Found 184 search results for keyword: TOW

Dec 24

Krone BigX 1100 with 60000 Capacity v1.1

Krone BigX 1100 with 60000 Capacity v1.1

Description:
Introducing the Krone BigX in the original colours. This is from the modpack but a standalone with 60000 capacity on board so you can harvest without towing a trailer behind it. The BigX has higher torque with lower RPM and will pull larger capacity trailers whilst harvesting. The fuel consumption has also been lower slightly. This is for you Smitty

Download: Krone BigX 1100 with 60000 Capacity v1.1 [Uploaded.to]

Dec 24

Follow Me v2.0.6

Follow Me v2.0.6

Description:
Follow Me (v2.0.6)
Remember to check the support topic for any additional information regarding this mod

Changelog
v2.0.6
– Fixed problem with ‘steerable’s that are not ‘drivable’.
– Russian translations updated by Gonimy_Vetrom.
v2.0.5
– Upgraded to FS15.
– Shows active ‘leader’ and/or ‘follower’ on screen, when modifier-key is pressed.
– Added map-icon for vehicle when in Follow mode. Inspired by CoursePlay.

Mod description
Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – pick it up, with multiple tractors all in one go?
With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.

How to use it
Before telling about the controls, here’s a list of known problems that may occur when you use it:
– The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”.
– Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”.
– Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off.

Controls
The action-keys, which can be changed in Options – Controls, are defined in two sets:
Myself – For the vehicle the player is driving:
RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible).
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
Press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

Behind – To control the vehicle that is following behind me (if any):
RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5.
RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5.
Press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

Note: Each set of action-keys must use the same modifier-key!
Switching it on/off
Do please note that, when loading a new map or savegame, the vehicles have not yet placed enough “trail crumbs” for other vehicles to follow. So do remember to drive the leading vehicle some distance, before setting up the follower vehicle.
To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).
If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.
To stop following, press the same action again (RIGHT CTRL + F).
Distance and offset
The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. Positive values are “keep back” distance (up to +250), and negative values are “in front” (up to -50).
Do please note that vehicles that have no traffic-collision-triggerboxes or not configured correctly, will not be able to detect when/if they collide into the leading vehicle or some other vehicle – so you better set the distance further back.
Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter.
Equipment/tools handling
If a follower has a turned on round-baler, it will now automatically unload the bale. Please note; primarily only the vanilla Baler script is supported, so some mod balers may not work as intended.

Download: Follow Me v2.0.6 [Uploaded.to]

Dec 17

Coldborough Farm

Coldborough Farm

Description:
Coldborough Farm is a real working arable farm in Herefordshire of around 250-300 acres. The farm is situated about 5 miles outside of the picturesque market town of Ross-on-Wye. The farm has stunning scenic views which I have tried to replicate in game. I hope you enjoy this map.

This farm works best with small to medium machinery, there is one farm, one sell point, a Dairy, and a vehicle shop. There are 18 fields belonging to the farm and several grass fields. The Potato and Sugar Beet storage are located at the North end of ‘Parrocks Perry’ field. The meadow next to the farm has both Cattle and Sheep. The map has working traffic and a milk truck. It has the standard crops from Farming Simulator 2013, but I have turned the ‘crop wither’ off.

Download: Coldborough Farm [Uploaded.to]

Nov 13

Jenz Hem BACK v1.0

Jenz Hem BACK v1.0

Description:
Did a great platform for receiving logs
Now the logs are not falling as a standard
The platform is located behind that is very convenient for operational

Trailer for chopping trees. Lighting, tow hitch, with the capture of the manipulator, the dust from the wheels, the tracks on the road, the support legs. Washable.

Download: Jenz Hem BACK v1.0 [Uploaded.to]

Nov 07

Inching Mod v1.1

Inching Mod v1.1

Description:
The inching mod adds cruise control (cruise control) toward a inching function. It automatically builds in all vehicles, just in the mods folder and you’re done.

Who says nothing Inching: The inching pedal is the “third pedal comic” on many larger machines and trucks that looks like the clutch pedal – although the corresponding machines have no manual. In addition to the pure load management in hydrostatic machines, it also comes in many tugs for throttling the cruise control to use – and it is this function also has this mod.

The cruise control is reduced to 40% of the set value by pressing the left Alt key. But only until you let go of the button again! Then the cruise control goes back to the original value.

Why? Mainly because it lets you take on the headland gas without needing to take out the cruise control. So the function exactly as in real machines also.

In addition, there is also an analog axis with which one can continuously release the throttle. On the X-Box Controller is the default on the left stick up / down. Centrally located to 100%, according to above can be anywhere between 40-100% inching, down the full 0-100%.

Who cares and wants to use only the key: Here the InputBinding helps remap.

If someone has a steering wheel with three pedals and would like to use this: I’m glad about whether the feedback is useful configurable in the current version. Otherwise, I build the script also like to again match it to.

Trifle: The l10n-Warnings are on a LS15-problem with such global mods, not to a lack of entries. But the warnings do not hurt and are for me now no reason you reserve this small extension.

I wish you much fun with this first “real” LS15-Mod by me :)

Download: Inching Mod v1.1 [Uploaded.to]

Nov 05

Jenz Hem 583 big platform v3.0

Jenz Hem 583 big platform v3.0

Description:
Mod for Farming Simulator 15
Did a great platform for receiving logs
Now the logs do not roll down

Trailer for chopping trees. Lighting, tow hitch, with the capture of the manipulator, the dust from the wheels, the tracks on the road, the support legs. Washable.

Download: Jenz Hem 583 big platform v3.0 [Uploaded.to]

Nov 04

Jenz Hem 583 big platform v1.0

Jenz Hem 583 big platform v1.0

Description:
Mod for Farming Simulator 15
Did a great platform for receiving logs
Now the logs do not roll down
Trailer for chopping trees. Lighting, tow hitch, with the capture of the manipulator, the dust from the wheels, the tracks on the road, the support legs. Washable.

Download: Jenz Hem 583 big platform v1.0 [Uploaded.to]

Oct 02

Belarus RKS-4

Belarus RKS-4

Description:
Belarus RKS-4 Landwirtschafts Simulator 2013 – Potato harvester (2000 liter tank). 27 km/h. Lighting, LEDs headlights and turn signals, counter hectares, working mirrors, tow. Granted benzin666.

Author: ALEXANDER (BAUER)

Installation: The downloaded file will be copied into a folder under My Documents\My Games\FarmingSimulator2013\mods\
File Size: 13.63 MB

Download: Belarus RKS-4 [Letitbit.net]
Download: Belarus RKS-4 [Uploaded.to]

Oct 02

Izh Planeta 5K Forest

Izh Planeta 5K Forest

Description:
Izh Planeta 5K Forest for Farming Simulator 2013 – A motorcycle (22 hp, 68 km / h. Lighting, manual ignition, lights headlights and turn signals, speedometer, switchable mirror, dynamic exhaust), stroller (Lighting, tow. Transports 60 liters of fuel and a chainsaw) and trailer (Opens tailgate, lighting fixtures, fixing cargo. 350 l. Transports: wheat, barley, canola, corn, sugar beets, potatoes, grass, fodder corn, silage, water). All clean. Requires patch 2.0 and above. granted benzin666

Authors: YREC, Zombi88888, Gnom, Silak_68, werik, TSL

Installation: The downloaded file will be copied into a folder under My Documents\My Games\FarmingSimulator2013\mods\
File Size: 15.42 MB

Download: Izh Planeta 5K Forest [Letitbit.net]
Download: Izh Planeta 5K Forest [Uploaded.to]

Sep 30

LMS Dodge Ram 3500 Laramie Longhorn SRW

LMS Dodge Ram 3500 Laramie Longhorn SRW

Description:
Presenting the Dodge Ram 3500 Laramie Longhorn edition SRW Crew Cab 4×4 Diesel by Lazy Mod Studios:

The Dodge 3500 Laramie Longhorn edition Ram by LMS is perfect for checking on your fields in style and comfort, or hauling equipment, supplies, or livestock utilizing either the bumper hitch or bed mounted gooseneck hitch. You can also haul bales, small implements or equipment on the Hillsboro flatbed. Use the front mounted winch to rescue vehicles and equipment from the mud, rivers or that may have gotten stuck on rocks or ridges.

Features include:
*manual ignition (BJR)
*parking brake
*flip out side mirrors for towing
*operable hood with detailed engine
*detailed in cab view
*operable winch – capable of stationary winching or powered “snatch out” pulling
*functioning selectable 4 wheel drive
*dynamic exhaust
*engine brake aka “jake” brake
*wheel dust particles
*trailer tow package for both gooseneck trailers and bumper pull trailers
*washable dirt textures
*beleuchtung V3
*strobe lights
*turn signals
*fog lights
*bed light
*object bed attacher

*Model and AO texture created with MAYA

Left Signal=”KEY_KP_1″
Hazard Signals=”KEY_KP_2″
Right Signal=”KEY_KP_3″
Fog lights=”KEY_KP_4″
Bed lights=”KEY_KP_5″
Strobe lights=”KEY_home”
Manual ignition=”KEY_y”
4×4 selection=”KEY_KP_0″
handbrake=”KEY_space”
Tow Mirror flip=”KEY_KP_8″
Hood open/close=”Key_KP_7″
Engine brake=”Key_KP_Enter”

Winch Operation:
Hook Attach=”KEY_9″
Cable UP=”KEY_z”
Cable Down”=”KEY_x”
Cable Left”=”KEY_j”
Cable Right”=”KEY_k”
Cable IN”=”KEY_n”
Cable Out”=”KEY_m”

Credits:
Model & Texturing: mwlacy
In Game & Scripts: BigCountry
Developed & released by LazyMod Studios FSD
Isotope/BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy
Giants
Specialization scripts: V2 by modelleicher & Made by Case_IH_MxU135 | FIX and V4 by DragonLord2007/modhoster,
Sven777b, BJR-Templaer-Henly20-Xentro, Manuel Leithner, Amarlich, Marcu Hedblom a.k.a Xentro, fruktor,
Headshot XXL & Gorli, Geri-G, Peter J, Heady, Twisted GA

Download: LMS Dodge Ram 3500 Laramie Longhorn SRW [Letitbit.net]
Download: LMS Dodge Ram 3500 Laramie Longhorn SRW [Uploaded.to]

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