Found 609 search results for keyword: cat

Nov 27

NH T6.160 Blue Power

NH T6.160 Blue Power

Description:
Ultimate comfort, cutting edge technology and eye catching design. Welcome to the world of Blue Power. A tractor range that stands out in the field both for its looks and for its use of industry leading technology to deliver the exclusive performance that you’ve come to expect.

Original T6.160 from FS15, with blue power textures and number plate. Loader brackets and most of the reflections have been removed. Features remain the same as the original, keep an eye out for future versions with more features.

Download: NH T6.160 Blue Power [Uploaded.to]

Nov 27

Kenworth K100 V2

Kenworth K100 V2

Description:
Kenworth K100, Cat 3406 495HP 9 speed Eaton Fuler
New features include:
Removed chrome to a gray texture to improve looks
added exhaust particals
added working mirrors
adjusted some driving characteristics to try and improve previous version
enjoy

Download: Kenworth K100 V2 [Uploaded.to]

Nov 20

Vehicle groups Switcher – VeGS v2.0.2

Vehicle groups Switcher - VeGS v2.0.2

Description:
Remember to check the support topic for any additional information regarding this mod.

Changelog
v2.0.2
– Fix for chat-dialog not working correctly.
– Fix for sending updates to clients.
v2.0.0
– Upgraded to FS15, changed GUI style to fit and overlap a little less of the screen-area.
– Now with possibility of renaming the groups. Using the chat-dialog for capturing the group-name.
– Work-around for crouch, must now double-tap modifier-key when on foot.
– Added tips/hints, that switches every 7th second.

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Nov 19

Ursus 1604 revised version

Ursus 1604 revised version

Description:
Modification is:
– Mod Hand
– Realistic sounds
– A cock in the car
– Get in the cab showing the speed and fuel level
– Particle wheel system
– Hook turns
– And much much more
Added / Changed:
Added fenders narrowed the front wheels, added operating indicators, additional two halogen lights on the front.
Improved lighting – all lights are off.
Console from round lost luster and color changed to gray.
Hardened rear axle.
Open roof
The revised engine sound because this was the rozlatująca the chaff.
Required Patch 1.1

Download: Ursus 1604 revised version [Uploaded.to]

Nov 16

drive control v2.1

drive control v2.1

Description:
The drive control-mod adds the LS modular to many small functions such as manual motor starting, reversing circuit and several limiter.
The mod consists of modules which can be individually switched on and off. Why? I honestly had no desire for any small additional feature that comes to mind as to create an extra mod. Müllt you only the mods folder and gives me the support unnecessarily confusing. Therefore, it is with the drive control now a “master-Mod”, which will be extended from time to time by additional modules.
As far as the modules need these advertisements are bottom right of the HUD speed from LS15. So as little additional HUD-slag.
When you first start the mod puts a driveControl_config.xml file in LS15 main directory (where the log.txt located) to. In this file, the individual modules on and off as desired.
Of course it is invariably remap the key bindings.

Modules in V1.0:
All modules of the V1.0 and the mod in general are also explained in detail in the video!

Manual engine start:
Vehicles by pressing – and hold for a moment – the Enter key to start. The engine remains on when leaving the vehicle. It can therefore be driven off after re-boarding immediately.
The motor status can be read in the HUD right above next to the speed: the red battery icon indicates a engine off, the yellow Vorglühsymbol appears while the button behavior of the Enter key at startup and dark display running the engine.
Wendeschaltung / Shuttle Mod:
You can not drive by kicking the brake backwards now. The current direction is shown as a green arrow at the top left of the speed in the HUD. Pressing the space bar can be switched between forward and reverse.
As a special can the shuttle module on and off in the game for individual vehicles. For this one must hold down the spacebar a little longer and then immediately gets back to normal operation. When disabled Wendeschaltung no arrow is displayed.

Throttle / gear limiter:
The two limiters of driveConrol mods are combined in one module. They are at the bottom left (throttle limiter) or bottom right (gear lock) shown by the speedometer.
The throttle limiter does just that: it takes away more or less a lot of gas. Thus, this limiter is mainly for road trips, maneuvering, front loader and trailer work.
This limiter to set between 0% (almost no gas available) and 100% (normal driving) while holding the left shift key and the arrow keys up / down one. No, the camera does not move with a result.
The gear lock works completely different: It locks in the automatic transmission, the minimum translation, and thus the speed up. This limiter is especially suitable for field work. And the kicker: With the transmission interlock can also Throttle down the helper for a demonstration you just look at the best video!.
The gear lock to set between 0% (brute crawlspace – with more starting torque than in the normal driving mode!) And 100% (normal driving) while holding the left shift key and the arrow keys left / right one. Again, the camera moves, of course not.

Download: drive control v2.1 [Uploaded.to]

Nov 14

MAN TGS 18440 tipper v2.0

MAN TGS 18440 tipper v2.0

Description:
hello friends, here are the v2 tipper
– Increased speed and tacho adjusted
– Transport volume adjusted to 8500
– Working headlights, front / rear (keys np 5/6)
– Amaturenbrettbeleuchtung
– Blinker indicator in the interior view
– Attacher “trailerLow” front and rear

Download: MAN TGS 18440 tipper v2.0 [Uploaded.to]

Nov 14

Forest of Dean MP v1.0

Forest of Dean MP v1.0

Description:
Welcome to the Forest Of Dean,
This is my first map creation for 2015; I have based the map on a fictional location in Wales in the UK. This map Has A varying terrain with no field flat and boring, there is some VARIED roads with some dangerous corners and road camber; the hills in this map can cause the tractor to lose power like in real life.
Features in the map:
43 buyable fields some square and some L shaped
Manure plane rises in the cow shed and can be scooped out with manure bucket.
Rising planes in the storage sheds
3 different farms with different purposes
Growth times made Realistically
Tight hedged lanes
Large forest for wood cutting
Many different companies points
BGA and biomass plans
Gas station for fuel please use a fuel bowser to transport
No AI traffic made for MP purposes
7 Starter pre planted fields none
Places for solar panels and greenhouses
All MP compatible

Download: Forest of Dean MP v1.0 [Uploaded.to]

Nov 14

Ursus 1604 FL FS15

Ursus 1604 FL FS15

Description:
Model: Marcello1942
Edit: mati7766
FS 15: Seven7
Hand Animation (Mod Hand) by Lech & Aranea
Edit: Bushman94

Modification is:
– Mod Hand
– Realistic sounds
– Cock in the car
– Tips in the cabin showing the speed and fuel level
– Particle wheel system
– Hook turns
– And much more

Added / Changed:
– The tractor pulls while driving
– Added the ability to hook round
– Added Mod Hand
– Has been improved driving experience
– Added a rooster on the roof
– Changed the Skin
– Changed Wheels
– etc.

Download: Ursus 1604 FL FS15 [Uploaded.to]

Nov 14

Case IH Magnum CVX Pack v1.3

Case IH Magnum CVX Pack v1.3

Description:
I hereby present to you my
Case IH Magnum CVX Pack
Included in the pack are:
Magnum 235cvx, 260cvx, 290cvx,
315cvx, 340cvx, 370cvx and 380cvx.

Extras:
Case IH AFS 372 GPS antenna
Original engine sounds from the FPT 8.7 liter displacement
Train Horn Sound +
Michelin Man
Front weight was removed
50km / h
All models have different wheel widths and tire marks were adjusted.
I wish you the Case IH Magnum CVX pack a lot of joy in playing and I personally look forward when the pack is expanded with various changes and modifications to make the game Farming Simulator even more exciting.

Download: Case IH Magnum CVX Pack v1.3 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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