Found 690 search results for keyword: gras

Nov 19

Food Conveyors v2.0

Food Conveyors v2.0

Description:
Hi, because were problems with loading wagons and straw/grass conveyors, I have reworked the conveyors. Now are based on script written by Marhu for FS2013. Now are no conflicts with loading wagons. In this pack are conveyors for grass, straw, silage, forage, woodChips and cow manure.
I have testad all and log is clear.

Download: Food Conveyors v2.0 [Uploaded.to]

Nov 14

Krone ZX 450 GL v2.0

Krone ZX 450 GL v2.0

Description:
Since it annoyed me that no crown more loader wagons are available in LS15 I have the miner Carex umgeskinnt and made some additional changes.

What was done zusätlich:
Doubled collecting speed
Reflections and reflections removed completely
Load volume increased to 43,000 liters as original
Set performance requirements as original 160 hp
In addition to grass and straw can now silage, chopped and wood chips are loaded
Tire and wheel chocks built into the mod

Who wants to use the original grass and straw recordings please open the Krone_ZX_450GL.xml and delete the line 71: and then he recollected the usual amount.
Known issue: For me it was not possible to remove from the file bergmannDecal_specular.dds the lettering Carex 38S. Therefore, one can easily see this as a contour under the new lettering ZX 450 GL when the sun shines directly on it.

Download: Krone ZX 450 GL v2.0 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 13

Amazone Profi Hopper v1.0 washable

Amazone Profi Hopper v1.0 washable

Description:
This is the Amazone Profi Hopper from the LS13 to LS15.
I was annoyed it from the beginning that there is no way in LS15 mowing small areas of grass. That should change this mod! ; -)

Features:
– Washable
– Driving behavior with new Physics
– Horn sound
– Small i3D and texture changes
– All functions (grass collection, etc.)

Download: Amazone Profi Hopper v1.0 washable [Uploaded.to]

Nov 07

8m Seeder LS15 withoutWSB PACK v1.0

8m Seeder LS15 withoutWSB PACK v1.0

Description:
Here the TSL 8m Seeder LS15 withoutWSB PACK … without precedent
Since my “standard dirt” times do not like now, there is a “clean” and a “Dauerdirt” version.
Who does not want to, just do not load and save “around bleating”!
1x !!! … unpacking … !!!
Content: version clean (clean) version & dirt (Dauerdirt!)
“We had nothing but …”
TSL 8m Seeder is a self-made seeder is probably still in the “Osttechnik” to settle.
No progress or something. The there was never so well.
* Working width: 8m
* Fruits: wheat barley rape seeds grass potato sugarbeet maize
* Capa: 7000
* ParticleSystem
* Sow
* Co-steering rear wheels

Log: clean
Have fun with it … TheSecretLife

Download: 8m Seeder LS15 withoutWSB PACK v1.0 [Uploaded.to]

Nov 04

Krone BIG L500 Prototype v1.0 alpha

Krone BIG L500 Prototype v1.0 alpha

Description:
Here I have the crown BIG L500 Prototype you know is for you from LS13.
I take this opportunity to thank usxi7sd for release.
Since I introduced him even as a WIP please I occasionally look over there, because I will note any changes there
Why is he coming already in alpha status to the DL?
Well I had thought to myself, how can you find more bugs than in a public test.
Therefore I beg you to take him thoroughly under the magnifying glass in both single player and MP.
If you find any, please post in the WIP section.
The other reason why so early, it is in LS15 still nothing like it, let CP so I thought why gather for hours to mow and leave, if you do so can make all in one and the even faster, well go up again;-).
More pictures can be found here in the WIP section.

Here are some key numbers:
Washable
New Tip animation known as the Wagon from LS15.
New Exhaust system also from LS15
New Beacon Lights “is currently only one kp’s see why”

Planned Futures V2:
Display in cabin with km / h etc
Mirrors
Revised Dirt textures
New lights incl selfilum Light
New indicator currently not installed.
Beacon light fix
followed by other cronies
Fruit Type: grass_windrow
Capacity: 80000
Price: 18500
DailyUpkeep: 50
Polys: ca 57326 “in the v2 it will be reduced further goal is to get below 50,000.”

Download: Krone BIG L500 Prototype v1.0 alpha [Uploaded.to]

Oct 30

Westerrade v1.2 MR

Westerrade v1.2 MR

Description:
First I want to thank all
Have people to thank the Stetz Me page were to build this map, especially with my teammates, Alex2009, Jabba42 of FSM, Upside Down and the entire Gaming4Fun team who always had an open ear and always helped us without hesitation .An thanks also go to all the modders and scripters whose objects, textures or scripts I have installed.

Thus,
now to the map:
The map is a (as good as it was possible for me) real replica of the beautiful calm sunny place Westerrade in Schleswig Holstein.Auf the map there is a lot to experience new, be it buildings, objects, etc …..

Below is the links to the galleries:

http://www.abload.de/gallery.php?key=jY6ZPtJv

http://www.abload.de/gallery.php?key=sPEDqPXL

http://www.abload.de/gallery.php?key=pTTJu3Hb

http://www.abload.de/gallery.php?key=syET9bGL L

On the map there is:
Kartoffelhof including our potato cleaning plant
(Fillable Only with the trailer)
Main Courtyard
BGA
stock
Kuhhof
Schafhof
LU-yard
Schweinemasthof
Rindermasthof
Forstmodgebäude
Animals: cows, sheep, chickens, pigs and cattle
Fruit varieties: standard + clover and alfalfa
Installed Soilmod or GülleMistKalkMod
Chopped Straw Mod is installed
Installed slurry storage to Wald2
Scale with statistics
2 forests for Forstmod (no trees pre-planted)

Box sale is also at HaGe: You must set the boxes on the tape, then they are transported into the building and come back out again empty (for purified and stored in crates potatoes you get about three times)
When Aunt Emma ye your pigs,
Cattle, eggs and wool los

New in V1.2:
First of all reported bugs have been fixed
Grain storage is now recognized by CP
Expanded ClipDistancLua again
Inczeased slurry storage volume

stock:
Since there has been a small old farm in the village in which I have installed a storage location:
There you can store their straw, grass, silage, seed, fertilizer and lime.

Seed, fertilizer and lime can be found on the tube again.

Straw, grass silage and you have to refer to the feed mixer or a suitable shovel

Water is available only at the storage space, the barn or the sheep farm

HaGe there can sell you your cereal
There are only HaGe seed, fertilizer and lime
(Liquid fertilizer and seed pallets behind the building, are for where to dig too lazy)

Lime is only for shoveling
Below you can you still a spreader Download with her the dirt where dirt accumulates in the sorting sprinkle onto the pitch can if you want and use as organic fertilizer. But you can also sell on the LU Hof him

Download: Westerrade v1.2 MR [Uploaded.to]

Oct 20

Forest Map v2.1 mod chopped

Forest Map v2.1 mod chopped

Description:
Author: Marshmallow, Mr818vario

changes 19/10/2014
– Mod chaff
– Better liquidity maps
– New, better pda
– Fixed icons in pda
– New textures
– Removed plant Randgrass

Welcome. I present to you my newest map – Forest Map v2. Was based on the map Nordeifel v0.98 by Mr818vario (thanks for the permission to edit). It does not have any errors in the log. As for the number of buildings and size of the map runs very stably and smoothly. It is both the smocne computers and the weaker ones.

Features:
– 1 large farm
– Village with pedestrian traffic
– Traffic
– 2 biogas plants
– Chickens, sheep, cows
– Net shop
– Mod lime and manure v2
– Mode of pigs
– Stations with trains running train and ramps
– Cultivation loaded aurochs (lime also)
– 3 buying-crop (2 trains at the station and one in the village)
– The place of the forest and on buildings to Forest fashion
– New plants and textures
– Road signs
– Gates and doors opening to the key
– Hilly terrain
– Orlen petrol station
– A large machine shop
– Seed shop and dairies
– Children budowalny
– Pitch soccer ball

Thanks to Mr818vario for permission to edit

Required fashion:
1) GuelleMistMod.zip (the module manure and lime v2)
2) MapDoorTrigger.zip (gates open on the key)

File size: 172.30 MB

Download: Forest Map v2.1 mod chopped [Uploaded.to]

Oct 06

Oberthalbach v2.0

Oberthalbach v2.0

Description:
Oberthalbach * Alte Zeiten V1.1Hallo Com,wir haben für euch die Version 1.1 vorbereitet, damit ihr die Wartezeit auf die Version 2.0 etwas überbrücken könnt. Es wurde Neues verbaut, bekannte Probleme beseitigt und einiges geändert. Was im einzelnen anders gegenüber der ersten Version ist, steht ausführlich in der „ChangeLOG v1.1“ weiter unten im Text. Beschreibung und Bilder: Als erstes ist zu sagen, das wir den Oldi-Gedanken für die 70er Jahre umsetzenwollten und uns das hoffentlich auch gut gelungen ist. In eine nette Landschafteingebettet findet ihr euren Hof, das Dörfchen, die Felder, die Wiesen, dieHändler.und einiges andere. Das Bodenprofil und die Gewässer sind real, alles andereist Fantasie. Das Handbuch aus dem ersten Teil hat noch Gültigkeit, ihr findet es dort oder einzeln mit diesem UL- DL-Link http://ul.to/faqtlxdb Eine Ergänzung dazu gibt es weiter unten im Text. ChangeLOG v1.1:
· Schwarze Objekte getauscht
· Tore (Trigger) überarbeitet, Triggerbereich verkleinert
· Verrottung AUS
· Bodentexturen von Zefir eingesetzt
· Feuerwehr eingebaut, Löschteich angelegt
· Hofschweinestall eingebaut, Schweineverkauf am Landi eingerichtet
· GülleMistMod – Layer und Texturen angepasst
· Kollisionen an Feld- und Wiesenrändern entfernt (CP und Helfer)
· Roggendichte verringert
· Unterstände getauscht
· GartenCenter Solarplatten entfernt
· neuer Gehweg mit Platten
· Förderband am Landi getauscht
· kostenlose Wasserstelle? ->Kosten für die Entnahme am Hofbrunnen und an der Wassermühle gesenkt
· Ursula sitzt jetzt im Hofgarten nur bei schönem Wetter tagsüber draußen
· Dorfladen Lücke geschlossen
· Pilze im Hofgarten verkleinert
· mähbares Gras war an den Feldrändern streifenweise nicht mähbar

Download: Oberthalbach v2.0 [Letitbit.net]
Download: Oberthalbach v2.0 [Uploaded.to]

Oct 06

Green View Farms v3

Green View Farms v3

Description:
Green View Farms v3 (First Release)


A map with a half and half variety of hills and flat land. The roads are raised with a ditch like effect. This map contains
9 fields (2 owned) and each field has two field approaches diagonal of eachother, approaches can be seen on map view. Points of sale for
crops, eggs and wool. Traffic and milk truck are also included. Also contains the standard crops plus soybean, straw from soybean, sunflower and alfalfa.
Alfalfa is meant to be cut only and used as a grass crop (MultiMowing V 1:01 or similar). There is storage at the main farm for all crops
plus grass, hay, straw, chaff, silage, and forage (no storage for alfalfa unless converted to grass).
There are also different fertilizer triggers for each of the 7 types from the Soil Mod (fertilizer A,B,C, herbicide A,B,C and lime(kalk)).
Also a wash bay, bale conveyor, weigh scale, water station, and extra manure storage is located on the main farm.
Map contains cows, sheep and chickens with water mod for all. Wool pallet collector is also installed.
This isn’t the most highly detailed map loaded with objects but everything that was done I tried to do well. All icons are properly placed where needed.
SoilMod and ChoppedStraw are not entirely necessary mods but without the SoilMod there will be minor warnings in the log.
Also just the zip files are needed from SoilMod– and ChoppedStraw–
If your familiar with the mod this map has the config. xml and lua installed with the needed fruit conversions but one would still need
the mod .
A couple notes: (Main farm shed doors that aren’t open do NOT open but they do offer NO collision.)
(Farm weight scale in multiplayer- weight scale may not work if driven on with tractor that has a front weight attached.)
Hope you enjoy!!!

Download: Green View Farms v3 [Letitbit.net]
Download: Green View Farms v3 [Uploaded.to]

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