Found 125 search results for keyword: box

Jan 02

MAN TGS Forest Set v1.6 beta

MAN TGS Forest Set v1.6 beta

Description:
Please first read the description about you & me unnecessary ballast / to save trouble. Since I if only with my son play together, I do not have the opportunity to test the mod extensively. This petition is therefore up to you and hope for really decent and constructive criticism or suggestions. Then the potential to put me to try!
This modpack is my hand still in beta version, since it in LS 15 still necessary to Recoursen and optimizations missing (Scriptdocu & Patches)
I present to you here the MAN TGS 41.480 timber transport with crane & Fliegl TMK timber trailer available. As a base I used the MAN TGS 18.440 forest , which I have completely rebuilt.
Due to the truck body and therefore the number of axles and the model version of MAN’s been changed.
Total weight of the van is about 12.1t (Giants Editor> Mass). In addition, he has received on both sides double supports for firm stand on flat surfaces. Lift the truck only minimally from the chassis, the wheels still touch the ground, thus ensuring a better ground. For uneven and sloping ground I give no guarantee here. In addition, it should be ensured that there is enough free space available around the truck around, because the support system extends far.
There regard to the alignment of the crane structure nor a shortcoming: The truck can not be stored in the loaded state. Blame the CylinderRef’s LS 15 which currently are constantly shifting back to the starting position, whether loading savegame or reset of the vehicles. So please have to unload and then save. This also applies if the associated Fliegl TMK is coupled.
The Fliegl TMK has also been completely rebuilt the base of Fliegl TMK 266 Bull and was. There is not much to say except that he was fully adapted to the MAN TGS 41.480. He, like the MAN a loading area for logs of up to 6 feet in length.
The Pack served me exclusive models and items from the LS 15. In addition, it corresponds to no real role models, but just my imagination, but similarities are not excluded.
As for the control of the crane, I can only tell you that I LS15 with XBox 360 games controler and only a few functions Operating the keyboard. It therefore remains only to mention that expires overall control of MAN crane construction complet gently to me. Keyboard / Mouse player, I guess is the sampling rate (DPI) mouse down (if possible) and goes easy approach to history.
If you durchgelesn this description this far and have understood, then the pack upload and please try it out. Test and try what you liked, as long as it is the Giants engine and the original equipment of LS 15 is justified. If you would like to make observations, suggestions or criticism, the comments feature in a meaningful way and manner use below.
If that pack to have fun with it like. All others I am suggesting: Stay away and look for something else.
MfG SpeedySC1978

Download: MAN TGS Forest Set v1.6 beta [Uploaded.to]

Jan 02

Ulsteinvik v1.3

Ulsteinvik v1.3

Description:
Here I present to you my 1.Map.
Since I usually have made only minor modifications, I thought build it by myself a complete map scratch.
I liked the style of Scandinavian Björnholm so I took it for my map.
But see for yourself.
The map is fictitious Originated and mainly suitable Singelplayer,
to plow fields are 6 available about 9 acres.
Changes in Version 1.2
Increased speed roll-up door
Fix field detection in field 1
Waterlilies no longer flicker
Goldcoins now everything collectable
Installed WoolpalletCollector
Away balloon
Box 7 came about with about 3 hectares with diverse terrain changes therefore making the score must be started.

Was installed:
ChoppedStraw
Pig
Watermod
GMK Mod
Food storage
Slurry manure sale
Barrier trigger to open the doors and barriers
Recommended Mod Links:
GMK Mod http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058
ChoppedStraw http://www.modhoster.de/mods/choppedstraw–2
BGAextension Mod http://www.modhoster.de/mods/bgaextension–2

Credits:
Marhu / DTMaster
Chef (FSM)
Blacky BPG
Atze1978
Typhoon
Katsuo
HarryBo
Nick98.1
Desperados93
Hardstyler

Download: Ulsteinvik v1.3 [Uploaded.to]

Dec 24

MAN TGS Forest Set v1.3 beta

MAN TGS Forest Set v1.3 beta

Description:
Please first read the description about you & me unnecessary ballast / to save trouble. Since I if only with my son play together, I do not have the opportunity to test the mod extensively. This petition is therefore up to you and hope for really decent and constructive criticism or suggestions. Then the potential to put me to try!
This modpack is my hand still in beta version, since it in LS 15 still necessary to Recoursen and optimizations missing (Scriptdocu & Patches)
I present to you here the MAN TGS 41.480 timber transport with crane & Fliegl TMK timber trailer available. As a base I used the MAN TGS 18.440 forest , which I have completely rebuilt.
Due to the truck body and therefore the number of axles and the model version of MAN’s been changed.
Total weight of the van is about 12.1t (Giants Editor> Mass). In addition, he has received on both sides double supports for firm stand on flat surfaces. Lift the truck only minimally from the chassis, the wheels still touch the ground, thus ensuring a better ground. For uneven and sloping ground I give no guarantee here. In addition, it should be ensured that there is enough free space available around the truck around, because the support system extends far.
There regard to the alignment of the crane structure nor a shortcoming: The truck can not be stored in the loaded state. Blame the CylinderRef’s LS 15 which currently are constantly shifting back to the starting position, whether loading savegame or reset of the vehicles. So please have to unload and then save. This also applies if the associated Fliegl TMK is coupled.
The Fliegl TMK has also been completely rebuilt the base of Fliegl TMK 266 Bull and was. There is not much to say except that he was fully adapted to the MAN TGS 41.480. He, like the MAN a loading area for logs of up to 6 feet in length.
The Pack served me exclusive models and items from the LS 15. In addition, it corresponds to no real role models, but just my imagination, but similarities are not excluded
As for the control of the crane, I can only tell you that I LS15 with XBox 360 games controler and only a few functions Operating the keyboard. It therefore remains only to mention that expires overall control of MAN crane construction complet gently to me. Keyboard / Mouse player, I guess is the sampling rate (DPI) mouse down (if possible) and goes easy approach to history.
If you durchgelesn this description this far and have understood, then the pack upload and please try it out. Test and try what you liked, as long as it is the Giants engine and the original equipment of LS 15 is justified. If you would like to make observations, suggestions or criticism, the comments feature in a meaningful way and manner use below.
If that pack to have fun with it like. All others I am suggesting: Stay away and look for something else.
MfG SpeedySC1978

Download: MAN TGS Forest Set v1.3 beta [Uploaded.to]

Dec 24

Crosetto CMR200 v2.0

Crosetto CMR200 v2.0

Description:
The Crosetto CMR 200 trailer’s maximum capacity is of 41m³.
The trailer is provided with at aluminum square box S355 EN 10025, with gates.

Info:
Maximum capacity 41.000

Features:
In-game skin change
In-game change tires
Blinkers and headlights
Planes for:
wheat rape maize barley chaff potato sugarBeet silage woodChips grass_windrow dryGrass_windrow forage forage_mixing wheat_windrow barley_windrow seeds

Credits:
Model: zBlackLion
Textures: zBlackLion
In-game and Animations: DD ModPassion
Thanks Dani81, SkyNight and Crosetto for the support
Rules & LICENCE

Download: Crosetto CMR200 v2.0 [Uploaded.to]

Dec 24

Follow Me v2.0.6

Follow Me v2.0.6

Description:
Follow Me (v2.0.6)
Remember to check the support topic for any additional information regarding this mod

Changelog
v2.0.6
– Fixed problem with ‘steerable’s that are not ‘drivable’.
– Russian translations updated by Gonimy_Vetrom.
v2.0.5
– Upgraded to FS15.
– Shows active ‘leader’ and/or ‘follower’ on screen, when modifier-key is pressed.
– Added map-icon for vehicle when in Follow mode. Inspired by CoursePlay.

Mod description
Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – pick it up, with multiple tractors all in one go?
With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.

How to use it
Before telling about the controls, here’s a list of known problems that may occur when you use it:
– The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”.
– Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”.
– Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off.

Controls
The action-keys, which can be changed in Options – Controls, are defined in two sets:
Myself – For the vehicle the player is driving:
RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible).
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
Press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

Behind – To control the vehicle that is following behind me (if any):
RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5.
RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5.
Press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

Note: Each set of action-keys must use the same modifier-key!
Switching it on/off
Do please note that, when loading a new map or savegame, the vehicles have not yet placed enough “trail crumbs” for other vehicles to follow. So do remember to drive the leading vehicle some distance, before setting up the follower vehicle.
To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).
If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.
To stop following, press the same action again (RIGHT CTRL + F).
Distance and offset
The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. Positive values are “keep back” distance (up to +250), and negative values are “in front” (up to -50).
Do please note that vehicles that have no traffic-collision-triggerboxes or not configured correctly, will not be able to detect when/if they collide into the leading vehicle or some other vehicle – so you better set the distance further back.
Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter.
Equipment/tools handling
If a follower has a turned on round-baler, it will now automatically unload the bale. Please note; primarily only the vanilla Baler script is supported, so some mod balers may not work as intended.

Download: Follow Me v2.0.6 [Uploaded.to]

Dec 17

MAN TGS Forest Pack v0.99 beta

MAN TGS Forest Pack v0.99 beta

Description:
Please first read the description about you & me unnecessary ballast / to save trouble. Since I if only with my son play together, I do not have the opportunity to test the mod extensively. This petition is therefore up to you and hope for really decent and constructive criticism or suggestions. Then the potential to put me to try!
This modpack is my hand still in beta version, since it in LS 15 still necessary to Recoursen and optimizations missing (Scriptdocu & Patches)
I present to you here the MAN TGS 41.480 timber transport with crane & Fliegl TMK timber trailer available. As a base I used the MAN TGS 18.440 forest , which I have completely rebuilt.
Due to the truck body and therefore the number of axles and the model version of MAN’s been changed.
Total weight of the van is about 12.1t (Giants Editor> Mass). In addition, he has received on both sides double supports for firm stand on flat surfaces. Lift the truck only minimally from the chassis, the wheels still touch the ground, thus ensuring a better ground. For uneven and sloping ground I give no guarantee here. In addition, it should be ensured that there is enough free space available around the truck around, because the support system extends far.
There regard to the alignment of the crane structure nor a shortcoming: The truck can not be stored in the loaded state. Blame the CylinderRef’s LS 15 which currently are constantly shifting back to the starting position, whether loading savegame or reset of the vehicles. So please have to unload and then save. This also applies if the associated Fliegl TMK is coupled.
The Fliegl TMK has also been completely rebuilt the base of Fliegl TMK 266 Bull and was. There is not much to say except that he was fully adapted to the MAN TGS 41.480. He, like the MAN a loading area for logs of up to 6 feet in length.
The Pack served me exclusive models and items from the LS 15. In addition, it corresponds to no real role models, but just my imagination, but similarities are not excluded.
As for the control of the crane, I can only tell you that I LS15 with XBox 360 games controler and only a few functions Operating the keyboard. It therefore remains only to mention that expires overall control of MAN crane construction complet gently to me. Keyboard / Mouse player, I guess is the sampling rate (DPI) mouse down (if possible) and goes easy approach to history.
If you durchgelesn this description this far and have understood, then the pack upload and please try it out. Test and try what you liked, as long as it is the Giants engine and the original equipment of LS 15 is justified. If you would like to make observations, suggestions or criticism, the comments feature in a meaningful way and manner use below.
If that pack to have fun with it like. All others I am suggesting: Stay away and look for something else.
MfG SpeedySC1978

Download: MAN TGS Forest Pack v0.99 beta [Uploaded.to]

Dec 08

MAN TGS Forest Pack v0.95 beta

MAN TGS Forest Pack v0.95 beta

Description:
! Please first read the description about you & me unnecessary ballast / to save trouble. Since I if only with my son play together, I do not have the opportunity to test the mod extensively. This petition is therefore up to you and hope for really decent and constructive criticism or suggestions. Then the potential to put me to try!
This modpack is my hand still in beta version, since it in LS 15 still necessary to Recoursen and optimizations missing (Scriptdocu & Patches)
I present to you here the MAN TGS 41.480 timber transport with crane & Fliegl TMK timber trailer available. As a base I used the MAN TGS 18.440 forest , which I have completely rebuilt.
Due to the truck body and therefore the number of axles and the model version of MAN’s been changed.
Total weight of the van is about 12.1t (Giants Editor> Mass). In addition, he has received on both sides double supports for firm stand on flat surfaces. Lift the truck only minimally from the chassis, the wheels still touch the ground, thus ensuring a better ground. For uneven and sloping ground I give no guarantee here. In addition, it should be ensured that there is enough free space available around the truck around, because the support system extends far.
There regard to the alignment of the crane structure nor a shortcoming: The truck can not be stored in the loaded state. Blame the CylinderRef’s LS 15 which currently are constantly shifting back to the starting position, whether loading savegame or reset of the vehicles. So please have to unload and then save. This also applies if the associated Fliegl TMK is coupled.
The Fliegl TMK has also been completely rebuilt the base of Fliegl TMK 266 Bull and was. There is not much to say except that he was fully adapted to the MAN TGS 41.480. He, like the MAN a loading area for logs of up to 6 feet in length.
The Pack served me exclusive models and items from the LS 15. In addition, it corresponds to no real role models, but just my imagination, but similarities are not excluded.
As for the control of the crane, I can only tell you that I LS15 with XBox 360 games controler and only a few functions Operating the keyboard. It therefore remains only to mention that expires overall control of MAN crane construction complet gently to me. Keyboard / Mouse player, I guess is the sampling rate (DPI) mouse down (if possible) and goes easy approach to history.
If you durchgelesn this description this far and have understood, then the pack upload and please try it out. Test and try what you liked, as long as it is the Giants engine and the original equipment of LS 15 is justified. If you would like to make observations, suggestions or criticism, the comments feature in a meaningful way and manner use below.
If that pack to have fun with it like. All others I am suggesting: Stay away and look for something else.
MfG SpeedySC1978

Download: MAN TGS Forest Pack v0.95 beta [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

Read the rest of this entry »

Nov 07

Inching Mod v1.1

Inching Mod v1.1

Description:
The inching mod adds cruise control (cruise control) toward a inching function. It automatically builds in all vehicles, just in the mods folder and you’re done.

Who says nothing Inching: The inching pedal is the “third pedal comic” on many larger machines and trucks that looks like the clutch pedal – although the corresponding machines have no manual. In addition to the pure load management in hydrostatic machines, it also comes in many tugs for throttling the cruise control to use – and it is this function also has this mod.

The cruise control is reduced to 40% of the set value by pressing the left Alt key. But only until you let go of the button again! Then the cruise control goes back to the original value.

Why? Mainly because it lets you take on the headland gas without needing to take out the cruise control. So the function exactly as in real machines also.

In addition, there is also an analog axis with which one can continuously release the throttle. On the X-Box Controller is the default on the left stick up / down. Centrally located to 100%, according to above can be anywhere between 40-100% inching, down the full 0-100%.

Who cares and wants to use only the key: Here the InputBinding helps remap.

If someone has a steering wheel with three pedals and would like to use this: I’m glad about whether the feedback is useful configurable in the current version. Otherwise, I build the script also like to again match it to.

Trifle: The l10n-Warnings are on a LS15-problem with such global mods, not to a lack of entries. But the warnings do not hurt and are for me now no reason you reserve this small extension.

I wish you much fun with this first “real” LS15-Mod by me :)

Download: Inching Mod v1.1 [Uploaded.to]

Oct 30

Farming Simulator 2015 – Launch Trailer

Just a few days from its release this Thursday on PC, we are pleased to lead you to the fields of Farming Simulator 15 one last time with the launch trailer! Here’s a good opportunity to get a last sneak peek at some of the many activities that are yours to enjoy in the new generation of Farming Simulator, available on October 30 on PC/MAC, and early 2015 on consoles.

Farming Simulator is a real phenomenon in today’s video gaming landscape, offering an experience very different from what we are used to: put away your battle gear, and get into your wellington boots before throwing yourself into the daily routine of the modern day farmer. Farming Simulator managed to seduce a broad range of players; younger gamers are attracted to the accessibility of the title and the sandbox aspect of the game; agricultural vehicle enthusiasts revel in the vast array of machinery reproduced in loving detail, and seasoned players enjoy its accurate and realistic simulation. Farming Simulator beat all the odds by becoming a real best seller with its latest 2013 version, with over 2.5 million copies sold worldwide. With a new graphics and physics engine, and many new features, Farming Simulator 15 is getting ready to take the franchise into a new era!

Farming Simulator 15 offers an immense open world, filled with details and visual effects thanks to its new graphics and physics engine. Manage your own farm: from harvesting to animal husbandry, and from the sales of fresh products to woodcutting, the benefits of your exploitation will allow you to develop, and invest in new and more powerful vehicles or tools.

Across hundreds of acres of land offered by the new Nordic environment, and a renovated North American environment, use and drive over 140 authentic vehicles and farming tools, from over 40 most famous manufacturers (including 20 new brands): New Holland, Ponsse, Case IH, Deutz-Fahr. This new equipment includes a selection of vehicles and tools entirely dedicated to a plethora of new activities in Farming Simulator, related to woodcutting!

In multiplayer, invite up to 15 friends to help you develop your farm. Thanks to an active and passionate community, benefit from limitless new content: new vehicles, tools, and even environments!

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