Found 343 search results for keyword: pda

Aug 21

Richard Western SF14 [Premium Version]

Richard Western SF14 [Premium Version]

Here I present the converted and updated Richard Western SF14

Here we have a beautiful British trailer originally made for FS2011 by Russ and Olii of SCR modding, Since the trailer made 2011 I have constantly used it and found it to be one of my favorite’s. It is well made, textured and in-gamed, For 2013 I have done a fair bit of work to make this even more of a quality mod.

Original features
Silage sides on key (numpad 9)
Rear steer wheels
Unique monocoque design with tapered body
Double acting hydraulic tailgate with rubber seal
Mudflaps and mudguards
22.5 inch wheels with wide 560/50 tires
Cup and Ball type hitch

My changes for 2013 + Premium changes
Light script plus all new light decals (numpad 1,2,3)
Made to scale and adjusted weight
Adjusted and improved textures along with adding specular maps
Changed rear work light to orange warning strobe
New front hose setup
Beets and spuds added
14 ton trailer with a loading capacity of 18000 for grain/root and 30000 for grass/silage
Multiplayer tested
New wheels by BM Modding

Download: Richard Western SF14 [Premium Version] []
Download: Richard Western SF14 [Premium Version] []

Aug 13

ZIL Truck Pack v3

ZIL Truck Pack v3

Author: Kovash

From the author: In Version 2.0 and higher. Next update package ZIL, I see that I liked a lot, so I decided to complete and finalized. Namely: Add another 4 models 133VYA ZIL, ZIL ZIL ZIL 4520 541760th 45065 and tried to make a model similar to that of their peers; The long-awaited trailer for “matchlock” as asked a similar body Zilovskoye … as the “body” Savoca tipper 133vya 4520 and which has a capacity of 10 cubic meters to replace the steering wheel, modified suspension (with respect to the new models) is softer; Changed the sound of the engine and acceleration. I hope they will be useful in the household.

Download: ZIL Truck Pack v3 []
Download: ZIL Truck Pack v3 []

Aug 12

AiG ForestMod EDITION v1.2

AiG ForestMod EDITION v1.2

Gebäude vom Forstmod wurden fest eingebaut… Freigabe durch Rafftnix bekommen!
Startfahrzeuge vom Forstmod mit eingebaut… wird daher Benötigt für die Map.
Sägewerk muss erst gekauft werden! Beinhaltet aber auch einige Fahrzeuge und Maschienen.
Sägewerk Sound wurde hinzugefügt
Waldboden ist nun in der Map
Einige Tannen sind vorgeplanzt
BGA wurde der Verkauf von Sägemehl bzw.(WoodChip) hinzugefügt
Verkauf Sägemehl bzw.(WoodChip) beim PonnyHof
Abladestelle für CP am Hof
Ablademöglichkeit mit Schaufel an der schweineMast nun möglich (Erdfrüchte/Getreide)
SkyHD v 1.0 von xXApacheXx
PDA wurde erneuert.
*EDIT*: 15.07.14
Bahnübergang hoppeln der Fahrzeuge behoben.
Neuer Trigger für CP eingebaut.
Sägewerkabladestelle hat noch eine Betonwand bekommen / Holz kann nicht mehr nach hinten fallen.
Molkerei hat einen neuen Anstrich.

Download: AiG ForestMod EDITION v1.2 []
Download: AiG ForestMod EDITION v1.2 []

Jul 31

Knuston Farm extended final

Knuston Farm extended final


Knuston Farm is a farm about quarter of a mile away from my house, they farm on land that is slightly hilly with large open fields. They predominately grow the usual Wheat, Barley and Canola and some times beans, its a big farm and part of a larger group that farm around different parts within a 10 mile-ish radius. This map has carefully been made to replicate the terrain, layout and feel of real life.
I have done this by using tools such as Google and Photoshop, knowing the default map is 2km by 2km, I was able to use Google images in Photoshop to depict layers to help quickly create a scale map making sure everything is spot on.

Need to know
This map was finished off using the new version of Giants editor and will require your game to be updated with the latest patch BETA. Having a quick search in the forum will guide you to the right place. This map and as always has been aimed at creating luscious scenery full of greenery just like in life, so the use of trees, bushes and hedges is very high and in fact there is near on or about 3000 trees in this map, so please understand that a decent computer will be needed. Though with that in mind the latest patch helps massively.

This version has a setup more closer to that of my FS2011 version, I have ditched the mill/Industrial zone. I have done this because of space and other ideas and not to mention there isn’t a mill or industrial area in real life within the area, that said the farm layout and size means putting the sell area and as a grain dryer means there is a reason to use and isn’t to out of character. The animal zones are however all separated and the shop is at the mansion house call it a working from home business.

Anything special
Multi terrain and hire mod tutorial implemented
Old water mill with moving wheel and water splashes/mist
Few natural sounds added
All foliage textures have been adjusted

Final edit changes
Largest field split into two
Lots of texture changes including sky
Farm layout altered with lots of new clutter and tyre tracks etc.
A few lakes added
Bale sale trigger made the size of bale shed
Fuel tank now has correct attributes so fuel trailers can be filled

Download: Knuston Farm extended final []
Download: Knuston Farm extended final []

Jul 31

Soil Management & Growth Control v1.1.0

Soil Management & Growth Control v1.1.0

Note: Only SoilManagement.ZIP and PDAModPlugin_SoilCondition.ZIP are the main changes in this release.
– PDA screen ‘Fruit Effects’ now scrolls, to reveal more crops.
– Overlay HUD icons should now display, particular for ‘kalk’. Also when using the mod.
– A few hardcoded texts moved to ModDesc.XML, so they can be localized.
– Using the localized names for fruits in PDA screens.
– PDA screen ‘Fruit Effects’ split up in columns, and should better illustrate what the crops ‘likes’ and ‘dislikes’.
– ModDesc.XML translations for German (by JakobT) and Russian (by Gonimy_Vetrom & VAHA).
– Overlay HUD icons for fertilizer types A,B,C updated by JakobT.
– Prefixed output in LOG.TXT with “SoilMod:”.
– Instructions for map & script translated to Russian, by Gonimy_Vetrom & VAHA.
– A simple graphical illustration of what to look for in ‘SampleModMap – Additions.LUA’.

Mod description

‘SoilMod’ is a mod, for maps that have been correctly prepared, which attempts to add;
– custom control of growth, so it is following the in-game time,
– a proper use for lime/kalk, as soil pH is now included,
– manure must be ploughed/cultivated to take effect,
– automatic weed propagation and usage of herbicide,
– and a few other effects.

PLEASE NOTE! This mod may prehaps not be exactly what you expect or are thinking it is supposed to do. So please be open minded and give constructive critism and/or suggestions, for how to improve future versions of it.

How to ‘prepare’ the map — REQUIRED READING! —

(NOTE: You can skip this, if you have already done this for v1.0.0 of SoilMod.)

The ‘SoilManagement.ZIP’ mod will ONLY work on maps that have been prepared for it. There are required additions to be made in a map’s .I3D and .LUA files, and these can be found in the download when you unpack it.

It is expected that you know how to use a plain-text editor, like Notepad++ (“Notepad Plus Plus”) or similar editor, and are able to navigate in text-files like the .I3D and .LUA files.

Preparing your Map.I3D for SoilMod

The most difficult part is to add the required and correct lines to your own map.I3D file. How to do that is written in the file ‘map – Instructions.txt’, which you can find in the folder containing instructions.

Remember BEFORE you start editing your map, to MAKE A BACKUP of it. So if anything goes wrong you can revert to the last known good working version of it, and try again.

Be aware that the normal map size is ‘x1′ (i.e. have density files of 4096 x 4096 pixels.) Included in the download there are also density files for x.25 (small) and x4 (large) map sizes, where you much explicitly remember to use the correct density file if your map is not normal sized.

Download: Soil Management & Growth Control v1.1.0 []
Download: Soil Management & Growth Control v1.1.0 []

Jun 21

Erlenberg v1.2

Erlenberg v1.2

so die erste Map nach unserer Pause ist fertig.
Willkommen in Erlenberg :)

– Kompletter Neubau
– 23 Felder von denen 12 selbst angelegt werden können
– Produktionsketten für Fisch, Fleisch, Blumen, Zement und Forage
– Unkrautmod
– Viele kaufbare Objekte
– zeitgesteuerte Ereignisse
– Gülle/Mist/Kalk Mod
– eigene PDA Map inkl. neuer Symbole

Bebilderte 11-seitige Anleitung liegt dem Pack bei!
Bitte unbedingt lesen!

Benötigte Mods
– GülleMistKalk Mod
– MapDoorTrigger
– PDAFix
– MapBuyableObjects
– MapSoundTrigger (liegt dem Pack bei!)
– MultiSprayer (liegt dem Pack bei!)
– Fortuna K180 Anhänger ab v1.3!
– Claas Ranger Pack ab v1.2
– Scania R420 Sattelzugmaschine (liegt dem Pack bei!)
– Schmitz Cargo Kofferauflieger (liegt dem Pack bei!)

Optionale Mods:
– Krampe HP 20 v1.1 (zum Transport von Kompost!)
– AlternativTipping Mod
– Mercedes Benz 2548 mit Kofferaufbau (Download nur bei uns im Forum erhältlich!)
– Unser Krampe Trailer Pack (Milch, Wasser, Gülle, Mist und Schweinetransport)

Download: Erlenberg v1.2 []
Download: Erlenberg v1.2 []

Jun 21

New Holland T7050 + FL

New Holland T7050 + FL

The tractor has:
– Plowing Mod v2 (F7)
– The moving axis
– Fold just the front and worn tie rod (key 7)
– Open the door and back glass
– Animation pedals clutch, brake, gas, and this jumper reverse
– Front and rear twins (keys m and n)
– Adjustable rear hitch (keys 5 and 6)
– Working lights, turn signals
– Manual firing
– The dust from the wheels on the
– PowerShaftAttacher / PTO
– Es limiter
– Animated hydraulics
– Console to turn on the key (9)
– Purchased separately loader Quicke Q 56 + accessories
– The dust from the wheels on the
– Dynamic animations of smoke
– Scale 1:1
– Updated skin, wheels etc

Download: New Holland T7050 + FL []
Download: New Holland T7050 + FL []

Jun 17

Idaho USA v1

Idaho USA v1

Idaho USA v1

Welcome to Idaho, USA. The farmland here is rich and fertile! This map has all of the main fruits with the addition of oats and soybeans. There are two main farms. One is centralized, more modern and is where dairy cattle are located. The second farm is a bit older and is where you will find all other livestock. There are sheep, chickens, pig and cattle fattening. The livestock farm also contains silo storage for all crops. These silos are not shared with the main farm, so storage on both farms is separate. This means running two different farms as a single player or splitting the farms if playing with a friend.

The stave silos found at both farms are functional. They create silage at a certain amount per hour. The garage doors on the farm buildings are functional. Some are automatic and some manual. For the manual doors, approach them on the right side and you will see an indicator in the bottom right of the screen. Pushing “O” will then open the door. The same for closing them. The storage silos at both farms are “All In One”. This means there is only 1 point for loading up your stored grains. When you drive under the overhead silos, you will see an indicator in the main upper left window.

Follow the directions there to select the crop-type and to start/end the grain flow. The loading silo on the livestock farm is inside the barn next to the silos. There are 5 sell points for grain, 2 for potato, and 1 for sugar beets. All sell points are in the PDA and labeled clearly on the PDA map as well. Pigs and wool are sold at the Basset auction. Beef is sold at the Pampalonia slaughterhouse. Manure can be sold at the Garden Center and eggs at the supermarket. Straw/bales can be sold at the Horse ranch. Additionally, straw, manure, grass, and silage can be bought from the BGA for livestock when you are just getting started or running low. (bring your own loading tractor :-)…Here is a link for a Weidemann shovel Multi Fruit bucket that can load out of these sheds.

The map also contains watermod, a carwash, repair shop at the dealership and farm, and woolpalettecollector.

Thanks to DocElyoc for object permissions and Seriousmods/JD4440man for help in testing.

Map credits:
Ranch and Farm Fencing – Sandgropper

Download: Idaho USA v1 []
Download: Idaho USA v1 []

Jun 15

Alpental v1.4

Alpental v1.4

Ich hab hier weder versucht was besseres aus dieser Map zu machen, geschweige den irgend einen Anschluss herzustellen. Mir war nur daran gelegen hier und da was zu ändern. Wem´s gefällt schön, wem nicht auch gut. Ich bin mir auch sicher das ich Objekte verwendet habe wo ich nicht vorher versucht habe den jeweiligen Modder zu fragen ob ich diese nutzen darf. Sollte das der Fall sein … Vielen Dank, das ich es nutzen durfte.
Dies ist keine fertige Version sondern höchstens eine bessere Beta! Ich habe versucht die Map noch etwas aufzubessern in dem ein Paar neue Dinge hinzu gekommen sind und andere Verschoben wurden.

Was ist Neu?
– Futterlager am Hof
– 2 Freilandsilos (am Kartoffellager)
– BGA Komplett Überarbeitet
– Kartoffel und Rübenlager verlegt
– Getreidelager verlegt (von Getreidelager am Hof kann nur noch entnommen werden !!!)
– Feld 3 durch Wiese ersetzt

Mit freundlichen Grüssen

Patch 2.0 wird benötigt
Alte Spielstände können nicht übernommen werden. Warum? (wollte schon immer mal am Drücker sitzen)

Willkommen im schönen Alpental.
Diese Map ist ideal für den Singleplayer, kann aber auch problemlos im Multiplayer mit deinen Freunden gespielt werden.
Durch Ihre spezielle Bauweise. Läuft die Map auch auf älteren PC´s flüssig und ruckelfrei.
– Verrotten ist: AUS
– Körnermais kann auf dieser Map nur an die Schweine verfütter oder direkt verkauft werden. Es gibt keine Lagermöglichkeit!
9 Felder von 1 Hektar bis 6 Hektar
Standard Früchte
2 Wiesen
Watermod V3 (Kühe, Schafe, Hühner)
3 Verkaufsstellen (inkl. Fahrzeughändler)

Changelog für Version 1.3
– Futterlager am Hof
– 2 Freilandsilos (am Kartoffellager)
– BGA Komplett Überarbeitet
– Kartoffel und Rübenlager verlegt
– Getreidelager verlegt (von Getreidelager am Hof kann nur noch entnommen werden !!!)
– Feld 3 durch Wiese ersetzt

Changelog für Version 1.3
– Der Hof ist komplett neu gestaltet und nun verstärkt auf Milchvieh Wirtschaft ausgelegt
– Ein neues Fahrsilo! Silofahren war nie so schön wie heute^^
– Ich glaube auch das die Map ManureMod ready ist. Bin mir aber nicht mehr sicher…
– Bugs aus Version 1.2 wurden behoben
– Diverse andere Sachen, an die ich mich nicht mehr erinnern kann….

Changelog für Version 1.2
– Überarbeitetes Texturset / Farben
– BGA mit Waage hinzugefügt
– Schlachter hinzugefügt
– Wasser gibt´s jetzt am Fluss – Ihr müsst nun etwas weiter fahren ;)
– Das Dorf wurde verlegt
– WoolPalette Collector v 1.3.1 verbaut
– MapHoseRefStation nun für Kühe, Schweine und BGA
– Mehr Natur, mehr von Allem
– Diverse Bugfixes

Changelog für die Version 1.1

– Watermod auf Schafe und Hühner erweitert
– Wasser kann nun auch mit dem standard Anhänger befüllt werden
– Cow & Sheep-Freeze behoben
– Kartoffeln erreichen nun die letzte Wachstumsstufe
– Diverse Collisionen geändert
– Grasschwad Textur verbessert
– “MapHoseRefStation” für den Eifok ManureMod hinzugefügt (Kühe)
– Hinweis Symbole im PDA hinzugefügt
– Milchtanks und Verkauf hinzugefügt

Download: Alpental v1.4 []
Download: Alpental v1.4 []

Jun 14

Veenhuis COMBI 2000 v1.0

Veenhuis COMBI 2000 v1.0

Czech Mod Team


Model: Angelus
Textures: Smety
InGame: Smety

Download: Veenhuis COMBI 2000 v1.0 []
Download: Veenhuis COMBI 2000 v1.0 []

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