
– Video surveillance of your milk and wool (in the farmhouse at the starting point will trigger their info)
– Washing machine with function (works so far I’ve found only with racoons mods) and observes the opening times please!
– Distribution system for your pets
– Water and feeding troughs for animals
– Fertilizing your fields with the manure / dung Mod
Outlets are: Edeka, garden centers (these two only take root crops and against straw, manure, bales and manure at the garden center), Grain Ltd, Country Commerce, Logistics GmbH, sugar / canola plant
Built mods: WaterModv3, mixing station, pigs, wool collectors pallets, manure / dung mod MapSiloBand, PDAfix, trigger information, car wash, Door trigger
Extra Script -> Straw Script: There were a few problems with the straw, a solution was sought and found, you can now edit the new straws, ie with any standard loading trailers or press: if your loading wagon or baler is not Multi Fruit the spelled, oat and rye straw is treated as wheat straw.
Thus, no extra loading wagon or baler from emergencies! If your technique is capable of multi Fruit, however, take their course spelled / oat or rye straw on, so you can use in pigs (with the cows, unfortunately this does not work yet), or sell.
- Update 1.5 -
Soil textures, crop textures, pig (New), WaterMod v3, car wash, overhead crane, costumInfoTrigger, wool pallets collectors, slurry / manure mod, mixing station, food storage, MapSiloBand, manure storage, chopped stock and of course storage facilities for fruits of the earth and all cereals.
In all camps conveyor belts have been added.
Moving Abladeplanen all yard and unloading outlets
5 Digital Scales installed. Statistics available with “ö” and “*” Numblock.
Digital level indicators for all the varieties there are so on the farm.
– Decay is OFF!
Fashion for the game needed:
In the Archive Map and fashion.
Requires patch 2.0