Found 576 search results for keyword: mods

Nov 20

Default Bjornholm Map

Default Bjornholm Map

Description:
This is the default Bjornholm map, packed as a mod map. I’ve done this because the default map doesn’t allow the addition of mods like “Chopped Straw”, “Solid and Liquid manure mod” (FS13) and the “Soilmod” (FS13). This mod map version of Bjornholm does allow that.

I have changed almost nothing to the map. I only have removed all the gold coins, and all the question mark help messages. This was done because they kept respawning, which can get very irritating after a while.

Download: Default Bjornholm Map [Uploaded.to]

Nov 20

BaleFeed Mod v2.0

BaleFeed Mod v2.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.
This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.
It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.
Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.
MP is tested on dedi + LAN.
Have fun petting zoo feed! :)

Download: BaleFeed Mod v2.0 [Uploaded.to]

Nov 20

Vehicle groups Switcher – VeGS v2.0.2

Vehicle groups Switcher - VeGS v2.0.2

Description:
Remember to check the support topic for any additional information regarding this mod.

Changelog
v2.0.2
– Fix for chat-dialog not working correctly.
– Fix for sending updates to clients.
v2.0.0
– Upgraded to FS15, changed GUI style to fit and overlap a little less of the screen-area.
– Now with possibility of renaming the groups. Using the chat-dialog for capturing the group-name.
– Work-around for crouch, must now double-tap modifier-key when on foot.
– Added tips/hints, that switches every 7th second.

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Nov 19

Trailtech CT3200 CT220TT v1.0 beta

Trailtech CT3200 CT220TT v1.0 beta

Description:
Trailtech is committed to the continual development and research in trailer technology. Using the latest designs and available technology, Trailtech is able to produce safe products of the highest quality.
Today i bring the beta version of CT3200, long series and CT220TT for Combines sprayer and vehicles. This mods have minor errors but are really good and functionally.
Please remmember did this trailer are american type as They Are ready for american implements, Especially combine trailer series.

Keys:
Low / Rise Support: Key “N”
Fold / Unfold: Key “X”
Fold / Unfold Ramps: Key ‘Z’
Move Ramps: Key ‘M’
(CT3200) Add back suplements: Key “B”

Download: Trailtech CT3200 CT220TT v1.0 beta [Uploaded.to]

Nov 16

drive control v2.1

drive control v2.1

Description:
The drive control-mod adds the LS modular to many small functions such as manual motor starting, reversing circuit and several limiter.
The mod consists of modules which can be individually switched on and off. Why? I honestly had no desire for any small additional feature that comes to mind as to create an extra mod. Müllt you only the mods folder and gives me the support unnecessarily confusing. Therefore, it is with the drive control now a “master-Mod”, which will be extended from time to time by additional modules.
As far as the modules need these advertisements are bottom right of the HUD speed from LS15. So as little additional HUD-slag.
When you first start the mod puts a driveControl_config.xml file in LS15 main directory (where the log.txt located) to. In this file, the individual modules on and off as desired.
Of course it is invariably remap the key bindings.

Modules in V1.0:
All modules of the V1.0 and the mod in general are also explained in detail in the video!

Manual engine start:
Vehicles by pressing – and hold for a moment – the Enter key to start. The engine remains on when leaving the vehicle. It can therefore be driven off after re-boarding immediately.
The motor status can be read in the HUD right above next to the speed: the red battery icon indicates a engine off, the yellow Vorglühsymbol appears while the button behavior of the Enter key at startup and dark display running the engine.
Wendeschaltung / Shuttle Mod:
You can not drive by kicking the brake backwards now. The current direction is shown as a green arrow at the top left of the speed in the HUD. Pressing the space bar can be switched between forward and reverse.
As a special can the shuttle module on and off in the game for individual vehicles. For this one must hold down the spacebar a little longer and then immediately gets back to normal operation. When disabled Wendeschaltung no arrow is displayed.

Throttle / gear limiter:
The two limiters of driveConrol mods are combined in one module. They are at the bottom left (throttle limiter) or bottom right (gear lock) shown by the speedometer.
The throttle limiter does just that: it takes away more or less a lot of gas. Thus, this limiter is mainly for road trips, maneuvering, front loader and trailer work.
This limiter to set between 0% (almost no gas available) and 100% (normal driving) while holding the left shift key and the arrow keys up / down one. No, the camera does not move with a result.
The gear lock works completely different: It locks in the automatic transmission, the minimum translation, and thus the speed up. This limiter is especially suitable for field work. And the kicker: With the transmission interlock can also Throttle down the helper for a demonstration you just look at the best video!.
The gear lock to set between 0% (brute crawlspace – with more starting torque than in the normal driving mode!) And 100% (normal driving) while holding the left shift key and the arrow keys left / right one. Again, the camera moves, of course not.

Download: drive control v2.1 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 07

Inching Mod v1.1

Inching Mod v1.1

Description:
The inching mod adds cruise control (cruise control) toward a inching function. It automatically builds in all vehicles, just in the mods folder and you’re done.

Who says nothing Inching: The inching pedal is the “third pedal comic” on many larger machines and trucks that looks like the clutch pedal – although the corresponding machines have no manual. In addition to the pure load management in hydrostatic machines, it also comes in many tugs for throttling the cruise control to use – and it is this function also has this mod.

The cruise control is reduced to 40% of the set value by pressing the left Alt key. But only until you let go of the button again! Then the cruise control goes back to the original value.

Why? Mainly because it lets you take on the headland gas without needing to take out the cruise control. So the function exactly as in real machines also.

In addition, there is also an analog axis with which one can continuously release the throttle. On the X-Box Controller is the default on the left stick up / down. Centrally located to 100%, according to above can be anywhere between 40-100% inching, down the full 0-100%.

Who cares and wants to use only the key: Here the InputBinding helps remap.

If someone has a steering wheel with three pedals and would like to use this: I’m glad about whether the feedback is useful configurable in the current version. Otherwise, I build the script also like to again match it to.

Trifle: The l10n-Warnings are on a LS15-problem with such global mods, not to a lack of entries. But the warnings do not hurt and are for me now no reason you reserve this small extension.

I wish you much fun with this first “real” LS15-Mod by me :)

Download: Inching Mod v1.1 [Uploaded.to]

Nov 07

BaleFeed Mod v1.0

BaleFeed Mod v1.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.

This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.

It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.

Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.

MP is tested on dedi + LAN.

Download: BaleFeed Mod v1.0 [Uploaded.to]

Nov 07

AFG region v1.0

AFG region v1.0

Description:
Welcome to AFG region and welcome to Farming Simulator 2015! Hopefully, you are fascinated by the new version of our favorite game. So I hope you enjoy playing on my map :)
The map is based on the Hagenstedt map, Which is Known from the previous Farming Simulator game. I have changed some of the things and I have put some new buildings and interesting objects did you can find on the map. At this moment my map does not contain any new crops and fruits
Feel free to contact me if you find any bugs or errors on the map. I will try to repair all of them as fast as Possible. I hope you enjoy spending your time playing on my map and I wish you all the best! :)
If you wish to enjoy playing AFG farm with the most sattisfaction – I suggest you did so download the new mods.

Download: AFG region v1.0 [Uploaded.to]

Nov 04

Beacon Light Mod v1.5

Beacon Light Mod v1.5

Description:
BeaconLight Mod from AlfamoddingTV

Hello, people,
today I would like to present you my BeaconLight Mod.
One adds this Mod to the standard truck 2 Beacon lights.
And the Fliegl low loader an Beacon light.

Installation:
please unpack (BeaconLight Mod Please unpack me.zip) into the LS 15 Mods Folder.

Features:
– Man TGS with Beaconlight
– Fliegl Semitrailer with Beaconlight
– Man TGS with Lightbar ab V1.5
– Ponsse Buffalo with Beaconlight ab V1.5
– Ponnse Scorpionking with Beaconlight ab V1.5
– Fliegl Timber Runner with Beaconlight ab V1.5

Color at Trucks avaible at V1.5!!!

Credits:
Modell and Data: Giants Software
Edit: AlfamoddingTV

Lightbar: Chrille154

Download: Beacon Light Mod v1.5 [Uploaded.to]

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