Found 528 search results for keyword: car

Nov 19

Ursus 1604 revised version

Ursus 1604 revised version

Description:
Modification is:
– Mod Hand
– Realistic sounds
– A cock in the car
– Get in the cab showing the speed and fuel level
– Particle wheel system
– Hook turns
– And much much more
Added / Changed:
Added fenders narrowed the front wheels, added operating indicators, additional two halogen lights on the front.
Improved lighting – all lights are off.
Console from round lost luster and color changed to gray.
Hardened rear axle.
Open roof
The revised engine sound because this was the rozlatująca the chaff.
Required Patch 1.1

Download: Ursus 1604 revised version [Uploaded.to]

Nov 14

Vehicle Sort v0.1

Vehicle Sort v0.1

Description:
Hi there,
present here with Vehicle Sort my first mod for the LS15.
Since it has annoyed me at LS have long known that you can not manually arrange the order in which you jump using the Tab key to scroll through the cars, I have created a little tool for this purpose.
You can also change by VehicleSort quickly between the individual vehicles.

To operate:
All my NumPad
0 key opens / closes the vehicle list. This shows the vehicles in the order in which you will jump using the Tab key, incl. The attached tools / Treiler / etc.
2 & 8 keys move the marker (green) through the list.
5 key selects a vehicle for shifting – the mark changes to red. Press again to exit slide mode.
Enter button goes directly to the selected vehicle.

If you sit yourself in a vehicle, this is written in the list of fat.

Multiplayer:
I could not test because I do not have time for multiplayer games due to time constraints – so I do not know exactly how the LS handles the hopping sequence in multiplayer games. Officially, the mod is not MP-fit for this reason!

Notes / Error:
The log is clean with me in previous test – the mod has not previously been tested on different systems. If you find errors, please post in the comments or via PM.
The modified sequence is stored in a separate file to make the original Scores untouched. At the start of the game the stored sequence is reloaded and restored.
It ended in LS15 the running game back to the main menu and then load a new game, the stored sequence is not yet restored. Since the scripting documentation of LS15 yet is very incomplete, I have not yet managed to resolve this problem. A complete reboot of the LS, however, ensures that the sequence is reloaded correctly.

Download: Vehicle Sort v0.1 [Uploaded.to]

Nov 14

Krone ZX 450 GL v2.0

Krone ZX 450 GL v2.0

Description:
Since it annoyed me that no crown more loader wagons are available in LS15 I have the miner Carex umgeskinnt and made some additional changes.

What was done zusätlich:
Doubled collecting speed
Reflections and reflections removed completely
Load volume increased to 43,000 liters as original
Set performance requirements as original 160 hp
In addition to grass and straw can now silage, chopped and wood chips are loaded
Tire and wheel chocks built into the mod

Who wants to use the original grass and straw recordings please open the Krone_ZX_450GL.xml and delete the line 71: and then he recollected the usual amount.
Known issue: For me it was not possible to remove from the file bergmannDecal_specular.dds the lettering Carex 38S. Therefore, one can easily see this as a contour under the new lettering ZX 450 GL when the sun shines directly on it.

Download: Krone ZX 450 GL v2.0 [Uploaded.to]

Nov 14

Ursus 1604 FL FS15

Ursus 1604 FL FS15

Description:
Model: Marcello1942
Edit: mati7766
FS 15: Seven7
Hand Animation (Mod Hand) by Lech & Aranea
Edit: Bushman94

Modification is:
– Mod Hand
– Realistic sounds
– Cock in the car
– Tips in the cabin showing the speed and fuel level
– Particle wheel system
– Hook turns
– And much more

Added / Changed:
– The tractor pulls while driving
– Added the ability to hook round
– Added Mod Hand
– Has been improved driving experience
– Added a rooster on the roof
– Changed the Skin
– Changed Wheels
– etc.

Download: Ursus 1604 FL FS15 [Uploaded.to]

Nov 14

Water Milk Trailer v1.0

Water Milk Trailer v1.0

Description:
Short and scarce, it was the original slurry feeder, I changed it to water and milk.
Transport of water and milk (no manure)
Colors available as the original
Capacity 30,000 L

Download: Water Milk Trailer v1.0 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 13

Horsch Pronto 9SW v1.0 Multifrucht

Horsch Pronto 9SW v1.0 Multifrucht

Description:
Here is the original Seeder HorschPronto9SW.
She is multi-fruit that they can handle all standard fruits.
It has been tested flawlessly in SP and MP on the server.
Who cares that they can corn, sugar beet and Kortoffeln, she simply invites not down and saves corresponding comments.
For all other much fun with the mod. MfG Bummi from LS-Mod-Team temple.

Download: Horsch Pronto 9SW v1.0 Multifrucht [Uploaded.to]

Nov 07

Inching Mod v1.1

Inching Mod v1.1

Description:
The inching mod adds cruise control (cruise control) toward a inching function. It automatically builds in all vehicles, just in the mods folder and you’re done.

Who says nothing Inching: The inching pedal is the “third pedal comic” on many larger machines and trucks that looks like the clutch pedal – although the corresponding machines have no manual. In addition to the pure load management in hydrostatic machines, it also comes in many tugs for throttling the cruise control to use – and it is this function also has this mod.

The cruise control is reduced to 40% of the set value by pressing the left Alt key. But only until you let go of the button again! Then the cruise control goes back to the original value.

Why? Mainly because it lets you take on the headland gas without needing to take out the cruise control. So the function exactly as in real machines also.

In addition, there is also an analog axis with which one can continuously release the throttle. On the X-Box Controller is the default on the left stick up / down. Centrally located to 100%, according to above can be anywhere between 40-100% inching, down the full 0-100%.

Who cares and wants to use only the key: Here the InputBinding helps remap.

If someone has a steering wheel with three pedals and would like to use this: I’m glad about whether the feedback is useful configurable in the current version. Otherwise, I build the script also like to again match it to.

Trifle: The l10n-Warnings are on a LS15-problem with such global mods, not to a lack of entries. But the warnings do not hurt and are for me now no reason you reserve this small extension.

I wish you much fun with this first “real” LS15-Mod by me :)

Download: Inching Mod v1.1 [Uploaded.to]

Nov 05

Acceleration time v1.3

Acceleration time v1.3

Description:
With the Zeitbeschleunigungsmod you can temporarily screw up the time factor strongly. I’ve written the script, because I like to play on the MIG-card with long growing seasons. So you can go about his work on the one hand calmly, but must on the other hand if you are not ready to turn up the time scale to 120x and then still initialy hour wait until something again grew. So you can easily go back in the evening his machine into the yard, skip the night and start walking again the next morning.

Operation: This is the whole not by mistake can trigger the acceleration only in the first-person perspective (the bus!) With a keyboard shortcut (CTRL-R). All this runs only as long as you hold the keys down.

Download: Acceleration time v1.3 [Uploaded.to]

Oct 09

Hemmeland Peninsula v1.0

Hemmeland Peninsula v1.0

Description:
Welcome to a special card, Hemmeland Peninsula! Location is very interesting, the map is surrounded in 60% of water.

Fields:
The card is great. A total of 56 fields and four fields. Fields are medium and small. These larger, there are fewer.
Some are irregular in shape, but most are in the form of a square, so that makes the job easier.
We do not buy boxes! On the farm a place where we buy is all fields. Convenient option, but it requires money. I would recommend chopper and one tractor for sale at the beginning.

Features:
There is also a BGA, our farm, country store, an interesting area, start vehicles, animals (cows only), and more …
Works very well on the low poly PC’s.

Download: Hemmeland Peninsula v1.0 [Letitbit.net]
Download: Hemmeland Peninsula v1.0 [Uploaded.to]

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