Found 425 search results for keyword: cow

Nov 20

BaleFeed Mod v2.0

BaleFeed Mod v2.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.
This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.
It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.
Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.
MP is tested on dedi + LAN.
Have fun petting zoo feed! :)

Download: BaleFeed Mod v2.0 [Uploaded.to]

Nov 19

Food Conveyors v2.0

Food Conveyors v2.0

Description:
Hi, because were problems with loading wagons and straw/grass conveyors, I have reworked the conveyors. Now are based on script written by Marhu for FS2013. Now are no conflicts with loading wagons. In this pack are conveyors for grass, straw, silage, forage, woodChips and cow manure.
I have testad all and log is clear.

Download: Food Conveyors v2.0 [Uploaded.to]

Nov 14

Forest of Dean MP v1.0

Forest of Dean MP v1.0

Description:
Welcome to the Forest Of Dean,
This is my first map creation for 2015; I have based the map on a fictional location in Wales in the UK. This map Has A varying terrain with no field flat and boring, there is some VARIED roads with some dangerous corners and road camber; the hills in this map can cause the tractor to lose power like in real life.
Features in the map:
43 buyable fields some square and some L shaped
Manure plane rises in the cow shed and can be scooped out with manure bucket.
Rising planes in the storage sheds
3 different farms with different purposes
Growth times made Realistically
Tight hedged lanes
Large forest for wood cutting
Many different companies points
BGA and biomass plans
Gas station for fuel please use a fuel bowser to transport
No AI traffic made for MP purposes
7 Starter pre planted fields none
Places for solar panels and greenhouses
All MP compatible

Download: Forest of Dean MP v1.0 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

Read the rest of this entry »

Nov 07

BaleFeed Mod v1.0

BaleFeed Mod v1.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.

This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.

It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.

Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.

MP is tested on dedi + LAN.

Download: BaleFeed Mod v1.0 [Uploaded.to]

Nov 05

Netherlands Special v1.0

Netherlands Special v1.0

Description:
Hello everyone,
Here is for all of you the Netherlands special V1 map for farming simulator 15th
This map is based on the Netherlands from pictures found on google.
This is a rebuild from the Netherlands Special 2014 map from FS13
There a multiple farms and a contractor so its a good map for multi player.

Extra information;
You can load fertilizer at the country trade.
You can sell straw / hay bales and at the country trade.
You can buy seeds at the country trade.
You can sell your eggs at the coutrytrade
You can buy trees at the countryside trade
You can sell al the crops at the country trade.
Crops,
Wheat, Barely, Canola, Corn, Potatoes, Sugar beets,
What can you find in the map;
2 Cow farms
Sheep farm
Biogass
Vehicle shop
Contractor
Country trade
Crop storage
Potatoes farm
Sugar beet farm
I would like to thank al the modders for using Their objects, buildings, textures ..
I hope i do not forget someone in my credits, if i forgot you i am sorry but i can use it thanks did

Download: Netherlands Special v1.0 [Uploaded.to]

Nov 05

DtP Map v1.0

DtP Map v1.0

Description:
The DtP map is based on the standard map and is constantly expanding
The cow pasture and the sheep grazing have found a new home on the farm.
A fertilizer hall and a garage are also available. Both have movable gates which one with the mod ” MapDoorTrigger can use “.
I wish a lot of fun with the converted standard map

Download: DtP Map v1.0 [Uploaded.to]

Nov 05

OZZYFARM v1.0

OZZYFARM v1.0

Description:
Hello,
Here is my first version of my own map.
!! THE MAP IS NOT QUITE READY !!! but I need help in testing.

In this V1.0 is:
* Big farm
* Cows, sheep and chickens on the farm
* BGA

The map is still in cultivation but since I myself have little time for testing möchtte I wonder if one of you people have pleasure to test and please report to me the things below: fs2015@osmi.nl

Download: OZZYFARM v1.0 [Uploaded.to]

Oct 30

Podrozna v5

Podrozna v5

Description:
Author: OlekUrsus

On the map you will find:
– All necessary tigrry
– A lot of fields
– Silos for silage
– Two farms (large and small)
– Interestingly shaped area
– Gateway to the O key
– Manure v2
– purchase
– Machine shop
– Traffic
– Pedestrian traffic
– The super silo
– Chickens and cows
– And many other things ..

File size: 234.79 MB

Download: Podrozna v5 [Uploaded.to]

Oct 30

Lysa Polana v2.0

Lysa Polana v2.0

Description:
It is on the map:
– 2 companies (small and large also Polish, but modern)
– Lime V2
– Mist V2
– Mist V2
– Several stocks
– Dairy (milk should WoZi to melczarni?)
– Purchase of fertilizer
– Sugar factories
– 2 villages
– Orlen petrol station
– Machine Shop and Service
– Cows – on a large farm
– Chicken – on a small farm
– Sale of eggs in the supermarket
– Mod Forest
– Challenging and interesting ride to the fields
– Bought lime v2 tuck lycha on a small farm
– Lime the fields – you first need to buy a small farm, then not on the part of the field
– Polish Air
– Lots of trees and shrubs
– Boxes (small, medium, large) and different shapes in different sizes

Changes from Version V1.1
BGA
additional fields – Enlarged map
revised PDA
no errors in the log
many signs, signs
changed the texture on HD
Fields were added to the slurry storage silos
Seller fields – the actual prices and the areas
Silos for the storage of grain on a small farm

Download: Lysa Polana v2.0 [Uploaded.to]

Page 1 of 4312345...102030...Last »