- Lighting v 3.1
– Driving particle system
– Real exhausting particle system
– Capacity 32600 l
– Fruits: potato, sugarbeet, onion, carrot
Hello here is the red cabbage Pack for Freimersdorf and all maps is where there are red cabbage
The pack contains the Grimme harvester red cabbage and a crown Emsland to load the red cabbage and the
Dear Agricultural Simulator community,
I hereby present you my version of the standard trailer “Krampe BB” is available.
Since I have adapted it to my taste, I have also permitted to name it after my nick.
The trailer is a true “custom” part that has not everyone in the yard icon smile Krampe Big Body v 1.0 Beta MR
In the future, more and more masses must be moved over longer distances in the shortest possible time periods.
The tridem tippers Big Body ® 900 is currently the biggest tippers from the house KRAMPE.
The tub, however, was completely redesigned. Innovative ideas, profound knowledge and rich experience of the home KRAMPE were collected.
Many suggestions from discussions with farmers and contractors were added and which ultimately led to the new boat form.
This offers many advantages:
By the curved design of the side walls and by the particularly narrow configuration of the lateral rod has been brought to an optimum load capacity. Compared to the previous model, the sink in by 8 cm wide.
The cylinder of the hydraulic tailgate are retracted transport position.
The frame crown is above flush when overloading no pivot bearing is in the way. The side walls (St 52, 4 mm thick) are each manufactured from one piece.
By folding of extracting the optimum out of rigidity of the material. Same time, the number of welds and cavities are reduced.
By eliminating unnecessary changes the Big Body ® offers tub by its elegant appearance and also reduces the weight.
It is washable
Hydraulic hoses are coupled
Digital display on the front hanger
PTO shaft (also combines with the hour tractors)
Lighting approved according to § 16 KFG
Variable construction: approx 59870 liters without bodywork, and with construction: approx 67000 liters
Multi Fruit Ready:
32m ³ load volume
Rear axle has forced steering
Mark MOD is Eingbaut
Precision has ~ 150,000 polygons
Available? Soon also in red and dark green
Top Fruit Plane is renewed
Showtimes More functions (drawbar animation, construction sets, ÜLW-worm)
A “quick cover” is still in the testing phase
A 3-axis version (Demmler TSM 340-9L)
Possibly. A saddle version for drawbar and truck drivers
New flotation tires Agrotron155
Krampe Bandit 800
Animated Roll Band
Construction with 80 cm lift
Structure for potatoes
Capacity without lift 31 748 liters
Capacity with 80cm lift 48,783 liters
Capacity building for potatoes with 39 289 liters
Lighting V3.1 (Sven777b)
new fruit: Fertilizer
new fruit: Sugarbeet
new fruit: Compound Feed
new fruit: Potato
The best selling Mercedes-Benz of the sixties and seventies.
The famous model w115, better known as “Slash 8″.
Author 3D model: Lowrider Extreme
Conversion and game FS2013: MODALL
Light Script V3.1.2 by Sven777b
no log errors
Single axle trailer with attacher script for pallets etc.
Loads Fruit Types:
All standard fruits plus spelled, green wheat, millet, oat, rye, sunflower.
Author 3d model: MODALL
Conversion and game FS2013: MODALL
no log errors
This models altered by me are free for everyone, and ‘may be altered and re-released
Any Further without permission. Upload on any site permitted and wanted.
For release please name all Mentioned authors.
Commercial use strictly prohibited.
V1.1: ChangeLog see below
Can be installed over the V1.0 about it
The Lely Welger Tornado winding combination of xyz-spain now for LS13 and real silage bales.
Not only converts LOGFEHLERFREI by LS13 but also thoroughly revised.
The operation has been significantly cleaned up and the scripts made LS13-capable. In addition, I could not help but incorporate some improvements.
The Tornado runs as in LS11 on the standard LS script, so produces real-LS13 bales.
In addition, the winding combination uses the new possibilities of the LS13 data structure for bales like real quantity and content of fruit.
The BALES PRESS generated from grass and hay (for simplifying the processing with the standard diet mixers).
Wheat and barley straw be compressed to the appropriate straw bales. All other Schwadfrüchte be converted in preparation for new fruit varieties to wheat straw.
Winding the combination is much easier to use.
To wrap bales now brings for the first time in the game real benefits:
Straw bales are formed by winding better preserved. To simulate the reduced losses to the available amount of straw bales increased by 20%.
Hay and grass bales, however, are to SILAGE BALES REAL! That if you are the bales in the feed mixer, then its content will be counted as silage.
This works also in the Course Play, but you have to watch out that you can not quickly pressed bales as the combination can wrap.
MP is not tested, should work on the basis of MP-ability of all output scripts but. For feedback with understandable error descriptions I am grateful.
What is even or missing: Variable bale chamber size (real feature of the Tornado). In addition, the script for the turn drawbar is currently disabled.
The mod consists of TWO zip files. Apart from the actual mod from baler and wrapper there is still a small ZusatzMOD “MultiBale”. Its function consists solely as a guide to save and load the contents ball into something more orderly and conflict in any way with the normal LS13 scripts.
Feedback to V1.0:
After I was able to peek only sporadically over the holidays first WOW and thank you for over 10k downloads icon smile Lely Welger Tornado v 1.1
In view of some, certainly not entirely unfounded criticism, my thanks to all that can be helpful and precise objective: but the most icon smile Lely Welger Tornado v 1.1 Are special thanks Scalhalh for the helpful feedback!
For the battered Scores I apologize. Something should happen, of course not. To this day, I however do not get reproduced the bug with me. Therefore, thanks to Scalhalh for diagnosis: There crunches either with another mod of virtually the same as the tried MultiBale script or with the Ursus-DLC (which I suspect must somehow Giants and the silage bales to bring Funktionionieren). The DLC was when I getesten the script is not yet online. Nevertheless MultiBale is adapted to it.
smoothed the whole thing with a bit of downforce
Certainly not perfect fine tuning, but probably about what most envision here. And no, this news does not belong behind a D25 icon wink Lely Welger Tornado v 1.1 But even with the larger Papptreckern of Giants they should now run properly.
Sorry, I had meant well and dug out on the last meter the original xyz-high-res textures (which was LS11 overburdened performance technical) while somehow fabricated botch. Should now be fixed including the Pickup – who finds something please make a screenshot.
War (unfortunately?) Can not fix without scaling the whole combination again. Since the Lely however bales produced in exactly the same size as the LS13-bales I’ve seen no reason not to do that. AND bale press are now about 9% larger than in V1.0. The bales can be captured easily with the round ball collectors now.
Animation film cutter:
Patched half now works again at least after reload.
Patched that no parser errors more likely to be generated.
Why V1.1 and not, as often demanded V2.0? These are all patches and no new features
Development Goals for V2.0 are currently:
PTO correct (patch)
cutting animation (patch)
Variable bale chamber size (feature)
Changeable color film (feature)
So I have my two trailer BKD3-240V and 200-BKD2 packaged appropriately due to the demand for you for the MAN agricultural and uploaded.
The trailer was compl. New Animated. (On-board walls, lift cylinders)
The Particel were again processed.
Lighting, they also have (reversing light, flashing light, etc.)
The three known structures as well as the two sets of wheels, how to read the menu is selected.
The load volume is the BKD3-240V
Structure 1 = 8 tons and fruits “grass chaff wheat rape maize barley potato sugarbeet manure”
Design 2 = 16 tons and fruits “grass chaff wheat rape maize barley potato sugarbeet manure”
Structure 3 = 24 tons and fruits “grass chaff potato sugarbeet”
The load volume is the BKD2-200
Structure 1 = 7 tons and fruits “wheat rape maize barley potato sugarbeet sunflower manure fertilizer”
Design 2 = 14 tons and fruits “wheat rape maize barley potato sugarbeet sunflower manure fertilizer”
Structure 3 = 20 tons and fruits “grass chaff potato sugarbeet”
Structure change with key1 = “KEY_KP_7″
Change gear kit with key1 = “KEY_KP_8″
Again, I want to again say thank you for sharing — Börndi — I got the building. Even the Corad — — for the conversion from the frame and the body I do not want to forget here, thank you.
It is forbidden to publish this work in the same, similar or modified form, without the consent of the author (Lindemann)
Idaho USA v1
Welcome to Idaho, USA. The farmland here is rich and fertile! This map has all of the main fruits with the addition of oats and soybeans. There are two main farms. One is centralized, more modern and is where dairy cattle are located. The second farm is a bit older and is where you will find all other livestock. There are sheep, chickens, pig and cattle fattening. The livestock farm also contains silo storage for all crops. These silos are not shared with the main farm, so storage on both farms is separate. This means running two different farms as a single player or splitting the farms if playing with a friend.
The stave silos found at both farms are functional. They create silage at a certain amount per hour. The garage doors on the farm buildings are functional. Some are automatic and some manual. For the manual doors, approach them on the right side and you will see an indicator in the bottom right of the screen. Pushing “O” will then open the door. The same for closing them. The storage silos at both farms are “All In One”. This means there is only 1 point for loading up your stored grains. When you drive under the overhead silos, you will see an indicator in the main upper left window.
Follow the directions there to select the crop-type and to start/end the grain flow. The loading silo on the livestock farm is inside the barn next to the silos. There are 5 sell points for grain, 2 for potato, and 1 for sugar beets. All sell points are in the PDA and labeled clearly on the PDA map as well. Pigs and wool are sold at the Basset auction. Beef is sold at the Pampalonia slaughterhouse. Manure can be sold at the Garden Center and eggs at the supermarket. Straw/bales can be sold at the Horse ranch. Additionally, straw, manure, grass, and silage can be bought from the BGA for livestock when you are just getting started or running low. (bring your own loading tractor :-)…Here is a link for a Weidemann shovel Multi Fruit bucket that can load out of these sheds.
The map also contains watermod, a carwash, repair shop at the dealership and farm, and woolpalettecollector.
Thanks to DocElyoc for object permissions and Seriousmods/JD4440man for help in testing.
Ranch and Farm Fencing – Sandgropper