Found 210 search results for keyword: building

Jan 07

UniversalProcessKit v0.9.3

UniversalProcessKit v0.9.3

Description:
The UniversalProcessKit (UPK) is not a mod in the actual sense, but it extends to LS15 functionality to make it easier for modders to equip buildings with features. It does not matter if the building is to be placed anywhere or can be installed.
The name is English and is pronounced roughly “Junni-Wörsel Proßess putty”. It literally means “comprehensive processing kit”.
Version: The development of the mod is not finished, I extend it all the time, fixed bugs etc.pp.

To get a glimpse of how it is been used so, here are some links to mods that use it:
– Placeable pile
– Apfelmod
– ROS Fruits And Berries
– ROS warehouses

Functionality
This kit consists of various modules, whose actions are triggered by the player or which become active depending on the level. It can also be enhanced by self-programmed modules.
The configuration of the UPK mods is controlled solely via User Attributes in the i3d Mapper and “use” Modder the functions easy (as the functions of the Giants scripts also.) – It is not necessary / allowed the UPK “bridge” to.
Admittedly sets the UPK the properties of the modules not completely automatically (it does not know what you’re up to it) and you need to incorporate a bit if you want to use it in your mod. This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch.
On the GitHub page is a documentary about how modules are, what they do and how to configure them. There are also a number of Beispielmods that show how the configuration is implemented. To create a simple tilting-bearings-filling-Mod is ne matter of a few minutes.
Mods that use the UPK are automatically multiplayer capability.

Installation
As Mapper, modders and players alike: Simply put the zip in the mod folder and is good it is not allowed him to maps or mods integrate directly..
Errors / error messages: Since it is not apparent to players if the UPK has an error or the mod has been configured incorrectly, please contact you only the modders do so. He then comes up to me, if it is not on his mod.

Download: UniversalProcessKit v0.9.3 [Uploaded.to]

Jan 06

Hagenstedt v1.0.1

Hagenstedt v1.0.1

Description:
Hagenstedt, who does not know of the Farming Simulator 2013. Personally, I’ve always enjoyed playing even though I had transformed me. Now I have here at Modhoster the Hagenstedt of thedibla0 found that he has converted it to work in LS15.
Yes it works, but only limited. Thus, for example, not to cut down trees, lumber mill is missing chips can deliver anywhere in the nursery and also lacks the shop trigger so that you can buy anything.
Just little things but should not be missing or may.
Therefore, the map I have sometimes adopted and begun to adapt.
In this version I once built a sawmill added. It is located near the harbor. The local trigger function provided that all. The only thing that is not yet installed, the chips sale.
The trees can stand at the sawmill at the field up to three trees all cases, as the pictures show it. Why the other 3 trees do not I have to look at can make. More trees have not yet been installed since it is only once this is a small test phase.
Unfortunately, I’ve also seen after you upload you can buy anything at the nursery. This will then be resolved in the next version with.
For the card itself:
The card will be a pure single player map. Whether it will then run in multiplayer I can not say because I do not have the goal to create a multiplayer map.
The card will not stay at the origin. This means that the buildings and retail space are partially rebuilt, converted or taken away gant. Depending on how I need it or not.

Quoted four courtyards.
Cattle
sheep
agriculture
Forest Enterprise
How and where do and look like they are this will then show gradually.

In the next update:
If a small forest added so that you can already supply the sawmill.
The chips sale is added to the BGA, and the power plant will be located in Hagenstedt.
The nursery will be re gesteltet so that you can make use everything and buy as you are used to.
Thus, and for all who have not yet read it out now, this is a trial period to see if such a map is desired, first, second, so can you tell me what you want to have with you on the map and what is not. Third, to see whether other users in the sawmill work the way with me.
Why did not you yet other things come with the built in the next update
As previously working 48 hours stuck in the map. I also have to go through are just getting started with the present time for the next update some test phases with me.
For all notorious complainer and the person you of the reading are not proficient because they believed in the school cell phone is more important and can only sing and clap therefore which is gesgat:
You can save you all. Who does not want it invites not down and who has something to complain can go to Mum in the kitchen and cry on there at the coat-tails. Or you sit yourself with your butt down and build something with yourself.
Of all of them said, criticism and suggestions are always happy to welcome, just so I can fix bugs and wishes into account.
Credits and built Mods:
The card I use has converted thediabl0 and can be downloaded at Modhoster down here
Hagenstedt by thediabl0
The loading crane at the sawmill … so I though Modhoster dannach searched but not found. Maybe I’ve just missed it. Who knows by whom is please mention may be made to send me a message so that the modders here, too.
The worker sitting in Verladekran comes from Gaints from another game.

Download: Hagenstedt v1.0.1 [Uploaded.to]

Jan 06

Manor Farm v1.0

Manor Farm v1.0

Description:
Manor Farm is a small British map.

Info –
4 Arable fields and 6 grass fields.
Cows, Sheep and Chickens.
1 Main yard and a smaller yard for storing root crops and wood chips.
Village with houses, pub, dealership and sell points.
Village pond and a drain running through the map.
Forestry.
Auto opening gates. You must be close to the gate, The triggers are small so the gates do not swing open when just driving past.

Triggers –
Grain Store point – Located in the Centre of the farm yard. To load the grain back into a trailer, Reverse into the shed as you would when storing the grain, look up just inside the shed and you will see a pipe, You can load grain from that pipe as you would in the default maps.
Sugar beet and potato Store point – Behind the village and dealership, There’s 3 brick buildings. Store beet and potatoes in the 2 next to each other and then use the conveyors to load the beet and potatoes back into your trailer.
Wood chips Store point – Wood chips can be stored at the same location as the beet and potatoes, In the small yard behind the village and dealership. Wood chips are stored in the single brick building and can be loaded back into a trailer using the in game bucket.
Silage – The silage pit is located at the back of the yard, Next to the sheep field.
Manure – Next to the cattle shed.
Slurry – Next to the cattle shed.
Seed refill – Inside the workshop.
Fertilizer refill – Inside the workshop next to the seed refill point, Or at the yara tanks across from the cattle shed.
Fuel refill – The fuel tank is next to the yara tanks, Across from the cattle shed.
Chopped straw – Inside the cattle shed.
Cattle feeding trough – Inside the cattle shed.
Sheep feeding trough – Outside the sheep shed, Next to the silage pit.
Wool pallet – Next to the sheep feeding trough, Outside the sheep shed.
Eggs – The chickens are located behind the village at the bottom of the large grass field, You will find the eggs around the straw bales.
Grain and wood chips sell point – Outside the dealership building with the large sell point sign.
? Bale sell point – Inside the dealership building.
Wood/Logs sell point – Next to the grain and wood chips sell point outside the dealership building.
Vehicle/Equipment sell point – Inside the dealership building.
Eggs sell point – Down the side of the village pub.
ATM – Inside the dealership.
Shop triggers – Inside the dealership.
Equipment re-set point – Farm yard.

Download: Manor Farm v1.0 [Uploaded.to]

Jan 05

Region of Texas v1.1

Region of Texas v1.1

Description:
New version of the map region of Texas, in this new version of the game, the field of 13 was reached, the transformation of the country into the situation be left to maintain its current structure and uneven terrain.

All locations are reechos again and some moved from place.
– The court holds its usual place, in a remodeling, devido disposal of pig farms pending when they available, with new buildings.
– The point of purchase of fields behind the house is maintained.
– The hens were placed on one side of the main house.
– Cows and sheep kept, have their place in the 13th edition added to the storage of grass, hay, silage and compound feed silos.
– The selling point for wool and eggs are located on the premises.
– The grantee retains his place.
– The mill is surrounded by lots of trees.
– The BGA Matiena its previous position.
– And the rest of the outlets are unified in one place.

Download: Region of Texas v1.1 [Uploaded.to]

Jan 04

Niederbayern v1.0

Niederbayern v1.0

Description:
I have my Lower Bavaria Map converted for the LS 15 and would like to like to offer you to download.
The card itself has remained almost the same, but the train station and the forest part came newly added (all trees were replaced). Revised Here and there a few things and adjusted.
The designed area of ??the map is approximately 1/3 of the Standartmap. I have deliberately kept small, there are a total of 12 small to medium sized fields. The tree textures I have adapted. The look in my opinion now of much more natural. All trees are precipitated.
Manure and Mistmod was installed with self create or adapted textures. Chopped Straw is also included, but is not necessarily required. The same applies to the slurry / Mistmod. Who does not need just get the ChoppedStraw.zip and GuelleMistMods.zip from the Modsordner.
On the farm you can sell the Heugebläse in the stable (on the back of the main building) hay and straw. Behind in the same building is the trigger where you will see your money against bales off.
Everything for playing important works in this first version already. Missions and Goldcoins but there is none.
Dealers I have not installed, you will get your machines delivered directly to the court)

Download: Niederbayern v1.0 [Uploaded.to]

Jan 04

Bjornelux v1.0

Bjornelux v1.0

Description:
This is a modified Bjornholm map and my first map. I placed all the animals near or on the farm, and added a lot of nature and details.

What has been built in:
-Watermod
-Milk trigger hose connection by mahru (Trailer needed see recommended mods)
-choppedStraw mod
-GuelleMistKalk mod
-Doors openening and Barriers to open
-Automatic light in the cow stable and on the gates of the main sheds.
-Several light switches to be found on the farm to light up your farm during the night.
-pigs and beef
-Dirtroads
-Aldi accepts eggs
-Butcher wich accepts beef and pigs
-slurry storag
-Manure sell
-WoolPalletCollector
-Balestorage
-Feedstorage for Grass, Silage and Straw
-LOTS of additional nature.
-Powerlines
-Fields joined and less rectangular, more natural.
-and much more….

Tested on a i5 with GTX660Ti and 8gbRam , i5 with gtx750 and 8gb Ram and an i5 with Gtx970 16GB ram. FPS between 40 and 60.
Log is error Free, on dediserver one issue : Too many GRLE files. This is normal since I’ve used a lot off foilagelayers, and it does not give any problems. This can not be resolved (no need for anyway), simply because Giants added a ristriction to the amount of GRLE files.
Signs and names are translated in dutch, as this map was intended to use on our dediserver, and we are all dutch.. But this will not be too much of a problem.
The vehicle reset point has been replaced next to the Dealership. So you will have to go and get your equipement after resetting it. The strawsellpoint has been moved also; simply follow the signs “Stroverkoop”
This map is how WE want it and how WE like to play it, there is no mixing station and there will never be one, also the possibility of storaging MIXFEED wil not be possible in future releases, and no extra conveyor belts(thats why you need a frontloader!), as we don’t like that and it is unrealistic for us, but thats a matter of taste.
I do not force anyone to play it. It is just by our enthousiasm we release it for all you out there.
If you don’t like it , don’t download.
Thanks to all modders that made it possible for us to create this map. And if you see somthing I’ve built in to the map , and your name is not on the credits, please PM me and I will correct it immidiatly.

Map : Chesco
Giants
Discription, Translations, artwork, PDA map:
Div3rsion
Chesco

Textures:
El_Cid
Eribus
Buildings, Deco and Scripts
Sukaz
Mick97
Coufy
Mahru
RCDevil
Henkie_NL
Upsidedown
Blacky_BPG
Torrild
webalizer
Andy1978
Lecra
seba j
Chesco
Katsuo/Martl
Farmer_Andy
Mannie313
zatoxx
Luculus
Jocky1987
tdimann
taker
TF3DM, 112TEC|schwaki
JohnDeere1952

Download: Bjornelux v1.0 [Uploaded.to]

Dec 24

Drensteinfurt v1.0

Drensteinfurt v1.0

Description:
Welcome to Drensteinfurt LS15 ready.
The time has come, I present you my Drensteinfurt for 15 Ls ready.

Functions:
It has not changed much, so I’ll explain only the most important innovations.
The sheep are now in a meadow.
There is a pre-sale, as well as a garden center.
There are all trees precipitated.
If problems arise, bus and Co. I am always open to, so write me via PM, so I have a better overview.

I thank all of which I have the objects without you Währe my map a bit empty.
Pfreek: fence, railway crossing, guide posts
Fatian: roads, bridges, lanes
Gaints: All buildings
Maxter: Workshop
Eicher Model: Fachwerkhof, Farmhouse
Katsuo: Fachwerkhof
Padda96: pigsty
Nick98.1: Signs Pack
Farmer 12: Schild_Kurve
Börndi: Test Objects Pack
818vario: Hall
Manuel: Windmill
iMarwin: phone line
Desperados93: Ball Stack
martinbigM500: cesspit
Ceen: Road textures
Vililleeis: Tree Textures, corn
Alex2009: Fence in the village
Steffen30muc: Halls, fertilizer warehouse
Eifok team: country trade

Of some objects I could not find the creator.
Should anyone find his property, please send me a message dan I Wear after.
Of course, only applies to the original link.
So now I wish you a Merry Christmas and a Happy New Year 2015
Your Maxi
aka 0maxi0.

Download: Drensteinfurt v1.0 [Uploaded.to]

Dec 05

Westbridge Forest

Westbridge Forest

Description:
This is a edit of Westbridge Hills map from FS2015. I have added the Lumber Mill, changed and deleted some fields. The Lumber train and the grain train are working as they should, the grain train works from the train station. Added food storage sheds (futterlager) to the cow area and water mod.
Improved starter fleet and added a field so you now start with two fields. Changed and added buildings to house your fleet under cover and removed some building that had no use. I have tested the map for several days and all so far works as it should. Sorry I cannot test multi play and hope you can tell me if it works ok.

Download: Westbridge Forest [Uploaded.to]

Dec 01

Frisian march v1.2 Beta

Frisian march v1.2 Beta

Description:
Hello dear fans LS,
I look forward to you again to present your own map for LS 2015 s.
For LS 08 and 09, there was already the Frisian march. Maybe someone remembers it;)
This is actually not the V1 beta version because I have not had much time to test it yourself. Errors have me so far but no serious noticed. But since I have adapted many fields, and ha’ve calculated per pixel, it can there come in small discrepancies. Perhaps there are still one or the other “floating” object. But hope I’ve caught all the remodeling.
I wish you lots of fun on the map. If you notice something please leave a comment. Also like to write a comment and share with you what is good and what you like less. I can then make some changes still to V2.
The map can be set using my download links on other pages.

What’s new example:
– Cows at the farm
– Lowlands Map
– Dikes
– Trenches
– Roads
– Signs
– A few more buildings
– This is a fully revised American Map
– Many new fields at the edge which must not be bought and are vorgesaet with grass.
– Pedestrian and Car History adjusted.
– Adjusted visibility
– Fruit growth extended somewhat.
– Several small …. :)

Many thanks
With best regards
dani1803

Download: Frisian march v1.2 Beta [Uploaded.to]

Nov 27

Frisian march v1.0 Beta

Frisian march v1.0 Beta

Description:
Hello dear fans LS,
I look forward to you again to present your own map for LS 2015 s.
For LS 08 and 09, there was already the Frisian march. Maybe someone remembers it;)
This is actually not the V1 beta version because I have not had much time to test it yourself. Errors have me so far but no serious noticed. But since I have adapted many fields, and ha’ve calculated per pixel, it can there come in small discrepancies. Perhaps there are still one or the other “floating” object. But hope I’ve caught all the remodeling.
I wish you lots of fun on the map. If you notice something please leave a comment. Also like to write a comment and share with you what is good and what you like less. I can then make some changes still to V2.
The map can be set using my download links on other pages.

What’s new example:
– Cows at the farm
– Lowlands Map
– Dikes
– Trenches
– Roads
– Signs
– A few more buildings
– This is a fully revised American Map
– Many new fields at the edge which must not be bought and are vorgesaet with grass.
– Pedestrian and Car History adjusted.
– Adjusted visibility
– Fruit growth extended somewhat.
– Several small …. :)

Many thanks
With best regards
dani1803

Download: Frisian march v1.0 Beta [Uploaded.to]

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