Found 134 search results for keyword: maps

Jan 07

UniversalProcessKit v0.9.3

UniversalProcessKit v0.9.3

Description:
The UniversalProcessKit (UPK) is not a mod in the actual sense, but it extends to LS15 functionality to make it easier for modders to equip buildings with features. It does not matter if the building is to be placed anywhere or can be installed.
The name is English and is pronounced roughly “Junni-Wörsel Proßess putty”. It literally means “comprehensive processing kit”.
Version: The development of the mod is not finished, I extend it all the time, fixed bugs etc.pp.

To get a glimpse of how it is been used so, here are some links to mods that use it:
– Placeable pile
– Apfelmod
– ROS Fruits And Berries
– ROS warehouses

Functionality
This kit consists of various modules, whose actions are triggered by the player or which become active depending on the level. It can also be enhanced by self-programmed modules.
The configuration of the UPK mods is controlled solely via User Attributes in the i3d Mapper and “use” Modder the functions easy (as the functions of the Giants scripts also.) – It is not necessary / allowed the UPK “bridge” to.
Admittedly sets the UPK the properties of the modules not completely automatically (it does not know what you’re up to it) and you need to incorporate a bit if you want to use it in your mod. This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch.
On the GitHub page is a documentary about how modules are, what they do and how to configure them. There are also a number of Beispielmods that show how the configuration is implemented. To create a simple tilting-bearings-filling-Mod is ne matter of a few minutes.
Mods that use the UPK are automatically multiplayer capability.

Installation
As Mapper, modders and players alike: Simply put the zip in the mod folder and is good it is not allowed him to maps or mods integrate directly..
Errors / error messages: Since it is not apparent to players if the UPK has an error or the mod has been configured incorrectly, please contact you only the modders do so. He then comes up to me, if it is not on his mod.

Download: UniversalProcessKit v0.9.3 [Uploaded.to]

Jan 06

Manor Farm v1.0

Manor Farm v1.0

Description:
Manor Farm is a small British map.

Info –
4 Arable fields and 6 grass fields.
Cows, Sheep and Chickens.
1 Main yard and a smaller yard for storing root crops and wood chips.
Village with houses, pub, dealership and sell points.
Village pond and a drain running through the map.
Forestry.
Auto opening gates. You must be close to the gate, The triggers are small so the gates do not swing open when just driving past.

Triggers –
Grain Store point – Located in the Centre of the farm yard. To load the grain back into a trailer, Reverse into the shed as you would when storing the grain, look up just inside the shed and you will see a pipe, You can load grain from that pipe as you would in the default maps.
Sugar beet and potato Store point – Behind the village and dealership, There’s 3 brick buildings. Store beet and potatoes in the 2 next to each other and then use the conveyors to load the beet and potatoes back into your trailer.
Wood chips Store point – Wood chips can be stored at the same location as the beet and potatoes, In the small yard behind the village and dealership. Wood chips are stored in the single brick building and can be loaded back into a trailer using the in game bucket.
Silage – The silage pit is located at the back of the yard, Next to the sheep field.
Manure – Next to the cattle shed.
Slurry – Next to the cattle shed.
Seed refill – Inside the workshop.
Fertilizer refill – Inside the workshop next to the seed refill point, Or at the yara tanks across from the cattle shed.
Fuel refill – The fuel tank is next to the yara tanks, Across from the cattle shed.
Chopped straw – Inside the cattle shed.
Cattle feeding trough – Inside the cattle shed.
Sheep feeding trough – Outside the sheep shed, Next to the silage pit.
Wool pallet – Next to the sheep feeding trough, Outside the sheep shed.
Eggs – The chickens are located behind the village at the bottom of the large grass field, You will find the eggs around the straw bales.
Grain and wood chips sell point – Outside the dealership building with the large sell point sign.
? Bale sell point – Inside the dealership building.
Wood/Logs sell point – Next to the grain and wood chips sell point outside the dealership building.
Vehicle/Equipment sell point – Inside the dealership building.
Eggs sell point – Down the side of the village pub.
ATM – Inside the dealership.
Shop triggers – Inside the dealership.
Equipment re-set point – Farm yard.

Download: Manor Farm v1.0 [Uploaded.to]

Jan 06

Gorzkowa v2

Gorzkowa v2

Description:
Map has been turned over upside down and built completely from scratch.
There’s a bigger farm with fudges in the Small Polish Town.
We’ve tried to add as much detailing in this map so that the insert but also well attended.
There has been a lot of detailing to play on our MAPC caused you even more fun.
Download it and see, is definitely worthwhile.

Small Info:
– Time to ferment plant has been extended
– Can Feed the Cows and Chickens Water
– Old BGA which was not in V1 was built.
– Distillery and I think to sell.
– Manure can be found in the barn and out, also you can find small shelters where you can store everything you do not need on a farm
– Dear simple mud Glade, etc. for the village.
– After the robot you could go something nice to look at \ “find himself \”
– End The maps were made a little nicer than how it was in V1
– Almost all the doors can be opened at the Farm L button
– Doors of collision

NOTE !! You should also download the files to the map !!
Team TLS.

It seems as far as BETA, I checked it in the game, it has no errors in the log. With the rest you will see how to get married. .

Download: Gorzkowa v2 [Uploaded.to]

Jan 06

Courseplay Manager v0.9.3

Courseplay Manager v0.9.3

Description:
The Course Play Manager is the only software that allows you to * the rauszufiltern from a variety of courses right for you.

3 Problems to be solved:
1) You can choose individually, and then you have even the courses that you also want.
2) New courses are in a new file. By replacing the old, all courses were deleted. This program bypasses.
3) You have instant access to more Course, and for individual maps selectable.

Step 1: unpack zip file
Step 2: Double click on the exe file

Download: Courseplay Manager v0.9.3 [Uploaded.to]

Jan 04

Oberammergau Alps v1.0

Oberammergau Alps v1.0

Description:
Ich möchte mich zuerst mal bei allen Objektmoddern bedanken dehren Objekte ich in meiner Map verbaut habe. Ohne euren Einsatz wäre es nicht möglich solche Maps zu bauen. Ich habe versucht alle Modder in den Credits zu nennen. Sollte ich jemand vergessen haben so schreibt mich bitte per PN an, selbstverständlich füge ich euch dann noch hinzu. Der Download hat eine größe von 500MB inkl. der Mods. Die .zip muss nicht entpackt werden. Wem die Datei zu groß ist, bitte einfach nicht laden, ihr müsst das nicht extra dann in den Kommis erwähnen. Ich weiß das das recht viel ist … aber so ist das halt manchmal :-)

Vielen kenne die Map wahrscheinlich noch aus dem LS13. Ich habe versucht das der Charakter erhalten bleibt und trotzdem eure Wünsche zu erfüllen. Der Haupthof ist nun nicht mehr ganz so eng.

In der Map ist verbaut:
– Zugschrankenscript
– Woolpalettecollector
– Mischstation
– Schweinemast
– Rindermast
– Hühnermast (Diese müssen mit Körnermais statt Kartoffeln/Zuckerrüben gefüttert werden)
– Gülle Mist Kalkmod
– Sandmod
– Manuelle Milchabholung und Verkauf
– Watermod

Haupthof:
Hier findet ihr zahlreiche Unterstellmöglichkeiten, ein Fahrsilo für Silage, die Mischstation, Futterlager für Kartoffeln – Zuckerrüben – Grass – Heu, Hochsilos für Mischfutter, Tankstellen und die Kuhweide mit Ballenlager.

Hühnermast: Zucht von Hühnern, (Trailer zur Abholung ist unter Mods kaufbar), Manuelle entmistung
Schweinemast: Zucht von Schweinen, Manuelle entmistung
Rindermast: Zucht von Rindern, Manuelle entmistung
Schlachthof: Verkauf von Schwein und Rind
KFC: Verkauf von Hühnern
Bahnhof: Verkauf von Früchten, Sandlager
Sägewerk: Verkauf von Holz (Verkaufstrigger angepasst für große Auflieger)
Gartencenter: Ankauf von Getreide, Grassverkauf, Ankauf von Eiern
Molkerei: Verkauf von Milch
Bioenergie: Verkauf von Gülle, Mist, Heu, Stroh, Grass
Spinnerei: Verkauf von Wolle
Windmühle: Verkauf von Früchten
BGA: Selbsterklärend :-)

Download: Oberammergau Alps v1.0 [Uploaded.to]

Jan 04

Czech Map v2.0

Czech Map v2.0

Description:
You are * Czech * on the map where only to providing you with extensive landscape with 28 field together with meadows, not only do you take care of their fields, animals, but also there is a forest where you cut the trees. So everyone gets at his expense.
Not only that, the area has increased maps also added a new purchase of a so-called. Work out where you can see the old ride in a position to be (Šukafon)
It is also more difficult terrain, narrow and muddy trails, but also muddy field.
The card has on agricultural whole time you hear a lot of sounds in terms of something as it flows mock or reversing some ground. Vehicle and the village is a beautiful village odhova? Ka hear.

Download: Czech Map v2.0 [Uploaded.to]

Jan 01

Zbytowa Map BETA

Zbytowa Map BETA

Description:
As That One of the Members of Nick “DamianLS”
He has given away and I decided to spend MAPK For All
Had not he’d spend MAPK finite But After That bitch got tired of Me Up Happy.
You can be a map on other forums with All Content and contain the author’s Maps of So Me: Czarny317.

Download: Zbytowa Map BETA [Uploaded.to]

Dec 24

Silent Valley v1.01

Silent Valley v1.01

Description:
Hier präsentiere ich euch die SilentValleybyBandit für LS15!
Der eine oder andere kennt die Map eventuell schon aus LS11 oder LS13! Die Map baut auch auf die letzte Version der LS13-Map SVbB auf. Einige kleinere Veränderungen musste die Map natürlich über sich ergehen lassen. So hat sich z.B. das Terrain um Feld 1 bis 4 komplett verändert um die realistischen Fahrverhalten der LS15-Fahrzeuge nicht zu sehr auf die Probe zu stellen. Allerdings merkt man den Geräten und Fahrzeugen auf Grund der hügeligen Landschaft auch an das sie hier wirklich zum Teil leicht an ihre Grenzen stoßen, was mir persönlich aber auch um so mehr Spaß bereitet.
Alle auf der Map befindlichen 3-D-Bäume sind mit Collision und dementsprechend auch fällbar! In Reihe 2 und 3 und auch noch tiefer habe ich mir erlaubt zu Dekozwecken 2-D-Bäume zu verbauen. Eigentlich sollte der Spieler damit aber nicht in Berührung kommen. Wer sich daran stört sollte vielleicht gleich von vornherein die Finger und den Mauszeiger vom Downloadbutton fern halten.

was bietet die Map:
choppedStraw
Gülle- Mist- KalkMod
WaterMod
Schweinemast
MapDoorTrigger (bitte Anleitung beachten)
ansonsten bietet sie das gleiche wie auch die originalen Maps von Giants

Zum MapDoorTrigger:
Da ich zugegebener Maßen nicht mit dem Einbau des MapAnimationTrigger klargekommen bin und meine Englischkenntnisse leider nicht ausreichen um mich darüber mit dem Urheber dieses Scripts auseinander zu setzen, habe ich mich dazu entschieden den MapDoorTrigger aus LS13 zu nutzen.
Dem Download der Map liegt ein Ordner bei der die modDesc für den MapDoorTrigger für LS15 enthält. Eine andere Möglichkeit habe ich leider nicht gefunden, da ich den Urheber des MapDoorTriggers leider nicht erreichen konnte.
Wer nach Mapdoortrigger ls 15 googelt kann mit etwas Glück auch fündig werden aber mir persönlich liegt nichts daran einen Mod mit hochzuladen für den ich keine Freigabe vom Urheber habe!

Empfehlung:
Ich empfehle den originalen DL-Thread komplett zu lesen und euch die Anleitung die ich separat zur Verfügung stelle (zu finden im originalen DL-Thread) zu downloaden und sich kurz damit zu beschäftigen.
Diese Anleitung ist unabhängig von der beiliegenden Anleitung für den MapDoorTrigger und erklärt lediglich einige Kleinigkeiten zur Map! Ich habe sie extra nicht in das DL-Pack getan damit sich jeder erstmal an der Anleitung orientieren kann ob die Mod-Map ihm zusagt!
Warum 2x Anleitung? —> 2 verschiedene Hoster!

Download: Silent Valley v1.01 [Uploaded.to]

Dec 02

Iceland Volcano v1.2.5

Iceland Volcano v1.2.5

Description:
Here is The Volcano Iceland V1.0 map this is a rebuild for farming simulator 15 the original map is build for FS13 by Dajnet.
The Map is based on the Volcano Island.
I Hope everyone wants Enjoy the map.
Great thanks “Dajnet” who give permission to rebuild Map for Farming Simulator 15th
The map Has all the standard Crops; Wheat, Barley, Canola, Maiz, Potatos and sugarbeets

You can find in the map;
– Main Farm
– Transport Company
– Port
– Wind Mill
– Vechicle sho
– Biogas
– Biomass Heating Plant
– Grain Elevator
– Freight Yard
– Garden center
– Woodyard
– Forstry activitys

Mods added:
– Animal Feed Storage
– Feed Mixing Station Mod by Marhu Version: 3.0.0
– WaterMod by Marhu Version: 3.1.5
– MapSiloBand by Marhu Version: 2.6.0
– Cargo Ships unknown

Download: Iceland Volcano v1.2.5 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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