Found 369 search results for keyword: pda

Dec 24

Farming Simulator 2015 – UPDATE 1.2 VERSION

Farming Simulator 2015 – UPDATE 1.2 VERSION

Description:
Farming Simulator 15 Update 1.2
– Improved vehicle handling
– Improved locked differentials (e.g. improves handling of Ponsse Scorpion)
– Dragged tools no longer jump randomly
– Improved physics of cranes
– Jenz chopper works more reliably
– FSI ST65T works more reliably
– Cuttings trees works more reliably
– Trees in multiplayer stutter less
– Vehicles stutter less when moving trees
– Defoliaging trees is correctly synchronized in multiplayer
– Trees are worth less, especially when selling entire, non-defoliaged trees
– Log forks can now hold single trees
– Vehicles stop less quickly when releasing the acceleration pedal
– Various visual improvements to the vehicles
– Various smaller functional improvements to the vehicles
– Performance and memory usage improvements
– Added additional costs if the AI helper brings its own seeds, fertilizer etc.
– Various improvements to the AI helper
– Fixed moved vehicles when loading a savegame
– Improved the geometry of the bunker silos
– Reduced the enormous time bonus for missions
– Fixed wrong assignments of statistics values
– Various translation fixes
– Improved controls with gamepads or steering wheels
– Increased the capacity of the manure heap
– Mods now have the possibility to show the current time on the indoor hud
– Reduced the costs when using the high pressure washer
– Added automatic creation of Humboldt notch with the chainsaw, so that the trees fall in the direction of the cut
– Added option to disable Adaptive VSync
– Added option to disable the AI traffic
– Added option to change the time it takes until a vehicle is dirty
– Increased maximum cut length of Ponsse Scorpion to 8 meters
– Reduced loading times when using mods

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Dec 24

Follow Me v2.0.6

Follow Me v2.0.6

Description:
Follow Me (v2.0.6)
Remember to check the support topic for any additional information regarding this mod

Changelog
v2.0.6
– Fixed problem with ‘steerable’s that are not ‘drivable’.
– Russian translations updated by Gonimy_Vetrom.
v2.0.5
– Upgraded to FS15.
– Shows active ‘leader’ and/or ‘follower’ on screen, when modifier-key is pressed.
– Added map-icon for vehicle when in Follow mode. Inspired by CoursePlay.

Mod description
Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – pick it up, with multiple tractors all in one go?
With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.

How to use it
Before telling about the controls, here’s a list of known problems that may occur when you use it:
– The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”.
– Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”.
– Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off.

Controls
The action-keys, which can be changed in Options – Controls, are defined in two sets:
Myself – For the vehicle the player is driving:
RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible).
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
Press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

Behind – To control the vehicle that is following behind me (if any):
RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5.
RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5.
Press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

Note: Each set of action-keys must use the same modifier-key!
Switching it on/off
Do please note that, when loading a new map or savegame, the vehicles have not yet placed enough “trail crumbs” for other vehicles to follow. So do remember to drive the leading vehicle some distance, before setting up the follower vehicle.
To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).
If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.
To stop following, press the same action again (RIGHT CTRL + F).
Distance and offset
The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. Positive values are “keep back” distance (up to +250), and negative values are “in front” (up to -50).
Do please note that vehicles that have no traffic-collision-triggerboxes or not configured correctly, will not be able to detect when/if they collide into the leading vehicle or some other vehicle – so you better set the distance further back.
Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter.
Equipment/tools handling
If a follower has a turned on round-baler, it will now automatically unload the bale. Please note; primarily only the vanilla Baler script is supported, so some mod balers may not work as intended.

Download: Follow Me v2.0.6 [Uploaded.to]

Dec 24

Vehicle groups Switcher – VeGS v2.0.6

Vehicle groups Switcher - VeGS v2.0.6

Description:
Vehicle-groups Switcher – ‘VeGS’ (v2.0.6)

Remember to check the support topic for any additional information regarding this mod.

Changelog
v2.0.6
– Hopefully better “column balancing” calculation code.
v2.0.2
– Fix for chat-dialog not working correctly.
– Fix for sending updates to clients.
v2.0.0
– Upgraded to FS15, changed GUI style to fit and overlap a little less of the screen-area.
– Now with possibility of renaming the groups. Using the chat-dialog for capturing the group-name.
– Work-around for crouch, must now double-tap modifier-key when on foot.
– Added tips/hints, that switches every 7th second.

Mod description
With this mod you can put your fleet of vehicles into 10 groups, and then be able to switch between vehicles that is in the same group.
In a multiplayer game, players can modify the VeGS list, if the server/hosting player has enabled “Reset Vehicles” in the Admin-screen, or for a dedicated server given trusted players “Admin” setting.
How to use it
Setting up controls
Before loading a game, make sure you go into ‘Options – Controls’, and verify that the “VeGS: …” keys are set to your suiting.
Do note that the ‘VeGS: Switch within group’ and ‘VeGS: To next group’ actions are not assigned, so make sure you assign your own keys to it. – For starters I suggest you choose a key that is not TAB and not a letter or number.
Placing vehicles into groups
When you first start your game, none of the vehicles are assigned to a group. So begin by entering a vehicle and then activate the ‘VeGS: Toggle edit-mode’ (default is LEFT CTRL E).
An overlay will appear, containing 10 groups and an ‘Unassigned’ group. Now move the current vehicle to a group of your own choosing, by using the ‘Menu Up’ & ‘Menu Down’ keys (default is ARROW UP and ARROW DOWN.) If there are more vehicles within a group, you can choose the exact position using ‘Menu Left’ & ‘Menu Right’ keys (default ARROW LEFT & ARROW RIGHT.)
While still in ‘edit-mode’, it is possible to switch to the next vehicle using the normal known method, and you can then repeat the process of placing into groups.
Once you’re done placing vehicles into groups, deactivate the ‘VeGS: Toggle edit-mode’. – These group assignments you’ve just made, will be saved whenever you normally save your game. So they will automatically be restored when loading a savegame.
Renaming the group-names (optional)
It is now possible to rename the group-names, if so needed.
When in ‘edit-mode’, press-and-hold the modifier-key and digit ‘Group #’ key-sequence until the chat entry-field appears, which shows the current group-name.
Type in your new group-name, though do note that the text will be filtered for bad words, what the chat usually does.
The group-names will be saved in a VehicleGroupsSwitcher_Config.XML file in the savegame# folder.
Switching groups/vehicles
Now that the initial labour intensitive part of placing vehicles into groups is done – do take a break if you’re feeling dizzy from all your hard work – the fun part begins; to actually switch between vehicles more directly than normal.
To switch to the next enabled group that has vehicles in it, press your self-assigned key for ‘VeGS: To next group’.
To switch within a group that has more vehicles in it, use your self-assigned key for ‘VeGS: Switch within group’.
To switch directly to or within a group, even a disabled group, you can also use one of the ten assigned key-sequences. Default is LEFT CTRL + ‘group #’.
Enable/disable group:
When using the ‘To next group’ key, you have the possibility to disable groups – i.e. make it so ‘To next group’ skips a disabled group.
To disable or enable a group, press-and-hold the modifier-key and digit ‘Group #’ key-sequence for about a second. When a group is disabled, it will appear in gray colors.
Do note that these enabled/disabled groups will NOT be synchronized to the other players. Each player can have their own enabled/disabled groups, which will not be saved though.
Default action/key assignments:
Note: All VeGS key-assignments (except for the ‘Switch within group’ and ‘To next group’) MUST USE the same modifier-key – i.e. LEFT CTRL, RIGHT CTRL, LEFT ALT, RIGHT ALT, LEFT SHIFT or RIGHT SHIFT. – The reason for this, is to make the overlay appear before the actual group-selection is made; i.e. pressing the digit key.
Note: Since it is now possible to crouch in FS15, then when on-foot you much double tap the modifier-key to show the VeGS overlay.
not assigned – VeGS: Switch within group
not assigned – VeGS: To next group
LEFT CTRL 1 – VeGS: Group 1
LEFT CTRL 2 – VeGS: Group 2
LEFT CTRL 3 – VeGS: Group 3
LEFT CTRL 4 – VeGS: Group 4
LEFT CTRL 5 – VeGS: Group 5
LEFT CTRL 6 – VeGS: Group 6
LEFT CTRL 7 – VeGS: Group 7
LEFT CTRL 8 – VeGS: Group 8
LEFT CTRL 9 – VeGS: Group 9
LEFT CTRL 0 – VeGS: Group 10
LEFT CTRL E – VeGS: Toggle edit-mode

Download: Vehicle groups Switcher – VeGS v2.0.6 [Uploaded.to]

Dec 17

People Holm v1.6.2

People Holm v1.6.2

Description:
As the name suggests it already guessed, is a converted Bjorn Holm map.

Version 1.6.2:
Map works on Patch 1.2DE !!!
Woolpalettecollector added (thanks to a Marhu)
Seedmaster2K15 offset increased capacity to 10,000
Adapted cattle fattening price and productivity
Flight of dandelions away (thanks to a Marhu, lappyBauer)
From morning around 9.00 clock no more mist – During the day, clear view (A thanks to Inerti)
Seed stock for updated dressed seed.
Several minor changes.

It’s not making the score needed if you have played before the V1.5 or V1.6 or V1.6.1 !!!
Once unzip and replace the existing file with the new one, done!
Do not be surprised, after unpacking is, the map’s 1.5, but it is really so,
is still the 1.6.2!

Necessarily the Seeds2Fix.zip contained in the mod folder copy! (Marhu, White!)
PDF file with links to the required mods: http://ul.to/m7v6a43i

Who is older than 1.5 of a version that can possibly take over the game.
Here is a guide of Happy Looser how to take over a game status:

Version 1.6.1:
Map works on Patch 1.2DE !!!
Stained seed stock for seed added (mkausen Thank you!)
2. outlet away at the train yard, the originals now works in MP
Seed stained outlets freight depot and shipping
Seed and fertilizer added at the following locations:
Shipping company, biomass power plant, trucking companies and freight station
Several minor changes.
It’s not making the score needed if you have previously played the V1.5 or V1.6 !!!
Once unzip and replace the existing file with the new one, done!
Do not be surprised, after unpacking is, the map’s 1.5, but it is really so,
is still the 1.6.1!
Necessarily the Seeds2Fix.zip contained in the mod folder copy! (Marhu, White!)
PDF file with links to the required mods: http://ul.to/m7v6a43i
Who is older than 1.5 of a version that can possibly take over the game.
Here is a guide of Happy Looser how to take over a game status:
Click
Version 1.6:
Cattle fattening pigs u. Swapped currently 3.2.7 (A thanks to Marhu)
Digital displays added (thanks to a Blacky_BPG, Nils23, white, lappyBauer, dtmaster)
Seedmaster added (thanks to Andy1978 A and Marhu)
“Beitzen allows control of all essential
soil and seed-borne pathogens in cereals in the best cultural compatibility, thereby ensuring smooth, healthy stock from the beginning. ”
In no case do the Seeds2Fix.zip in the mod folder, which can lead to crashes !!!
Display Overview added (thanks to a Blacky_BPG and Happy Looser)
Calling the display Overview with F9 key !!!!
Several minor changes.
And now what everyone wants to read:
It’s not making the score needed !!!
Once unzip and replace the existing file with the new one, done!
Do not be surprised, after unpacking the heist Map 1.5 again, but rightly so,
is still the 1.6!

Download: People Holm v1.6.2 [Uploaded.to]

Dec 17

Deutz 7545 RTS v1.2

Deutz 7545 RTS v1.2

Description:
Package contains:
– Used Deutz 7545RTS version on tracks price: 230000 cap. 9650 tank
– Used Deutz 7545RTS version on wheels Price: 204999 cap. tank 9500
– 7m harvester Deutz price: 39999
– Header qq Price: 35000

Update v1.2:
– Added version on wheels
– Added lighting in the cabin
– Improved visual elements are
– Added new items
– Added a speedometer, tachometer, indicator of the tank, fuel capacity indicator.

An earlier version:
– Script dirty.
– Basic scripts

Download: Deutz 7545 RTS v1.2 [Uploaded.to]

Dec 16

Ponsse Buffalo mit Bruks 806 v1.0

Ponsse Buffalo mit Bruks 806 v1.0

Description:
This is a Buffalo with a Bruks 806 hacksler.
Snowcraft:
“Soon my Buffalo with Jenz chipper will get an update! Now the jenz hem 583 will be replaced with the Bruks 806 With bigger feeding table.”
The mod comes from Snowcraft97

Download: Ponsse Buffalo mit Bruks 806 v1.0 [Uploaded.to]

Dec 16

Westbridge hills savegame V1

Westbridge hills savegame V1

Description:
Save game with:
*5 tractors
*2 combines
*2 fields
*200000 $
Update every week!!

Download: Westbridge hills savegame V1 [Uploaded.to]

Dec 05

Bjorn country v2.0

Bjorn country v2.0

Description:
Bjorn country is my first version of the default map. Hope you enjoy.
The map start with no collection of milk so you can sell it yourself with the milk trailer included in the map
The map is a remake of the first default map for the 2015th
The map has got all the livestock on the farm or near.
include storage for all fruits with belts and the manure storage has the bail to manure mod built in to it.
fermenting silos, reshaped main fields, water for animals, and there is my fav part on the farm the bridge Which has water collection under this. So mix station built in to the cow feeding troth, time-controlled gate for the grain elevator Which buy everything Which does not show in the pda.

Download: Bjorn country v2.0 [Uploaded.to]

Dec 02

Holmfarming v1.4

Holmfarming v1.4

Description:
Community aufgepasst!
Version 1.4
Neue änderungen:
Rinderzucht zur Schweinezucht verlegt (neues update 3.2.5b von marhu und Mannie313)
Das aufladen von Rindern und Schweinen geht von selbst!
Viehtransportanhänger: (JoskinBetimaxRDS 7500 v3.0) gibt es auf marhu.net
Strohablage im Kuhstahl (gefixt)
Gartencenter verkauf von Setzlinge (gefixt) nicht mehr auf der Baustelle!
Silage Silo an der Rinder/Schweinezucht hinzugefügt
NachtMod (update 2.3) neu hinzugefügt
Flutlichter am Hof und an der Silage Silo angebracht (danke an Hellboy1975)
Hometor geht jetzt rund um die Uhr auf
Kleinere Bodenflächen angepasst
Info: Dieser Mod darf woanders Hochgeladen werden, nur mit meinem Upload.net Link!
Die Map ist nur im SP getestet worden und ist noch im Aufbau!
Viel Spaß nun!

Version 1.3
Von Version 1.0 gefixt:
Mauer Textur abgeändert
Schafstränke gefixt
Angelegte Gebäude:
Schweinezucht
Rinderzucht

Download: Holmfarming v1.4 [Uploaded.to]

Nov 30

Vehicle Sort v0.3

Vehicle Sort v0.3

Description:
Hi there,
presenting here my first mod for FS2015.
Since it has annoyed me since ages that the order you jump through your vehicles by using the tab key can not be changed, I’ve written a little mod for this porpose. You can also jump into another vehicle by selcting it in a list.

Update V0.3:
Fixed Bug when buying/selling vehicles
Fixed Bug when showing multiple columns

How to Use VehicleSort:
All keys can be customized in the FS-Options-Dialogue.

Use NumPad or Mouse
0 key / middle mouse opens / closes the vehicle list. This shows the vehicles in the order in which you will jump using the Tab key, incl. the attached tools / Trailer / etc.
2 & 8 keys / mouse wheel moves the marker (green) through the list.
5 key / left mouse selects a vehicle for shifting – the mark changes to red. Press again to exit shifting mode.

Enter / right mouse button jumps directly to the selected vehicle.
If you sit yourself in a vehicle, this is written bold in the list.

Multiplayer:
I could not test because I do not have time for multiplayer games due to time constraints – so I do not know exactly how FS handles the hopping sequence in multiplayer games. Officially, the mod is not MP-fit for this reason!

Notes / Error:
The log is clean with me in previous tests – the mod has not previously been tested on different systems. If you find errors, please post in the comments or via PM.
The modified sequence is stored in a separate file to keep the original savegames untouched. At the start of the game the stored sequence is reloaded and restored.

Download: Vehicle Sort v0.3 [Uploaded.to]

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