New Big Bags v 2.0
In the archives: a bag of seeds (1000 L) and fertilizer (500 l), as well, bale clamps for front loaders and telehandlers.
Unzip the archive.
Credits: Siwus, Skin edit : _the_dark
Maud makes physics in the game more realistic. In Pak four archives: moreRealistic.zip (scripts improving game engine), moreRealisticGenuineMap.zip (script-in card under MoreRealistic), moreRealisticVehicles.zip (standard technique reworked under MoreRealistic), mrAlternativeTipping.zip (alternative modes unloading altered under MoreRealistic). Multiplayer support.
Requires patch 2.0
This is the second release of the “more realistic” full package.
This is the official version 1.1
Please read the embedded manual before posting on the support topic.
– fixed issue with dedicated server version 126.96.36.199
– fixed error when using a “no-mr windrower”
– fixed funny bale prices in normal and easy difficulties
– fixed crash when using an attacherJoint allowing lowering but with a “nil” moveTime (badly converted/implemented mod, but issue hard to find)
– add “realEngineSoundVolumeFx” parameter to allow incab sound scripting for modders
– override the “baleValueScale” loading from bales i3d file to be a float instead of an integer.
– some modification to give the possibility of a “follow me ” mod.
– new “AIVehicleUtil.mrDriveInDirection” to replace the default “driveInDirection” for “mr” vehicles.
– AI 3D sound now takes into account volume and pitch variation.
– “steering lock” state is now saved within the savegame
– AWD mode state is now saved within the savegame
– this is now possible to use the shuttle in T1 transmission mode while a speed level is set
– new crops supported : “pea” (combinable peas), “bean” (field bean) and “linseed”.
– better progressivity for brake pedal when playing with a “wheel and pedals” device.
– add the “realBalerWorkingSpeedLimit” to allow modder to specify a custom speed limit for a “mr” baler.
– add the “vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping” parameter to disable the “damping” of steering axle of a trailer
– better compatibility for maps with different triggers for the same station (triggers with and without “appearsOnPDA” like for “SprinHill”)
– no “torque brakedown” when shifting speedlevel
– when setting a speedlevel, the player now have 1s to release the acceleration key before the speedlevel is disabled (you can set the speedlevel while pressing the acceleration key)
– the mission dialog box does not disable the player controls anymore
– starting silos filllevel now take into account “filltype” price per liter. (higher fill level for cheaper products)
– fix the bug with client that could have different sell prices on the PDA than the server
– externalize the “updateSteeringAxleAngle” for attachable so that modders can override it if needed (“steeringMod” for example)
– fix the bug with some “no mr” seeding equipment when filling (“fillType” = only “seeds”, no fruit specified, and so, we don’t know what is the correct price for the seed)
– “realisticCombine” specialization is now more “resistant” to “exotic” combine/harvester mods.
– Fix a rare problem activating the brakepedal all the time (unplugging usb headset while playing)
– New “realAutoDetaching” parameter for “attachable” attacher joint (Example : allow the “cutter” to be detached automatically when the cutter trailer is detached from the towing vehicle)
– “RealisticBallast” specialization is now working for implement too.
– add the “realBalerUseEjectingVelocity” for balers.
– Fixed the Poettinger Servo 35 plough missing groundReference
– Fixed the Buehrer 6135A (center of mass)
– No more “draft force” for combines header => better harvest speed, no more “over slipping” with combine harvesting uphill, but using a “speedLevel” is now usually required to drive a combine (or you will often experience start and stop behavior, especially harvesting downhill)
– Krone BigX -> move less far away in the headland while turning in hired worker mode
– Lizard header trailer now have rear brakes
– New roundbale collision to avoid too much “free rolling”
– Krone Comprima baler can “overfill” up to 108% now
– Weidemann 4270CX100T : fixed the trailer attacher joint “rotLimit”
– smaller turning radius improvement on many tractors
– trailers unloading discharge rate and pto consumption tuned
– Grimme Maxtron and Tectron lateral slidding fixed
– Fix flickering when playing in 64bits on some models (TTV430 frontloader, 5465H and 7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron, Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round baler)
– Fix missing rear light for the Agrovector telehandler
– Attacher joint (cutter type) added to the Lizard cutter trailer (in MP, the cutter can slide on the trailer if not attached)
– Fix Krone BigPack and Comprima missing “realBrakingDeceleration”.
Giants, SFM-Modding, Xentro, Dural
So here something different from me because I had received a lot of Pms for the Meijer Forks
I have here a tool built here what you can now attach the telescopic loader and forks for the Meijer
you can use these things for myself entschlössen so you can use them on the tractor and the Telehandler!
Conveyor belt for Telehandlers.
For loading trailers with supplies from warehouses or other supporters.
Works like a normal shovel, loaded with additional trigger for Natlosen of followers.
Fruit: manure, silage, potatoes, sugar beets, grass, straw, fodder, barley, wheat, canola, corn
Grund Model: GIANTS
This is a JCB 3CX square cab model based on a late 80′s/early 90′s machine.
This is the second version of this Mod, below is a list of the V1.0 features and the V2.0 updates.
1. Mouse controlled front loader with standard frontloader and telehandler type attachers
2. Key controlled back actor
3. Opening left door
4. Opening rear window (toggle visible / invisible)
5. Rotating platform (driver seat and camera) for back actor mode operation with wider field of vision
6. Working stabiliser jacks
7. Not multiplayer compatible (it would require additions to the scripts to make it MP compatible, I have no plans to make it MP compatible as I don’t use it but anyone else is welcome to try)
8. Engine note drops and exhaust emits more smoke when hydraulics are activated (configurable in xml file)
9. Full hydraulics animation
10. Beacon and worklights
11. Manual ignition, variable speed and engine rpm
12. No errors generated in the log file
1. 1:1 scaling
2. pivoting front axle
3. indicators and brakelights
4. wheel dust particles
5. joystick/joypad script for back actor (with switchable control patterns)
6. rescaled buckets
7. 2WD version
8. better HUD
9. slightly faster back actor hydraulics
10. increased crowd angle for front loader
11. hour meter
12. updated handling characteristics
13. added collisions to rear frame and back actor to prevent bucket cutting into body
14. fixed beacon
15. better exhaust smoke
Extract the 5 zip files below from JCB_3CX_V2_PACK.zip and place them in your mods folder.
Seeder is only single player
Planter for wheat , barley , maize , rape and grass.
Together you will get a pack of Big Bags for filling ( can be filled only this way ) , and hook for both – telehandler and frontloader Joints .
Real seeds ussage :
wheat 220 kg/ha
barley 200 kg/ha
maize 50 – 70 kg/ha
rape 6 kg/ha
grass 35 kg/ha
seeder 4000 l ( or 3000 l seed ana 1000 l fertilizer )
Big Bags 1000 l
Seeder – 72000
Bags – 360-10000
This is the Weidemann Telehandler.
- AO Texture
- Multiplayer ready
- Manual Ignition
- Price: €16.000
- Change Steering (Y)
- Warninglights (NP 1/2/3)
- Worklights (NP 5/6)
- Start Engine (NP Enter)
Model: Smety (Czech Modteam)
Script : Smety, Jindar (Czech Modteam)
Download: Weidemann T6025 CC70 [Depositfiles.com]