Description: Updated Niva. Added two reapers: corn and sunflower. New crops: corn, sunflower, rye, oats. Added the filling hopper, customizable mouse camera, accelerated rotation of the pulleys, redesigned chassis variator animated stacker, added support for rye and oat straw, corrected the situation bale stacker at work on different maps. The Poon added rye and oat straw, processing is still in the chaff.
Description: here I have a GoKart for you. NOTE: absolute Funmod! As I have repeatedly Geshen videos in which ‘heated’ in multiplayer with any vehicles on Maps is, I came up with the idea for it to build a go-kart. The GoKart can drive nothing but horns and very fast. So be careful when driving!
Description: At the end of the conversion Marathon: The BGAextension. Welcome to the LS15. function
With the BGAextension the operation of a biogas plant in LS life and realism is breathed. The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works. While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning. operation The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power. Sell / commissioning Purchasing and commissioning have been revised significantly from V2.0. First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas. Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below) The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO. operation
Description: Changelog v2.0.x – Upgraded to FS15 and changed quite a bit. – Doubled resolution of ‘soil pH’ levels. – Changed fertilizer concept to ‘nutrition N & PK’. – Added extra herbicide types for weed germination prevention (for +3 days). – Added ‘soil moisture’, so water also affect crop yields. – Fully grown weed will wither when all ‘nutrition N’ have been used up in the area. – Restricted switching spray-type on sprayer only when near a fertilizer tank (or similar fill-trigger.) – Translations by; DD ModPassion, Gonimy_Vetrom, Iscarriah, mngrazy, Ziuta.
Mod description ‘SoilMod’ is a mod, for maps that have been correctly prepared, which attempts to add; – custom control of growth, so it is following the in-game time, – a proper use for lime/kalk, as soil pH is now included, – manure must be ploughed/cultivated to take effect, – automatic weed propagation and usage of herbicide, – and a few other effects.
Description: Dear Modgemeinde. After about 2 months of construction, fummel and test work I want to introduce you a new map. It is not completely new but united in Papenburg Map Papenburg with the North Bokel. The rest of the map I gestalltet idividuell. It has also maintained a slight hill Lieger some detail. The parts I will expand on the time. It therefore is a 4 fold map. I have some big dispensed layer trees. Which are only here and there on the edge The map is planted to 97% precipitable with trees. Equal first the map is not necessarily what weak computer. But my tester did not complain so they should run well on moderate calculators. My system for reference: Intel i7 4970K 8GB / Ram 1600 / Geforce GTX 770 2GB Ram / Win 7 64 bit But the pudding is in the eating. As a result, I have merged 2 maps and have installed mods and eitliche building has grown to about 490MB the zip. Especially the trees eat a lot of space in the i3d the shapes, the playing sind.Das grown to over 100 MB of performance and load times but technically not a big role. So we go into detail
-4 Times map with 95 arable land and about 20 meadows and pig. BGA.Mistlager of BGA – All dunghill with conveyor belts – Wool pallets Collector (with auto sale) – (Can load Sähmaschinenmüssen seeds2) Seedmaster for the production of seed (Pack included) Kalksilos to kalkkaufen of different stand put on the map (courtyard, harbor, Raiffeisen) – 5 manure storage – A wide end farm buildings (usually twice) 2 butchers, 2 biomass heating plants, 1 Raiffeisen mill, 2 Raiffeisen markets, 2 grain storage, etc. – Slurry, manure, lime mod Wassermod, Choppedstraw – Fruit varieties: wheat, barley, canola, corn, grass, beets, potatoes, clover, alfalfa (Multi Fruit modules are included) – 2 large external Biiogasanlagen – Surfaces 1-40 hectares
Function grass and corn silos (Chaff): The silos can do both. For this purpose, you should her fahrsiloextension nutzen.Lest through you what it says. There is only grass or corn silos. You will even remember what go where gehört.Grasilos take only grass and corn silos only maize (chaff) and potatoes (see below)
Even after proofing can see by the color of what grass (dark) or maize (chaff) (light) ist.Das can then very easily using the Mixer feeders (Kuhn) or blade (can record must grass) .And be taken either directly fed or processed at 50% 50% oder60% / 40% or 40% / 60% mixture of compound feedingstuffs werden.Bei addition of 10-20% of potatoes in ensiling can also be removed after fermentation direct compound feed.
Other FAQ and other explanations follow in the next few days. Known errors and problems
Description: Die neue Standard-Map mit Multifrucht, Schweinemast, Gründünger, SeedMaster, GülleMistKalk, Güllelager, Pferdehof, EDEKA, Kompostierwerk, WaterMod, ChoppedStraw, DisplayOverview, RealTime, Ballen-, Komposterde-, Stroh, Gras/Heu, Mischfutter-, Silage- u. Saatgutlager, Metzgerei u.v.m. Wer kennt es nicht, mal spielt eine seiner Lieblingsmap, aber dennoch hätte man das eine oder andere gerne anders. Auch mir erging es als Fan der Volksholm und Holmfarming ähnlich, irgendetwas hatte die eine was die andere Map nicht hatte. Und so baute ich mir eine komplett neue Standard Map auf, die in einigen Teilen den v.g. Maps ähneln. Aber die meisten Änderungen bzw. Abweichungen der Standard-Map, sind von mir neu aufgebaut, geändert und eingefügt worden. Zudem wurde Wert darauf gelegt, dass alle Äcker wie in der originalen Standard-Map erhalten bleiben. Somit wurde bei Feld 24 nur ein kleiner Streifen und bei Feld 25 etwa 1/3 für den Platzbedarf der Mastbetriebe entfernt. So ist der Weg zu den Mastbetrieben (Schweine- und Rindermast) eine kleine Schlucht geworden, die von einer Fußgängerbrücke überquert wird. Schweine und Rinder können neben Zuckerrüben, Kartoffel, Weizen Gerste, Raps und Mais, zusätzlich nun auch mit den neuen Früchten Hafer und Roggen gefüttert werden. Am Bahnhof wurden die Gleise verlängert und der Tunnel versetzt. Eine alte Straßenbrücke aus einem verworfenen Bauvorhaben der Regierung von Norgeholm führt über die Bahngleise zum neuen Gülle-Mist-Ankauf. Kuh- und Schafweide sind nun neben dem Getreidespeicher, also nicht weit vom Bauernhof. An der alten Stelle der Kuhweide ist ein Pferdehof für den Ankauf von Stroh, Gras/Heu, Hafer und Zuckerrüben. Bei der ehemaligen Schafweide ist ein EDEKA-Markt entstanden. Hier können Schweine, Rinder und Kartoffel verkauft werden. Die Map ist vorbereitet für den BunkerSilosHud -, GülleMistKalk-, den ChoppedStraw- und den Greenfertilizer-Mod. Für den BunkerSilosHud-, GülleMistKalk- und ChoppedStraw-Mod müssen nur die entsprechenden Zip-Dateien in den Mod-Ordner kopiert werden – Links zu den Mods siehe unter Mod-Empfehlungen. Der Greenfertilizer-Mod (Gründünger-Mod) ist komplett installiert und erfordert keine zusätzlichen Maßnahmen.
Description: The Save Editor is an external program. So you can change the following settings on all maps (also Mod Maps)!! more / less money Increase / decrease debt more / less gold coins Wheat silo, the barley, Rapssilo, Körnermaissilo, chaff, hay, grass edit Potatoes stock, sugar beet storage, edit chips Received fields and also get rid of Change flock of chickens, sheep population, number of cows Slurry state, dunghill, edit milk Game Speed ??scalable (via 120x addition) Eggs in a backpack, eggs editable in the enclosure Select, if a tap is available (user request) Reset all vehicles Fill up all vehicles, clean all vehicles, a ll vehicles refuel (user desires) Silage edit (at the BGA and also to the cow pasture) Change multiplayer settings You also get a lot of statistics and facts to his score output, such as the completed missions, mileage, equipment, bales …
Step 1: unpack zip file Step 2: Double click on the exe file
1. Info: Who is the zip in the mod folder and wondering why nothing works, the 2 steps should look again 2. Please Note: This is an external program and it can only be opened from the outside game. Therefore: First open the program and change what you want. Then go into the game. 3. Info: Used Windows (usually available, otherwise an update is necessary) with DotNetFramework 4.5 or higher.
Description: The landscape of this map is fictitious, the name Wertheim in Germany there. It offers you more than 30 fields from small to large. Work your way up from small farmers to large farmers alone or with friends high. You can find 2 outlets cereals, 1 outlet for tree trunks, and 2 outlets for wood chips. The net You can also sell grass. In the BGA you can sell straw. The old lighthouse is a popular destination for many visitors, even if he does not more is in operation.
Start vehicles / equipment: – Ursus 15014 (has been requested by my viewers) – Kroeger HKD302 – Multi Steyr 4115 Forestry – Stoll front loader FZ – Stoll Tool Log Fork (Holzzange) – Stepa FHL 13AK (timber trailer) – KoeckerlingTrio 300M – Poettinger Vitasem 302A – New Holland TC590 – Huerlimann H488 – Poettinger Euro Boss 330T
Description: The UniversalProcessKit (UPK) is not a mod in the actual sense, but it extends to LS15 functionality to make it easier for modders to equip buildings with features. It does not matter if the building is to be placed anywhere or can be installed. The name is English and is pronounced roughly “Junni-Wörsel Proßess putty”. It literally means “comprehensive processing kit”. Version: The development of the mod is not finished, I extend it all the time, fixed bugs etc.pp.
To get a glimpse of how it is been used so, here are some links to mods that use it: – Placeable pile – Apfelmod – ROS Fruits And Berries – ROS warehouses
Functionality This kit consists of various modules, whose actions are triggered by the player or which become active depending on the level. It can also be enhanced by self-programmed modules. The configuration of the UPK mods is controlled solely via User Attributes in the i3d Mapper and “use” Modder the functions easy (as the functions of the Giants scripts also.) – It is not necessary / allowed the UPK “bridge” to. Admittedly sets the UPK the properties of the modules not completely automatically (it does not know what you’re up to it) and you need to incorporate a bit if you want to use it in your mod. This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch. On the GitHub page is a documentary about how modules are, what they do and how to configure them. There are also a number of Beispielmods that show how the configuration is implemented. To create a simple tilting-bearings-filling-Mod is ne matter of a few minutes. Mods that use the UPK are automatically multiplayer capability.
Installation As Mapper, modders and players alike: Simply put the zip in the mod folder and is good it is not allowed him to maps or mods integrate directly.. Errors / error messages: Since it is not apparent to players if the UPK has an error or the mod has been configured incorrectly, please contact you only the modders do so. He then comes up to me, if it is not on his mod.