Found 226 search results for keyword: building

May 07

Tipper Truck with building v2.0 MR

Tipper Truck with building v2.0 MR

Description:
[MR ] Tipper Truck with body ( green ) Since I have been there the MR are special fun with it have had on the truck tipper necessarily a building on it .. So now fit nearly 20 000 liters in the trailer to go with full heavy trailers , which is definitely too much. Thus, not only the axle and suspension is overloaded , and the trailer is far too high and the focus too far above. Nevertheless , almost 9000Liter more than without bodywork, it’s worth it . ! So have fun with it, but always beautiful carefully around the curves go … And slow in potholes Other changes in this version: texture and color .. Features : – Load cereals ( Since the trailer is welded up together so that it is stable he can only open the bottom flap , so you can with him but no silage ( Chaff ) load ) – MoreRealisticMaßstab 1:1 Mod.Daten to Mod: . Vram usage: 7.09 MBObjektanzahl in the i3d : 34Größe Zip : 7 , 16MBCredits : model: schlueterfan1977Ingame : schlueterfan1977 animations : FendtFarmerUmbau on MoreRealistic : model eicher further modifications in the version with bodywork model eicher original data : from an old truck trailer an inventive farmer has these tipper rebuilt . The trailer was low because he did not get more technical approval for the truck , and thus a really rewarding object. Since the trailer was designed for much larger loads and speeds it is incredibly stable and is the farmer long good services. For this reason, another wooden structure was built on the current construction on it in this version , so that the capacity of this bargain – trailer rises to almost unbelievable 20 000 liters of . However full of wheat is the trailer is definitely hip drive over the permissible total weight then why careful.

Download: Tipper Truck with building v2.0 MR [Letitbit.net]
Download: Tipper Truck with building v2.0 MR [Uploaded.to]

Feb 21

Building pack by Venom

Building pack by Venom

Description:
Models and almost all textures: Venom
Few textures: Axel of Sweden

Download: Building pack by Venom [Hotfile.com]
Download: Building pack by Venom [Uploading.com]

Jan 21

Canadian Prairie Map V1.0

Canadian Prairie Map V1.0

Description:
– Fruits
– Fields
– Animals
– Greenhouses
– Sawmills merged into one building
and many more.

Credits:
GIANTS Software

Download: Canadian Prairie Map V1.0 [Uploaded.to]

Dec 08

IBERIAN SOUTHLAND MAP V 2.1

IBERIAN SOUTHLAND MAP V 2.1

Description:
A – Sell Woolpalet.
B – Sell beef, pigs and lamb.
C – Production Kalk.
D – Fabric Cement.
E – Sell wood.
F – Buy tree planting.
G – Production Hops.
H – Sell beef, pigs and lamb.
I – Sell Wood.
J – Fabric Beer.
K – Point for limestone and gravel.
L – Point for sand.
M – Factory Cement.
N – Terrain for greenhouses, trees,…
O – Flour Cooperative.
P – Factory Bread.
Q – Factory Bottles.
R – Factory Paper.

Credits:
Modell, Desing, Modified Vehicles, Tested: Vanquish081

Textures: Google, cgtextures.
Hud Fruit: Jakob Tischler
SeedMaster2k15, Michsattion v3, watermod,fermentingsilo – Marhu
Schweine und Rindermast – Mannie313
Lamb1 – jojo800
GuelleMistKalk – Mannie313
Hühnermast, Gülle Lager Mod – Farmer_Andy
SiloKalk – Danny681
Medianera – Germany Community Group / martinbigM500
Puente Tubo – Pisty
Tienda Vehículos – Pisty
Pared Piedra – Pisty
DistanceHills – Mailman (ModsWatend)
medstreet_o, greekHouse – EpicPrydaMods
Blockhaus – möchtegernbauer
High Watchtower – Hawkeye
Das LS-Landtechnik Team!
Edificios – ysup12
ARC – 170 – Jetstorm_477
Inland – Himmi
Fruit Textures – Eribus, LwFarming, brzeziol, ZeFir, Tessmann85, jakub227, mor2000.
AdditionalFruitTypes – Jakob Tischler
Entertainment – J seba
Deljanka – Myjaki (Carretera vieja)
Montantes – TracMax & Inmanuel
Señales – Nick98_1
wasserabnahme2 – Mostwanted
ZuckerfabrikVLS13 – Schwedenkopf
Script Rolltor, opentrigger & door Sektionaltor, fabric beer – Blacky_BPG
GasStationTrigger Extended – tobiasgo
fabric beer and cement – Pleasant Valley Mods
Grain Bin Pack – ThompsonM06
wohnblock – admin
Graffitis – dafont.com, Vanquish081
Animation Map Trigger – Xentro – vertexDezign.net
Pogruzka – Vorota, Alexx79, VAHA
Dekalb SeedCompany – MBJ, Süsswassermatrose (for quarry by vanquish081)
Compost Soil – Idee und Modelle: Andy1978
Hallenset – Modelle, Texturen, Ingame: Katsuo Script: Xentro
Script for door opening hours – Desperados93
Huge Mill: container yard: Zippo, Silo: Sim3.09S
RC Circuit: Eva (3dwarehouse)
Billboard: Hiijinx
Olive trees: Rosenthaler_ROS
Housing High Low Poly – GoldFox
Base building for Harinsur – möchtegernbauer
Base building for Polvillo – Pucksta – PMP, Gebäude & Objekte von Giants (LS13+15)
MixFeeder – Bluebaby210 mod-portal

Download: IBERIAN SOUTHLAND MAP V 2.1 [Uploaded.to]

Nov 18

BAERENFELD V 5.5

BAERENFELD V 5.5

Description:
– There is a large flat map with fields, forests un Wiesen.Zu game beginning you have a field that is already beschtellt.
– The card is, in my opinion, quite clearly arranged and the area corresponding to the “lowlands”.
– The main focus of the card is in the grain production.
– To start the game the ordered field to harvest. The maps helper friendly.
– Forestry can also operate here, of course.
– The streets are of Allee – trees Edged (meaning most of the machines would have “inside control” when there is sailing). If that bother: There are chainsaws
– It is also the “Animal Production” on the map, I hope, come not too short. There are in addition to chickens, sheep and cows, the pig and broiler available.
– Also included cattle trade (this is the pig where “pups” Driving / buy can / must), and the broiler.
– In the BGA can almost all fruit, including the straw, “ensiling”..

Outlets. Building.

– BGA, BIOWERK, biomass heating plant, distillery CARTE CENTER, CEREALS AG, GETRIDESPEICHER, DÜTERBAHNHOF, PRIVATBRAUEREI, shipping company, butchers, transportation company WINDMILL, yard, sawmill, CATTLE MAPKT,
– STUD, Gullie MIST SALE, KARTOFFELFABRIK.WALD HAUS.Tiere Splines.Video Überwachung.Lager.usw.
– A lot of Decorative Objects Still are on the map, for example, installed. Bauhof, zoo, circus, basketball courts, child’s playground, garage, soccer field sawmill and much more …. Let yourself be surprised

Verbaure fruits.

– Standartfrüchte:Weizen.Gerste.Raps.Körnermais.Kartoffeln.Zuckerrüben.Neu:Hafer.Roggen.Dinkel.Tritacale.Sonnenblumen.

What I have built for you?

– Food storage – Hächselgut, mixed fodder, beet, chips, potatoes, straw, silage, grass.
– Slurry manure lime mod – Gene Borg
– Composting – Marhu (potatoes, sugar beets, grass, hay, Hächselgut, straw, manure, compost, wood chips)
– Cows: Grass. Silage.Stroh. Water.
– Sheep: Gras.Silage. Water.
– Chickens: wheat. water.
– Pig: Standart fruits. Water.
– Cattle fattening: Standart fruits. Water.
– Wassermod – Marhu
– Goldcoins – Wishing Well.
– Loaders – Stroh.Gras.
– Compost storage – compost.
Where you can unload what?

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Oct 28

FARMING SIMULATOR 2015 – UPDATE 1.4.1

FARMING SIMULATOR 2015 – UPDATE 1.4.1

Description:
Fixes
A sell station no longer can have multiple great demands for the same fruit at the same time (1.4)
Fixed threshing of helper with asymmetrical cutters (e.g. Deutz 7545 Maize cutter) (1.4)
Multiplayer Clients now also see the mission goal (1.4)
Fixed unloading particle systems of Krone Emsland and Kröger HKD (1.4)
Fixed ridge markers of Horsch Sprinter (1.4)
Fixed rotation of steering wheel on multiplayer clients of articulated steered vehicles (1.4)
Fixed issues when filling a mixer wagon with a shovel (1.4)
Fixed particle system not stopping when filling Kuhn SPV from bunker silo (1.4)
Fixed price calculation when unloading at the biogas bunker (1.4)
Fixed speed limit warning with Grimme SE 75-55 (1.4)
Fixed irregular speed of the field growth (1.4)
Fixed unloading of the Bergmann Shuttle at cow area (1.4)
Amazone D9 was not raised high enough (1.4)
Tippers sometimes did not close correctly and couldn`t be unloading anymore (1.4)
Fixed problems with the animation of the Grimme Maxtron (1.4)
With a full grain tank, the helper didn`t fold out the unloading belt (1.4)
Fixes issues with sales (1.4)
Fixed issues with direct planting (1.4)
Fixed conflict if multiple vehicles with mouse controls are attached (1.4)
Fixed issues with the mouse controls of the Amazone UX5200 and the Amazone Pantera (1.4)
Fixed synchronization of the eggs, the wool the milk and the productivity of the animals in the multiplayer (1.4)
The fill levels of the animals are no longer limited to 65535 at the multiplayer clients (1.4)
Fix of the problem in multiplayer when Client did not see sown grass (1.4)
Fix of the button “select all mods” that sometimes did not work (1.4)
In the multiplayer disconnecting vehicles sometimes was not correctly synchronized (1.4)
If a vehicle was sold that was currently using the worker, the slot for the helper was not released (1.4)
When activating the helper, some tools were folded (1.4)
Several invisible collision on the map were removed (1.4)

New Features:
Added support for mods implements to define their own PTO (1.4)
Added option for mod maps to disable automatic selling of milk (1.4)
Silage now can be put in the feeding trough with a shovel (1.4)
Manure now can be put on the manure heap with a shovel (1.4)
Added parallel guide to all front loaders (1.4)

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Oct 26

Lakeside Farm V 1.2 HSS Update

Lakeside Farm V 1.2 HSS Update

Description:
Version 1.2 HSS update.

You must start a new game for V1.2. Update includes: The map has been renamed to Lakeside as I didn’t realise there was already a map out called Lakeside Farm. I apologies to the mapper. Reworked cow zone and Mix Feeder added. New area created by the lake for goose fattening. Access is tight to use a small trailer. Area Changes in the farm yard. Orchard added with Cherry’s and Plum production. CMP removed and Lakeshore supermarket added. Meat trigger updated to accept goose. Area change at the salad factory. New Storage at the salad factory for potato, steamed potato, compost soil and chaff which also fixes the floating heap and all shovel triggers work perfectly. Greenhouse, potato washer and steamer supply amounts increased. Pallet mover added to the stand alone washer. New Modular storage added in the farm yard for, straw, hay, compost soil, pig forage, beet pulp, chaff, silage, manure, potato, steamed potato, sugar beet, and woodchips. The Farm Silo should no longer call great demand. Forage Silo should no longer call great demand. Seeds2 storage added to the silo’s and tip trigger and unloading trigger. Seed Master Fixed An area was made at the farm for the placeable tomato and lettuce greenhouse from the game instore placeables and they are pre installed. New grass terrain texture and other textures replaced or changed throughout the map. Floating objects fixed. Cow zone water trough fill speed increased. Sheep zone reworked including the navmesh so the animals no longer freeze. Water trough moved. A trailer tip trigger has been added to the BGA sunken tip point, it is small and split in 2 for both hoppers, this may not work well with course play but otherwise works and does it’s job. Church Added with sounding bell on the hour. Many objects from all the past FS games added to yard areas to improve realism. Texture Flicker removed from all building models and MIPS added. Access to the chicken zones troughs improved. Baseball Field dug outs dug out. Tip Grids added to the mixfeeder, potato washers, beetMaster, seedmaster, Mixstation and PigForage Master.All pallet movers are fixed at the salad factory and production will restart automatically on part full pallets. Supply capacity increased and the steamer now will stay in front of the washer feeding it. More 40m spruce trees added around the BGA area to the south. The map file system was re-optimised and 130mb free’d up from v1.1 although a good chunk has been used up by the new models and additions. Tree textures darkened. Distance hills added around the full map. The farms north gate stuck open fixed, Issue was caused by the vehicle shed and load point, both have been adjusted. Beef2 manure conveyor Fixed. There’s more but you won’t notice and I’ve forgotten over the weeks. Credits for the guy’s who created the Mix Feeder system. Bunker: SoftFOX, BigM Mixing station: m4pj3cts Stall: Timber (stall to grab Thank you for sharing with the in the coming Mapper Kit) 131 Rails: BigM, Xentro Feeder: manni_112, SoftFOX, BigM Script: Bluebaby210

Credits:
Map design and creation, Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, and Webalizer.

Download: Lakeside Farm V 1.2 HSS Update [Uploaded.to]

Oct 03

PTS-12 Trailer v1.0

PTS-12 Trailer v1.0

Description:
– Universal for all building materials, including sand, as well as fertilizer and manure.
– Requires a tractor or a tractor of appropriate power. This is due to the fact that the TCP-12 very substantial weight load.
– Behind this whopper leaves traces and raises great clouds of dust. So, animation in this case there is no problem.
– The rear lights and direction indicators in working order.
– Body closed tent, if you press X.

Credits:
Norton, sergei1994, Dima Kostin

Download: PTS-12 Trailer v1.0 [Uploaded.to]

Jul 13

Baldejkino v3

Baldejkino v3

Description:
Mod Baldeykino 3 tested on the game Farming Simulator 2015. Map with Russian atmosphere – the same, but with some changes and improvements. The rest of it remained as it was.
Added Soil modes (weeds) and ChoppedStraw, as well as a mill for the production of flour in the bakery. Replaced bakery. Flour can still carry and pass the railway station and bran fish farm.
Remove the old sawmill, in its place is to establish the purchase, it is in the archive. For its operation you need to fill with sawdust! (Thus the author intended). Saplings buy on building yard.

Mod made: Dan Ben.

Installation: Open the downloaded file and move files from it to the folder My Documents\My Games\FarmingSimulator2015\mods\

Download: Baldejkino v3 [Uploaded.to]

Jul 13

BGAextension v3.02

BGAextension v3.02

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.
The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.
While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation
The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning
Purchasing and commissioning have been revised significantly from V2.0.
First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.
Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)
The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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