Found 88 search results for keyword: box

Nov 28

More Realistic Package v1.1

More Realistic Package v1.1

Maud makes physics in the game more realistic. In Pak four archives: (scripts improving game engine), (script-in card under MoreRealistic), (standard technique reworked under MoreRealistic), (alternative modes unloading altered under MoreRealistic). Multiplayer support.

Requires patch 2.0

This is the second release of the “more realistic” full package.
This is the official version 1.1

Please read the embedded manual before posting on the support topic. (v1.1.0.7)
– fixed issue with dedicated server version
– fixed error when using a “no-mr windrower”
– fixed funny bale prices in normal and easy difficulties
– fixed crash when using an attacherJoint allowing lowering but with a “nil” moveTime (badly converted/implemented mod, but issue hard to find)
– add “realEngineSoundVolumeFx” parameter to allow incab sound scripting for modders
– override the “baleValueScale” loading from bales i3d file to be a float instead of an integer.
– some modification to give the possibility of a “follow me ” mod.
– new “AIVehicleUtil.mrDriveInDirection” to replace the default “driveInDirection” for “mr” vehicles.
– AI 3D sound now takes into account volume and pitch variation.
– “steering lock” state is now saved within the savegame
– AWD mode state is now saved within the savegame
– this is now possible to use the shuttle in T1 transmission mode while a speed level is set
– new crops supported : “pea” (combinable peas), “bean” (field bean) and “linseed”.
– better progressivity for brake pedal when playing with a “wheel and pedals” device.
– add the “realBalerWorkingSpeedLimit” to allow modder to specify a custom speed limit for a “mr” baler.
– add the “vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping” parameter to disable the “damping” of steering axle of a trailer
– better compatibility for maps with different triggers for the same station (triggers with and without “appearsOnPDA” like for “SprinHill”)
– no “torque brakedown” when shifting speedlevel
– when setting a speedlevel, the player now have 1s to release the acceleration key before the speedlevel is disabled (you can set the speedlevel while pressing the acceleration key)
– the mission dialog box does not disable the player controls anymore
– starting silos filllevel now take into account “filltype” price per liter. (higher fill level for cheaper products)
– fix the bug with client that could have different sell prices on the PDA than the server
– externalize the “updateSteeringAxleAngle” for attachable so that modders can override it if needed (“steeringMod” for example)
– fix the bug with some “no mr” seeding equipment when filling (“fillType” = only “seeds”, no fruit specified, and so, we don’t know what is the correct price for the seed)
– “realisticCombine” specialization is now more “resistant” to “exotic” combine/harvester mods.
– Fix a rare problem activating the brakepedal all the time (unplugging usb headset while playing)
– New “realAutoDetaching” parameter for “attachable” attacher joint (Example : allow the “cutter” to be detached automatically when the cutter trailer is detached from the towing vehicle)
– “RealisticBallast” specialization is now working for implement too.
– add the “realBalerUseEjectingVelocity” for balers. (v1.1.0.8)
– Fixed the Poettinger Servo 35 plough missing groundReference
– Fixed the Buehrer 6135A (center of mass)
– No more “draft force” for combines header => better harvest speed, no more “over slipping” with combine harvesting uphill, but using a “speedLevel” is now usually required to drive a combine (or you will often experience start and stop behavior, especially harvesting downhill)
– Krone BigX -> move less far away in the headland while turning in hired worker mode
– Lizard header trailer now have rear brakes
– New roundbale collision to avoid too much “free rolling”
– Krone Comprima baler can “overfill” up to 108% now
– Weidemann 4270CX100T : fixed the trailer attacher joint “rotLimit”
– smaller turning radius improvement on many tractors
– trailers unloading discharge rate and pto consumption tuned
– Grimme Maxtron and Tectron lateral slidding fixed
– Fix flickering when playing in 64bits on some models (TTV430 frontloader, 5465H and 7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron, Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round baler)
– Fix missing rear light for the Agrovector telehandler
– Attacher joint (cutter type) added to the Lizard cutter trailer (in MP, the cutter can slide on the trailer if not attached)
– Fix Krone BigPack and Comprima missing “realBrakingDeceleration”.

Giants, SFM-Modding, Xentro, Dural

Download: More Realistic Package v1.1 []
Download: More Realistic Package v1.1 []

Nov 27

Unimog U84 406 Series v1.1

Unimog U84 406 Series v1.1

Max. speed: 80 km / h, power: 110 hp. Opening doors, windows, hood, Removable roof, interactive control (IC). Front and rear hitch, hammer, 4×4, dust from the wheels. Capacity: cereal box / 4250l, c patch boards / 6820l, body silo / 9080l. Transporting wheat, barley, canola, corn, grass, silage and manure.

Requires patch 2.0

BM – Modding, Tobias F, Burner, Sven777b, Manuel Leithner, Katsuo, Eicher-Fan

Download: Unimog U84 406 Series v1.1 []
Download: Unimog U84 406 Series v1.1 []

Oct 23

Platinum Xnobia v 11.1

Platinum Xnobia v 11.1

What is there on the map:
4 BGA are available on the Map:
Standard BGA in box 7 : Here you can unload everything as usual .
BGA freight station : Here chaff and straw is assumed .
BGA Watermills AG take only chopped
BGA South take only chopped
In the two silos at the barn just shredded ‘s quality is to be accepted , to have silage.
In the nursery , there are 2 additional outlets for slurry and manure in MP since it sometimes came to a crowd here .
Straw can be sold at the nursery too.

Manure , Mistmod
WoolPalette Collector

What is new?
The new pig of Marhu was added – there are two plants of it.
The plant was converted to Xtreme Power .
A camp for chaff was inserted.
A new manure conveyor belt at the barn to muck directly .
The accompanying mods were slightly adjusted so that something come along better SP player.
A lot of little things under the hood , but now that I do not list them all , because for the user so this is all important works.
The executor Hall the Court was inserted.
For field 3, the hall has been replaced.
The great hall in the sheep pasture was replaced.
The hall at Block 13 has been removed .
The great hall between box 41 and box 40 has been removed and enlarged 41st
Bergmann Tera comes for the first time used.
Liebherr wheel loaders are available with more power.
Deutz TTV TTV 6190 and 7250 were equipped with auxiliary power .
The fermentation times have been extended and optimized to a time setting of 15x .

What has changed 11.1 ?
In the Wollpalletten an automatic projector was inserted consisting of spinning over the Wollpalletten Official required once .

According to the EU Regulation neuersten for the LS may only 6 pallets are beamed at once over * g *

When mixing an Xtreme Turbo screw was inserted to the compound feed followers to fill quickly , so the food is still fresh to the animals.

Hall devices in the Amazon has migrated. A few minor blemishes I’ve also been corrected .

Requires patch 2.0

Giants Software / Askari

Download: Platinum Xnobia v 11.1 []
Download: Platinum Xnobia v 11.1 []

Oct 17

Grazyland ModPack v 1.51

Grazyland ModPack v 1.51

DrivingM66 MultiFruit
Deutz 7545 MultiFruit
KroneEmsland MultiFruit
KrogerHKD 302 MultiFruit
KrampeBBS 900 MultiFruit

Requires patch 2.0

Giants, mngrazy

Download: Grazyland ModPack v 1.51 []
Download: Grazyland ModPack v 1.51 []

Oct 09

ModCommander v 1.4

ModCommander v 1.4

With the help of this application you can easily change the
path to the moddirectory and turn mods on and off individually.

** How to use it **
Starting from the situation that the program is started for the first time:

- Change directory:
1. Put mods into the new directory request
2. Start ModCommander
3. Via the “…” button select the new directory; Set Active checkbox
4. Press save

- Turn mods on and off
1. Select your mod directory (If you want to use default, simply
do not set the checkbox “Active”)
2. If necessary, press the “Refresh”
3. Select a mod in the a list
4. Click “Enable” and “Disable” to turn mods on and off

** Changelog **
– Bugfix: ModCommander was leaving temporary data
– You can now loop through your mod collection while staying in details-window (User request)
– LS11 support added (User request)
– New style
– Save a HTML report about your mods (User request)
– When a zip file containing several modDesc.xml, the mod could not
be shown in the detail view. Display the name was not possible, too.
– Mods are now sorted alphabetically by name if the option
“Display Name” is active
– Alternative path to gameSettings.xml will be saved now
– Dialog which shows the Modcommander and the LS13 logfile
– New buttons for disabling or enabling all mods in the list
– A few bugfixes
– A few improvement for italian translation
– Language files can contain unicode characters
– Added italian translation
– New column “Description” in detail view. Additionally he author,
the modDesc file version and the multiplayer status is displayed.
– Performance: Only unpacking requiered files and complete cleaning
up the TEMP directory
– The mod name is displayed in the main view. Could be disabled if
performance is bad
– Display item count of the mod lists
– Added multilangue support (german and english)
– The order browser now always starts at the last selected directory
– The lists are arranged vertically
– The window is now resizable (lists grow correspondingly)
– If no mods were found in the directory, its shown in the list.

– Tango Icon Library
– DevIL:
– #ziplib

Download: ModCommander v 1.4 []
Download: ModCommander v 1.4 []

Oct 05

Fruechteparadies v 1 ohne Verdorren

Fruechteparadies v 1 ohne Verdorren

So dear players .

I have made you a VERY hilly 4-fold map.

She is a multi Fruit map with many fruits.

The map is NOT wither

To the map : – were built

Water Mod – Trenke cows – sheep – chicken





There are 10 points of sale for the products

You have 4 boxes 4 grass fields 2 grape fields

Also available are 1 greenhouse ( salad) 1 greenhouse ( tomatoes) 1 hothouse ( Krüter ) and 3 apiaries

And Solaranlgen and wind turbines

All other fields must be purchased

Fields purchase is on the roof of the parking garage .

Farzeuge for the game are so that you can all their crops and store.

There is a traffic and also the milk truck drives with your own but also sell the milk can ( see Marker )

The PDA works and also the Farzeuge – reset is

Going out from the courtyard where there are signs that is sold except the sign ( courtyard) on the streets you always Fürt Nachhaues

All fruits can be stored on the farm for sale

Since the Abladestazione stand in rows at the beginning of each row was placed a large blue sign – so you can see what Frücht in this series can be unloaded and you need not look far

If there are questions you should be first look at the pictures then are many questions superfluous ( for example – I think not)

Last – The price of grapes is very high because the yield is very Nidrig and a lot of work to prepare it is all handmade without helper


Download: Fruechteparadies v 1 ohne Verdorren []
Download: Fruechteparadies v 1 ohne Verdorren []

Oct 05

Field sizes and price calculation box v 1.0

Field sizes and price calculation box v 1.0

hi people,

because many people have asked how to calculate the right size box, I have compiled here a Tut.

- GRLE Converter
- Berechnung.html
- Feldberechnung.xls

dds-modding, bassaddict

Download: Field sizes and price calculation box v 1.0 []
Download: Field sizes and price calculation box v 1.0 []

Sep 20

Ifor Williams Flatbed Trailers v 1

Ifor Williams Flatbed Trailers v 1

Ifor Williams Flat Bed Trailers

Ifor Williams Trailers Ltd have been manufacturing trailers since 1958. Based in Denbighshire, Wales, they have manufactured over half a million trailers, becoming a very popular and common sight throughout the UK and Ireland. Their range focuses on trailers up to 3500 kg gross weight, which includes livestock trailers, builders trailers, horse boxes, tipper trailers, transporter trailers and general purpose trailers.

Mod Features

Use these trailers to transport machinery around your farm. They can also transport bales, wool/mission pallets cannot be locked securely to the trailer, but they do sit reasonably well on the trailers, particularly if the sides are up.

Ifor Williams LM126: 3.6m (11’9?) x 2m (6’5?)
Ifor Williams LM186: 5.5m (17’11?) x 2m (6’5?)
Both 1:1 Scale

Hints and tips

To secure your load press O

To toggle the side crates and ramps, stand beside the trailer:
Press X: Install Ramp
Press O: Lower Rear Crate
Press V: Lower Side Crates
Press C: Remove Crates

By NI Modding
alwyn, henly20, rh

Download: Ifor Williams Flatbed Trailers v 1 []
Download: Ifor Williams Flatbed Trailers v 1 []

Aug 06

Hagenstedt grandfathers dream v 2.0

Hagenstedt grandfathers dream v 2.0

Hagenstedt grandfather’s dream v 2.0!

WITH GE 5.0.3 created or saved! Does patch 2.0

Here I present you my modified Hagenstedt Map ready for download, is LOGFEHLERFREI and includes a number of changes around the yard, I werde.Verroten you list them for the most part once is out!

It has done new flavors!

2.0 changes:
The hated by many so-harvest storage is out!
Instead, there is now a machine shop with integrated silos!
-At the point of harvest camp is now a washing machine with function! (Do not worry, the more free space will be used.)
-A new way was berreitet for BGA
-The file name and ingame name was adapted from “Meine_Kreation” to Grossvaters_Traum
-The new Woolcollector of Marhu has arrived in the map!

1.7 bug fixes and changes:
Vehicles “slip” no longer in the buildings around
- “Migraine textures” removed
Assembly lines are now loaded on the feed warehouses to facilitate
(Conveyor belts for manure are planned, but made only at the time and did not bitching)
-Minor cosmetic surgery

1.6 bug fixes:
-Invisible Collision on Oldie yard was removed
Chickens now remain on the ground
-All the eggs should again have ground under my feet: D
My now-Begin with the right box, not with box 13
Gas station on modern farm was offset by a small piece because it could lead to errors at this point with the reset function
-No more straw in the air (straw tilt the cowshed is mitverschwunden, but does not change the functionality or Strohverfüttern,’m happy to open for tips by PN)
PDA Map renewed or updated.
And other unobtrusive beauty fixes.

Fortis Voluntas

Download: Hagenstedt grandfathers dream v 2.0 []
Download: Hagenstedt grandfathers dream v 2.0 []

Jul 30

Modtempel Promotion Truck v 1.0 Beta

Modtempel Promotion Truck v 1.0 Beta

Modpaket this is a road version and includes:

Scania R700 evo
Kroger Agroliner SRB35
Kroger SigaDuo

The following features have been installed:

Scania R700 evo:
Light Script v3.1
dust box
manual engine start
ES limiter
Operating hours counter

Kroger Agroliner SRB35
Light Script v3.1
dust box
switchable Cover
switchable beacon
Skids (Wegrollsperre)
steering axle lock
2 additional crops (manure and silage)

Kroger SigaDuo
Light Script v3.1
dust box
Skids (Wegrollsperre)

HarrytheMaster & Turbofreak = Urmod ScaniaR700evo
Giants = Standard Dolly & Standard SRB35
Quakestar = Zubehörteile Scania
papa81 = Scalierung
Mark44 = Ingame (Dolly & Mulde)
Little_Arti = Skin

Download: Modtempel Promotion Truck v 1.0 Beta []
Download: Modtempel Promotion Truck v 1.0 Beta []

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