Found 213 search results for keyword: combine

Nov 16

drive control v2.1

drive control v2.1

Description:
The drive control-mod adds the LS modular to many small functions such as manual motor starting, reversing circuit and several limiter.
The mod consists of modules which can be individually switched on and off. Why? I honestly had no desire for any small additional feature that comes to mind as to create an extra mod. Müllt you only the mods folder and gives me the support unnecessarily confusing. Therefore, it is with the drive control now a “master-Mod”, which will be extended from time to time by additional modules.
As far as the modules need these advertisements are bottom right of the HUD speed from LS15. So as little additional HUD-slag.
When you first start the mod puts a driveControl_config.xml file in LS15 main directory (where the log.txt located) to. In this file, the individual modules on and off as desired.
Of course it is invariably remap the key bindings.

Modules in V1.0:
All modules of the V1.0 and the mod in general are also explained in detail in the video!

Manual engine start:
Vehicles by pressing – and hold for a moment – the Enter key to start. The engine remains on when leaving the vehicle. It can therefore be driven off after re-boarding immediately.
The motor status can be read in the HUD right above next to the speed: the red battery icon indicates a engine off, the yellow Vorglühsymbol appears while the button behavior of the Enter key at startup and dark display running the engine.
Wendeschaltung / Shuttle Mod:
You can not drive by kicking the brake backwards now. The current direction is shown as a green arrow at the top left of the speed in the HUD. Pressing the space bar can be switched between forward and reverse.
As a special can the shuttle module on and off in the game for individual vehicles. For this one must hold down the spacebar a little longer and then immediately gets back to normal operation. When disabled Wendeschaltung no arrow is displayed.

Throttle / gear limiter:
The two limiters of driveConrol mods are combined in one module. They are at the bottom left (throttle limiter) or bottom right (gear lock) shown by the speedometer.
The throttle limiter does just that: it takes away more or less a lot of gas. Thus, this limiter is mainly for road trips, maneuvering, front loader and trailer work.
This limiter to set between 0% (almost no gas available) and 100% (normal driving) while holding the left shift key and the arrow keys up / down one. No, the camera does not move with a result.
The gear lock works completely different: It locks in the automatic transmission, the minimum translation, and thus the speed up. This limiter is especially suitable for field work. And the kicker: With the transmission interlock can also Throttle down the helper for a demonstration you just look at the best video!.
The gear lock to set between 0% (brute crawlspace – with more starting torque than in the normal driving mode!) And 100% (normal driving) while holding the left shift key and the arrow keys left / right one. Again, the camera moves, of course not.

Download: drive control v2.1 [Uploaded.to]

Nov 14

ChoppedStraw v15.0.03

ChoppedStraw v15.0.03

Description:
This Specialization is possible, the chopped straw, from appropriately equipped threshers, to make them visible on the map.

In Drescher nothing needs to be installed!
In the map, must be installed as manure / dung, the layer of the chopped straw.

Requirements:
Mährescher with the standard Specialization “Combine”
To edit the files, I recommend * strongly * Notepad ++ . For me, I don’t have a better code editor. When editing the map.i3d I recommend to activate it in the following menus: Languages -> XML and View -> Automatic line break. That makes it much clearer.

The download has to be unpacked!

Installation instructions in the download!
If the map is already prepared, just need ZZZ_ChoppedStraw.zip in the mod folder!

Download: ChoppedStraw v15.0.03 [Uploaded.to]

Nov 05

AutoCombine v3.1

AutoCombine v3.1

Description:
This is the version of LS15 AutoCombine. The mod is still as good as not tested. Use at your own risk.

Download: AutoCombine v3.1 [Uploaded.to]

Oct 06

Farming Simulator 15 – Gameplay Teaser 2

Now we’ve grown our crops, let’s harvest the field! Discover our second Farming Simulator 15 Gameplay teaser, this time illustrating the basics of harvesting your fields, and revealing some more vehicles and tools you’ll use in the new generation of Farming Simulator, such as the imposing CR10.90 combine harvester from New Holland, and its huge Varifeed 41 cutter! This video is a new opportunity to get an extended look at the new graphics and physics engine, the new effects, as well as a getting a glimpse at the new interface!

Welcome to the new generation of Farming Simulator, on October 30 on PC, and early 2015 on PS4, PS3, Xbox One, and Xbox 360!

Oct 06

Farming Simulator 15 – Reveal Trailer!

A new graphics and physics engine, new visual effects, a new interface, new gameplay mechanics and, of course, a new and vast game environment; Farming Simulator 15 combines all the right ingredients to offer the richest and most detailed farming experience ever on PC in October of this year, and early 2015 on home console (cross-generation)!

Oct 02

John Deere 645FD v1.0

John Deere 645FD v1.0

Description:
As john deere realised in past Farm Progress Show , we present the John Deere 645FD , 45f header , whit the Genovese trailer.
THis header is ready for our John Deere S680/S670 American series, have the same functions that JD 640FD.
To load the header in the triler you have to use “T” key with combine selected to rise more the header.

Download: John Deere 645FD v1.0 [Letitbit.net]
Download: John Deere 645FD v1.0 [Uploaded.to]

Sep 30

New Holland TC57 and HEADER PACK

New Holland TC57 and HEADER PACK

Description:
Author: Farm Bozza and Alberto Bartchechem

Description:
Combine harvester New Holland TC 57 and the platform.
No need to introduce identical to the original, because there are many variants of models and accessories, it should be 2005.
Harvest: corn, wheat, barley, canola, soybeans, black beans, oats, triticale, sorghum, sunflower and rice.

Download: New Holland TC57 and HEADER PACK [Letitbit.net]
Download: New Holland TC57 and HEADER PACK [Uploaded.to]

Sep 25

SIP SK 80 Silage v1.0

SIP SK 80 Silage v1.0

Description:
SIP Combine for Silage !
Mod is edited by Dario7506 [ Xeptic Modding Team?(Jukka,Dario7506,Trevor) ]

Download: SIP SK 80 Silage v1.0 [Letitbit.net]
Download: SIP SK 80 Silage v1.0 [Uploaded.to]

Sep 24

Case 9120 Axial Flow Multifruit Pack v 1.2

Case 9120 Axial Flow Multifruit Pack v 1.2

Description:
In Pack includes:

– Case 9120 Axial Flow Combine
– Case 9120 Axial Flow + Tidue 23T24 Combine
– Case Varifeed 10.7 m Cutter
– Case Varifeed 6.7 m Cutter
– Case Corn Cutter
– Case Cutter Trailer

Credits:
Elli, LUNitro

Download: Case 9120 Axial Flow Multifruit Pack v 1.2 [Letitbit.net]
Download: Case 9120 Axial Flow Multifruit Pack v 1.2 [Uploaded.to]

Sep 08

Dodge Ram 4×4 Forest v1.0

Dodge Ram 4x4 Forest v1.0

Description:
Manufacturer: Dodge Ram 2500
Engine: 5.7L HEMI V8, 350 hp / 257 kW, 509 Nm at 4200 r / min
Transmission: 6-speed manual
Fuel consumption urban transport \ highway \ combined (estimated)
17.8 L / 100 km \ 12.8 L / 100 km \ 15.6 L / 100 km (5.7L / 2WD)
Regular Cab (2-door) / Long box with an exterior length of 5,834 mm

“washable”
“beleuchtung31”
“realExhaustParticleSystem”
“ManualIgnition”
“MovingPartsInterior”
“wheelParticleSpec”
“drivingParticleSystem”
“handBrake”
“indoorSound”
“vehicleControls”
“greenstar”
“ChainSaw”

For the transport
Potatoes, wheat, canola, corn, sugar beets, oats, rye, barley, spelled, sunflower, turnip greens, cherries, apples, plums, onions, strawberries, pears, cucumbers, oranges, tomatoes, fruit wine, jam, carrots, chopped, silage, hay, grass, straw
Important: Patch 2.1 required at least
What is needed is the Forstmod.

Download: Dodge Ram 4×4 Forest v1.0 [Letitbit.net]
Download: Dodge Ram 4×4 Forest v1.0 [Uploaded.to]

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