Mod Baldeykino 3 tested on the game Farming Simulator 2015. Map with Russian atmosphere – the same, but with some changes and improvements. The rest of it remained as it was.
Added Soil modes (weeds) and ChoppedStraw, as well as a mill for the production of flour in the bakery. Replaced bakery. Flour can still carry and pass the railway station and bran fish farm.
Remove the old sawmill, in its place is to establish the purchase, it is in the archive. For its operation you need to fill with sawdust! (Thus the author intended). Saplings buy on building yard.
Mod made: Dan Ben.
Installation: Open the downloaded file and move files from it to the folder My Documents\My Games\FarmingSimulator2015\mods\
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
With the BGAextension the operation of a biogas plant in LS life and realism is breathed.
The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.
While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning
Purchasing and commissioning have been revised significantly from V2.0.
First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.
Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)
The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
This map is called Hagenstedt revised V2.
All the trees in the map can now be chopped down.
The fields 14 15 and 16 are now combined in one big field
Updated port and freight yard these look a lot better also add new short cut road to freight yard
You may now grow your own seed on the farm instead of buying them?
saw mill is next to farm and the lettuce production works as well
Updated the feed stable it now does not have doors
The map is a remake of the defult map from 2013 version updated for FS15
The map includes the default animals as well as pigs and cattle which are all in the cow field area.
building have had a texture change,they are in the form of the old white shade.
new buildings feed stable with conveyors on farm,Fermenting silo,firtilizer station for 5 different types.
production in map is the lettuce in town center
production for compost in the freight yard
production for milk in the dairy
map includes mixstation , water for cows and sheep, wool pallet collector.
No golf course instead we have a rather large field and small lumber yard.
the map as got chopped straw mod and guell kalk mods built in?
mods you will need to play this are as follow
Vehicle mods built in to the map are the Amazone ZGB-10200 for firtilizer
bergmann Carex38S bigger load capacity 100000 litre
newHolland CR1090 bigger tank capacity 30000 litre
Horsch maestro 20SW seeder for all fruits
Fliegl ASS 298 trailer bigger load capacity 100000 litre
All the buildings have tried to replace Russian. Culture and animal remains standard + growing calves and pigs. Pickup milk delivery of fish from the lake to the canning small factory, sale of timber and boards. Number of ready-fields has changed.
Hello and welcome to Newbie Farm. I have been working on this map since FS11 and have released many updates over the years which has seem the map change a lot. This years map is no different and although not as drastic as the changes made after FS13 was released, there are still a lot of small but cosmetic changes to be seem. Some fields have been changed to include some hills in them and then some fields are a little bigger. The most noticeable changes are the road going up to the Bakery and the field near it, the fact that there is now only 2 bridges as a pose to the 4 in FS13 field 24 been much bigger.
I have implemented the water mod although due to issue’s with the mod for chickens the water mod is only active for sheep and cows. Also the soil mod has now been implemented to add a more realistic simulation to crop maintenance.
Less hills – more fields. Here is where to turn real farmer! Dreaming of a large and successful farm? Try your luck at the Kuban fields. There are only eight, but they are huge. Standard culture. In addition, there are many sites for your new buildings. Straw can be sold only in “Pelletycha.” Map optimized for CoursePlay, so hardcore it will not name. The new version of the cards were removed some unused buildings in order to better distribute the central space of the farm. Of living creatures on the map there are cows, sheep, chickens, pigs, and calves. All animals need to eat and drink. Pigs and calves can be sold in the butcher shop with Andy. You start the game with the technique of mid-level and one field north-western part. This field is already fertilized! The cost of field depends on the distance from the farm. The farthest cost 40 000 per hectare, the most proximal to the farm – 80,000 per hectare.
After about 2 months of construction, fummel and test work I want to introduce you a new map.
It is not completely new but united in Papenburg Map Papenburg with the North Bokel. The rest of the map I gestalltet idividuell. It has also maintained a slight hill Lieger some detail. The parts I will expand on the time.
It therefore is a 4 fold map. I have some big dispensed layer trees. Which are only here and there on the edge
The map is planted to 97% precipitable with trees.
Equal first the map is not necessarily what weak computer. But my tester did not complain so they should run well on moderate calculators.
My system for reference: Intel i7 4970K 8GB / Ram 1600 / Geforce GTX 770 2GB Ram / Win 7 64 bit
But the pudding is in the eating.
As a result, I have merged 2 maps and have installed mods and eitliche building has grown to about 490MB the zip. Especially the trees eat a lot of space in the i3d the shapes, the playing sind.Das grown to over 100 MB of performance and load times but technically not a big role.
So we go into detail
-4 Times map with 95 arable land and about 20 meadows
and pig. BGA.Mistlager of BGA
– All dunghill with conveyor belts
– Wool pallets Collector (with auto sale)
– (Can load Sähmaschinenmüssen seeds2) Seedmaster for the production of seed (Pack included)
Kalksilos to kalkkaufen of different stand put on the map (courtyard, harbor, Raiffeisen)
– 5 manure storage
– A wide end farm buildings (usually twice) 2 butchers, 2 biomass heating plants, 1 Raiffeisen mill, 2 Raiffeisen markets, 2 grain storage, etc.
– Slurry, manure, lime mod Wassermod, Choppedstraw
– Fruit varieties: wheat, barley, canola, corn, grass, beets, potatoes, clover, alfalfa (Multi Fruit modules are included)
– 2 large external Biiogasanlagen
– Surfaces 1-40 hectares
Function grass and corn silos (Chaff):
The silos can do both. For this purpose, you should her fahrsiloextension nutzen.Lest through you what it says. There is only grass or corn silos. You will even remember what go where gehört.Grasilos take only grass and corn silos only maize (chaff) and potatoes (see below)
Even after proofing can see by the color of what grass (dark) or maize (chaff) (light) ist.Das can then very easily using the Mixer feeders (Kuhn) or blade (can record must grass) .And be taken either directly fed or processed at 50% 50% oder60% / 40% or 40% / 60% mixture of compound feedingstuffs werden.Bei addition of 10-20% of potatoes in ensiling can also be removed after fermentation direct compound feed.
Other FAQ and other explanations follow in the next few days.
Known errors and problems
This is my edit of Westbridge Hills, I have added the lumber mill and a forest tree and extra’s. Added Lumber train and grain train. I have deleted some fields and reshaped some fields. I have moved the cow, sheep and chicked areas and added water mod for cows, sheep, and chickens. Removed some buildings and added some. the pda has been altered to suit ..
I have run it without error for several days and have found no problems. If you find any problems let me know so i can fix them.
Moved cow, sheep and chicken zones, added manure, added silage pit at cow zone,
added mixing station, now has pigs and beef also slaughter house. manure and slurry sales. Wool pallet collector much much more, you will have to see. ;).
The main farm has a new layout and feel to it, also a separate area on the farm for storage and combine parking.
Also added a seprate area for parking forestry equipment and storing timber and woodchips aswell as cutting wood chips.
Also it has a area added for resetting your machinery etc.
– Fixed bug where you buy a vehicle and would spawn in shop.
– Removed a few objects sitting around farm
– Removed traffic for Single player.
Any other bugs message me on here with a screenshot so i can fix it for later versions.
Here is after the beta V1.1 Enhancements on a 4 compartment which is actually quite expanded to some but I have lost track and simply see no end to the build because I do it all alone.
Thus, I offer here this 4 times map of Wassel and surroundings to continue building.
As I said I lack the overview and I einfaach not have the nerve to build further.
If someone wants to continue to build this map, I’d appreciate the end result.
Otherwise, they play the way it is and I have to say that you can then just buy cows because the INFO LAYER of the chickens and sheep not fit.
Nevertheless, a thank you to the modders whose mods or building I’ve built.
Have fun FK Modding
Most are the Westbridge Hills Map already know from the Landwirtschafts Simulator 2013. I tried necessary to ensure that the map does not lose its flavor.
Players who already know the map, should feel immediately at home. A few things have changed, of course, or have been added.
The map has all the standard features, like the Bjorn Holm map.
I want to ask you this description to thoroughly read. Most questions are answered there.
An internal test of BauerLundeman I hope that as many bugs as possible were found and fixed.
A big thank you goes to Mahru’s Forum Without their help, the whole thing would have never worked out that way.
What has been done:
There are now meht place in the yard 1. The mast systems are somewhat removed from the yard by elmaligen drive-in theater.
A composting is also part of the yard. The 2 yard at the cattle now offers more space for the vehicles, and has also received a feed store and two new silos.
In the sheep now a wool and manure storage is installed.
A slurry and manure sale is also installed. The mast system itself must be cleaned out, the required storage are also installed on the mast.
But look yourself.
Many things are as you know it, but a lot different.
Pigs and cattle fattening installed (drive-in)
Metzger installed, buys beef and pork
Two built by mobile shelters
Installed Seedmaster2K15 and matching stock
Nozzle installed in the milk / water trailer of Marhu (milking the cow shed, dairy milk purchase water at the fountain in the courtyard and stables) milk we sold 00:00
Integrated digital displays
Petrol pump and job board on the farm
Manure / dung Purchase installed (in the nursery)
Exchanged soil texture of the fields
BGA scored a ramp and can be filled with hangers, added shelter
Composting installed (for cattle fattening)
Installed for collecting eggs
Fitted ball bearing
Installed feed store with conveyor belts
Built manure storage
There are two outdoor silos, 1 1 corn grass (the dealer)
Fields partly changed, etc. some building.