Found 39 search results for keyword: custom

Dec 16

New Holland T8320 600EVO v1.1

New Holland T8320 600EVO v1.1

Description:
New Holland T8320 with the motor specs from the T9.565 producing 600+ BHP. Then I upped the torque and braking and smoothed it all out. Wider wheels & tyres, stiffend suspension settings, scaled the front fenders & front arms. Fitted a lightbar, aerials and a custom skin. This is a fun machine to use and handles superb. Enjoy Stevie.

Download: New Holland T8320 600EVO v1.1 [Uploaded.to]

Dec 16

T8320 600EVO V1.2

T8320 600EVO V1.2

Description:
New Holland T8320 with the motor specs from the T9.565 producing 600+ BHP. Then I upped the torque and braking and smoothed it all out. Wider wheels & tyres, stiffend suspension settings, scaled the front fenders & front arms. Fitted a lightbar, aerials and a custom skin. This is a fun machine to use and handles superb. V1.2 with larger radius front wheels, fenders and a new white skin. Enjoy Stevie.

Download: T8320 600EVO V1.2 [Uploaded.to]

Nov 30

Vehicle Sort v0.3

Vehicle Sort v0.3

Description:
Hi there,
presenting here my first mod for FS2015.
Since it has annoyed me since ages that the order you jump through your vehicles by using the tab key can not be changed, I’ve written a little mod for this porpose. You can also jump into another vehicle by selcting it in a list.

Update V0.3:
Fixed Bug when buying/selling vehicles
Fixed Bug when showing multiple columns

How to Use VehicleSort:
All keys can be customized in the FS-Options-Dialogue.

Use NumPad or Mouse
0 key / middle mouse opens / closes the vehicle list. This shows the vehicles in the order in which you will jump using the Tab key, incl. the attached tools / Trailer / etc.
2 & 8 keys / mouse wheel moves the marker (green) through the list.
5 key / left mouse selects a vehicle for shifting – the mark changes to red. Press again to exit shifting mode.

Enter / right mouse button jumps directly to the selected vehicle.
If you sit yourself in a vehicle, this is written bold in the list.

Multiplayer:
I could not test because I do not have time for multiplayer games due to time constraints – so I do not know exactly how FS handles the hopping sequence in multiplayer games. Officially, the mod is not MP-fit for this reason!

Notes / Error:
The log is clean with me in previous tests – the mod has not previously been tested on different systems. If you find errors, please post in the comments or via PM.
The modified sequence is stored in a separate file to keep the original savegames untouched. At the start of the game the stored sequence is reloaded and restored.

Download: Vehicle Sort v0.3 [Uploaded.to]

Nov 04

Marshall BC25 Bale Trailer

Marshall BC25 Bale Trailer

Description:
The Marshall BC/25 – 12 ton model is an extremely heavy-duty trailer, which benefits from a hugely over-engineered chassis and improved running gear.
The BC/25 – 12 ton is build to last, with a robust chassis and upgraded running gear to ensure customers won’t be disappointed.

Tyres: Trelleborg Twin Radial 500-60R x 22.5

Features:
– pivoting axis

Download: Marshall BC25 Bale Trailer [Uploaded.to]

Aug 28

John Deere S690i and S690i TT

John Deere S690i and S690i TT

Description:
– Animated vehicle
– AI combine
– Bunker silo compacter
– Mouse controls vehicle
– Lighting
– Threshing counter
– Gas Limiter
– ES Limiter
– Indoor sound
– Dynamic unloading
– Speed display control
– RPM display control
– Animated polias
– Power shaft attacher
– Lanes
– Driving particle system
– Interactive control
– Interactive windows
– Manual ignition
– Custom forces
– Alarm sound
– Straw chopper
– Capacity 14100 l
– Fruit types: wheat, rape, maize, barley, sorghum, oat, soybean, sunflower, rice

Authors: Julian11, Coufy

Download: John Deere S690i and S690i TT [Letitbit.net]
Download: John Deere S690i and S690i TT [Uploaded.to]

Aug 14

Custom Diesel Truck Flatbed With Stacks v1.0

Custom Diesel Truck Flatbed With Stacks v1.0

Description:
This is a Custom Flatbed that i modeled and put some stacks and stuff one. This needs to be put on your truck in Giants editor and it june need resizing DEPENDING on your truck size just change the X, Y, Z of the main transform group for the Flatbed and You Should Be set.

Download: Custom Diesel Truck Flatbed With Stacks v1.0 [Letitbit.net]
Download: Custom Diesel Truck Flatbed With Stacks v1.0 [Uploaded.to]

Jul 31

Soil Management & Growth Control v1.1.0

Soil Management & Growth Control v1.1.0

Description:
Changelog
v1.1.0
Note: Only SoilManagement.ZIP and PDAModPlugin_SoilCondition.ZIP are the main changes in this release.
Fixes
– PDA screen ‘Fruit Effects’ now scrolls, to reveal more crops.
– Overlay HUD icons should now display, particular for ‘kalk’. Also when using the zzz_fillTypeOverlays.zip mod.
– A few hardcoded texts moved to ModDesc.XML, so they can be localized.
– Using the localized names for fruits in PDA screens.
Enhancements
– PDA screen ‘Fruit Effects’ split up in columns, and should better illustrate what the crops ‘likes’ and ‘dislikes’.
– ModDesc.XML translations for German (by JakobT) and Russian (by Gonimy_Vetrom & VAHA).
– Overlay HUD icons for fertilizer types A,B,C updated by JakobT.
– Prefixed output in LOG.TXT with “SoilMod:”.
Additions
– Instructions for map & script translated to Russian, by Gonimy_Vetrom & VAHA.
– A simple graphical illustration of what to look for in ‘SampleModMap – Additions.LUA’.

Mod description

‘SoilMod’ is a mod, for maps that have been correctly prepared, which attempts to add;
– custom control of growth, so it is following the in-game time,
– a proper use for lime/kalk, as soil pH is now included,
– manure must be ploughed/cultivated to take effect,
– automatic weed propagation and usage of herbicide,
– and a few other effects.

PLEASE NOTE! This mod may prehaps not be exactly what you expect or are thinking it is supposed to do. So please be open minded and give constructive critism and/or suggestions, for how to improve future versions of it.

How to ‘prepare’ the map — REQUIRED READING! —

(NOTE: You can skip this, if you have already done this for v1.0.0 of SoilMod.)

The ‘SoilManagement.ZIP’ mod will ONLY work on maps that have been prepared for it. There are required additions to be made in a map’s .I3D and .LUA files, and these can be found in the download when you unpack it.

It is expected that you know how to use a plain-text editor, like Notepad++ (“Notepad Plus Plus”) or similar editor, and are able to navigate in text-files like the .I3D and .LUA files.

Preparing your Map.I3D for SoilMod

The most difficult part is to add the required and correct lines to your own map.I3D file. How to do that is written in the file ‘map – Instructions.txt’, which you can find in the folder containing instructions.

Remember BEFORE you start editing your map, to MAKE A BACKUP of it. So if anything goes wrong you can revert to the last known good working version of it, and try again.

Be aware that the normal map size is ‘x1′ (i.e. have density files of 4096 x 4096 pixels.) Included in the download there are also density files for x.25 (small) and x4 (large) map sizes, where you much explicitly remember to use the correct density file if your map is not normal sized.

Download: Soil Management & Growth Control v1.1.0 [Letitbit.net]
Download: Soil Management & Growth Control v1.1.0 [Uploaded.to]

Jul 03

Krampe Big Body v 1.0 Beta MR

Krampe Big Body v 1.0 Beta MR

Description:
Dear Agricultural Simulator community,

I hereby present you my version of the standard trailer “Krampe BB” is available.
Since I have adapted it to my taste, I have also permitted to name it after my nick.
The trailer is a true “custom” part that has not everyone in the yard icon smile Krampe Big Body v 1.0 Beta MR

In the future, more and more masses must be moved over longer distances in the shortest possible time periods.
The tridem tippers Big Body ® 900 is currently the biggest tippers from the house KRAMPE.
The tub, however, was completely redesigned. Innovative ideas, profound knowledge and rich experience of the home KRAMPE were collected.
Many suggestions from discussions with farmers and contractors were added and which ultimately led to the new boat form.
This offers many advantages:
By the curved design of the side walls and by the particularly narrow configuration of the lateral rod has been brought to an optimum load capacity. Compared to the previous model, the sink in by 8 cm wide.
The cylinder of the hydraulic tailgate are retracted transport position.
The frame crown is above flush when overloading no pivot bearing is in the way. The side walls (St 52, 4 mm thick) are each manufactured from one piece.
By folding of extracting the optimum out of rigidity of the material. Same time, the number of welds and cavities are reduced.
By eliminating unnecessary changes the Big Body ® offers tub by its elegant appearance and also reduces the weight.

It is washable
Hydraulic hoses are coupled
Digital display on the front hanger
tire dust
skidmarks
chocks
PTO shaft (also combines with the hour tractors)
towball
Rückfahrcam
Lighting approved according to § 16 KFG
Variable construction: approx 59870 liters without bodywork, and with construction: approx 67000 liters

Multi Fruit Ready:

wheat
rape
corn
barley
potatoes
beet
manure
oats
rye
sunflowers
silage
compound feed
grass
sand
hay
straw
hemp
lime
fertilizer
carrots
onions
seeds
compost
chips

Download: Krampe Big Body v 1.0 Beta MR [Letitbit.net]
Download: Krampe Big Body v 1.0 Beta MR [Uploaded.to]

Nov 28

More Realistic Package v1.1

More Realistic Package v1.1

Description:
Maud makes physics in the game more realistic. In Pak four archives: moreRealistic.zip (scripts improving game engine), moreRealisticGenuineMap.zip (script-in card under MoreRealistic), moreRealisticVehicles.zip (standard technique reworked under MoreRealistic), mrAlternativeTipping.zip (alternative modes unloading altered under MoreRealistic). Multiplayer support.

Requires patch 2.0

This is the second release of the “more realistic” full package.
This is the official version 1.1

Please read the embedded manual before posting on the support topic.

MoreRealistic.zip (v1.1.0.7)
– fixed issue with dedicated server version 5.0.0.8
– fixed error when using a “no-mr windrower”
– fixed funny bale prices in normal and easy difficulties
– fixed crash when using an attacherJoint allowing lowering but with a “nil” moveTime (badly converted/implemented mod, but issue hard to find)
– add “realEngineSoundVolumeFx” parameter to allow incab sound scripting for modders
– override the “baleValueScale” loading from bales i3d file to be a float instead of an integer.
– some modification to give the possibility of a “follow me ” mod.
– new “AIVehicleUtil.mrDriveInDirection” to replace the default “driveInDirection” for “mr” vehicles.
– AI 3D sound now takes into account volume and pitch variation.
– “steering lock” state is now saved within the savegame
– AWD mode state is now saved within the savegame
– this is now possible to use the shuttle in T1 transmission mode while a speed level is set
– new crops supported : “pea” (combinable peas), “bean” (field bean) and “linseed”.
– better progressivity for brake pedal when playing with a “wheel and pedals” device.
– add the “realBalerWorkingSpeedLimit” to allow modder to specify a custom speed limit for a “mr” baler.
– add the “vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping” parameter to disable the “damping” of steering axle of a trailer
– better compatibility for maps with different triggers for the same station (triggers with and without “appearsOnPDA” like for “SprinHill”)
– no “torque brakedown” when shifting speedlevel
– when setting a speedlevel, the player now have 1s to release the acceleration key before the speedlevel is disabled (you can set the speedlevel while pressing the acceleration key)
– the mission dialog box does not disable the player controls anymore
– starting silos filllevel now take into account “filltype” price per liter. (higher fill level for cheaper products)
– fix the bug with client that could have different sell prices on the PDA than the server
– externalize the “updateSteeringAxleAngle” for attachable so that modders can override it if needed (“steeringMod” for example)
– fix the bug with some “no mr” seeding equipment when filling (“fillType” = only “seeds”, no fruit specified, and so, we don’t know what is the correct price for the seed)
– “realisticCombine” specialization is now more “resistant” to “exotic” combine/harvester mods.
– Fix a rare problem activating the brakepedal all the time (unplugging usb headset while playing)
– New “realAutoDetaching” parameter for “attachable” attacher joint (Example : allow the “cutter” to be detached automatically when the cutter trailer is detached from the towing vehicle)
– “RealisticBallast” specialization is now working for implement too.
– add the “realBalerUseEjectingVelocity” for balers.

MoreRealisticVehicle.zip (v1.1.0.8)
– Fixed the Poettinger Servo 35 plough missing groundReference
– Fixed the Buehrer 6135A (center of mass)
– No more “draft force” for combines header => better harvest speed, no more “over slipping” with combine harvesting uphill, but using a “speedLevel” is now usually required to drive a combine (or you will often experience start and stop behavior, especially harvesting downhill)
– Krone BigX -> move less far away in the headland while turning in hired worker mode
– Lizard header trailer now have rear brakes
– New roundbale collision to avoid too much “free rolling”
– Krone Comprima baler can “overfill” up to 108% now
– Weidemann 4270CX100T : fixed the trailer attacher joint “rotLimit”
– smaller turning radius improvement on many tractors
– trailers unloading discharge rate and pto consumption tuned
– Grimme Maxtron and Tectron lateral slidding fixed
– Fix flickering when playing in 64bits on some models (TTV430 frontloader, 5465H and 7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron, Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round baler)
– Fix missing rear light for the Agrovector telehandler
– Attacher joint (cutter type) added to the Lizard cutter trailer (in MP, the cutter can slide on the trailer if not attached)
– Fix Krone BigPack and Comprima missing “realBrakingDeceleration”.

Credits:
Giants, SFM-Modding, Xentro, Dural

Download: More Realistic Package v1.1 [Letitbit.net]
Download: More Realistic Package v1.1 [Uploaded.to]

Jun 16

Hooklift pack trailer and implements v 0.95 BETA

Hooklift pack trailer and implements v 0.95 BETA

Description:
The hooklifttrailer ITS RS26 is for containers between 6 and 7.5 meter and a maximum weight of 26 tonnes container. It is controlled through the tractor’s onboard electronics by remote control. The normal tipping angle is 45 degrees.

This trailer is custom built and it’s different from the R26 ITS Because it has different hydraulic cylinders (multi-segment), Which Allows to tilt the table to about 90 ° for transporting silos

Keys z / x are used for containers;
Keys v / b for silos;
Shift + V lifts / lowers the 3rd axle wheels.

As soon as one function is used, the other is disabled until it’s back in the starting position.
Ensure you always have the trailer selected to move the arm.

Credits
Model/Texture: Kaosknite/druptown (FMC)
Script : sven18koehler
XML : Gate (FMC)

Download: Hooklift pack trailer and implements v 0.95 BETA [Depositfiles.com]
Download: Hooklift pack trailer and implements v 0.95 BETA [Uploaded.to]

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