Found 430 search results for keyword: cow

Dec 05

Westbridge Forest

Westbridge Forest

Description:
This is a edit of Westbridge Hills map from FS2015. I have added the Lumber Mill, changed and deleted some fields. The Lumber train and the grain train are working as they should, the grain train works from the train station. Added food storage sheds (futterlager) to the cow area and water mod.
Improved starter fleet and added a field so you now start with two fields. Changed and added buildings to house your fleet under cover and removed some building that had no use. I have tested the map for several days and all so far works as it should. Sorry I cannot test multi play and hope you can tell me if it works ok.

Download: Westbridge Forest [Uploaded.to]

Dec 05

Bjorn country v2.0

Bjorn country v2.0

Description:
Bjorn country is my first version of the default map. Hope you enjoy.
The map start with no collection of milk so you can sell it yourself with the milk trailer included in the map
The map is a remake of the first default map for the 2015th
The map has got all the livestock on the farm or near.
include storage for all fruits with belts and the manure storage has the bail to manure mod built in to it.
fermenting silos, reshaped main fields, water for animals, and there is my fav part on the farm the bridge Which has water collection under this. So mix station built in to the cow feeding troth, time-controlled gate for the grain elevator Which buy everything Which does not show in the pda.

Download: Bjorn country v2.0 [Uploaded.to]

Dec 02

Ostrovica v1.1

Ostrovica v1.1

Description:
Hello
I have the original map Bjorn Holm changed something because my Orgiinale not as good gefählt, I have not so much ignorant of folders, it’ve Tried youtube videos if I have what is not known. When I installed something does not work send me a komentar and I will change it.
What is all new
Banhof new
Gartencenter2 new
Cows on the farm
Tnkstelle on the farm
Sheep are closer
Court complet Rebuilt
Soil and grain textures ……
New stock for grass, silage, straw, mixed feed, chopped,
PS: grass, silage, straw, mixed fodder, chaff, potato, sugar beet
be charged with the loader bucket !!!!! (No conveyor bender)

Download: Ostrovica v1.1 [Uploaded.to]

Dec 01

Frisian march v1.2 Beta

Frisian march v1.2 Beta

Description:
Hello dear fans LS,
I look forward to you again to present your own map for LS 2015 s.
For LS 08 and 09, there was already the Frisian march. Maybe someone remembers it;)
This is actually not the V1 beta version because I have not had much time to test it yourself. Errors have me so far but no serious noticed. But since I have adapted many fields, and ha’ve calculated per pixel, it can there come in small discrepancies. Perhaps there are still one or the other “floating” object. But hope I’ve caught all the remodeling.
I wish you lots of fun on the map. If you notice something please leave a comment. Also like to write a comment and share with you what is good and what you like less. I can then make some changes still to V2.
The map can be set using my download links on other pages.

What’s new example:
– Cows at the farm
– Lowlands Map
– Dikes
– Trenches
– Roads
– Signs
– A few more buildings
– This is a fully revised American Map
– Many new fields at the edge which must not be bought and are vorgesaet with grass.
– Pedestrian and Car History adjusted.
– Adjusted visibility
– Fruit growth extended somewhat.
– Several small …. :)

Many thanks
With best regards
dani1803

Download: Frisian march v1.2 Beta [Uploaded.to]

Nov 27

Frisian march v1.0 Beta

Frisian march v1.0 Beta

Description:
Hello dear fans LS,
I look forward to you again to present your own map for LS 2015 s.
For LS 08 and 09, there was already the Frisian march. Maybe someone remembers it;)
This is actually not the V1 beta version because I have not had much time to test it yourself. Errors have me so far but no serious noticed. But since I have adapted many fields, and ha’ve calculated per pixel, it can there come in small discrepancies. Perhaps there are still one or the other “floating” object. But hope I’ve caught all the remodeling.
I wish you lots of fun on the map. If you notice something please leave a comment. Also like to write a comment and share with you what is good and what you like less. I can then make some changes still to V2.
The map can be set using my download links on other pages.

What’s new example:
– Cows at the farm
– Lowlands Map
– Dikes
– Trenches
– Roads
– Signs
– A few more buildings
– This is a fully revised American Map
– Many new fields at the edge which must not be bought and are vorgesaet with grass.
– Pedestrian and Car History adjusted.
– Adjusted visibility
– Fruit growth extended somewhat.
– Several small …. :)

Many thanks
With best regards
dani1803

Download: Frisian march v1.0 Beta [Uploaded.to]

Nov 20

BaleFeed Mod v2.0

BaleFeed Mod v2.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.
This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.
It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.
Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.
MP is tested on dedi + LAN.
Have fun petting zoo feed! :)

Download: BaleFeed Mod v2.0 [Uploaded.to]

Nov 19

Food Conveyors v2.0

Food Conveyors v2.0

Description:
Hi, because were problems with loading wagons and straw/grass conveyors, I have reworked the conveyors. Now are based on script written by Marhu for FS2013. Now are no conflicts with loading wagons. In this pack are conveyors for grass, straw, silage, forage, woodChips and cow manure.
I have testad all and log is clear.

Download: Food Conveyors v2.0 [Uploaded.to]

Nov 14

Forest of Dean MP v1.0

Forest of Dean MP v1.0

Description:
Welcome to the Forest Of Dean,
This is my first map creation for 2015; I have based the map on a fictional location in Wales in the UK. This map Has A varying terrain with no field flat and boring, there is some VARIED roads with some dangerous corners and road camber; the hills in this map can cause the tractor to lose power like in real life.
Features in the map:
43 buyable fields some square and some L shaped
Manure plane rises in the cow shed and can be scooped out with manure bucket.
Rising planes in the storage sheds
3 different farms with different purposes
Growth times made Realistically
Tight hedged lanes
Large forest for wood cutting
Many different companies points
BGA and biomass plans
Gas station for fuel please use a fuel bowser to transport
No AI traffic made for MP purposes
7 Starter pre planted fields none
Places for solar panels and greenhouses
All MP compatible

Download: Forest of Dean MP v1.0 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 07

BaleFeed Mod v1.0

BaleFeed Mod v1.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.

This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.

It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.

Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.

MP is tested on dedi + LAN.

Download: BaleFeed Mod v1.0 [Uploaded.to]

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