Found 201 search results for keyword: building

Nov 27

Frisian march v1.0 Beta

Frisian march v1.0 Beta

Description:
Hello dear fans LS,
I look forward to you again to present your own map for LS 2015 s.
For LS 08 and 09, there was already the Frisian march. Maybe someone remembers it;)
This is actually not the V1 beta version because I have not had much time to test it yourself. Errors have me so far but no serious noticed. But since I have adapted many fields, and ha’ve calculated per pixel, it can there come in small discrepancies. Perhaps there are still one or the other “floating” object. But hope I’ve caught all the remodeling.
I wish you lots of fun on the map. If you notice something please leave a comment. Also like to write a comment and share with you what is good and what you like less. I can then make some changes still to V2.
The map can be set using my download links on other pages.

What’s new example:
– Cows at the farm
– Lowlands Map
– Dikes
– Trenches
– Roads
– Signs
– A few more buildings
– This is a fully revised American Map
– Many new fields at the edge which must not be bought and are vorgesaet with grass.
– Pedestrian and Car History adjusted.
– Adjusted visibility
– Fruit growth extended somewhat.
– Several small …. :)

Many thanks
With best regards
dani1803

Download: Frisian march v1.0 Beta [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 07

AFG region v1.0

AFG region v1.0

Description:
Welcome to AFG region and welcome to Farming Simulator 2015! Hopefully, you are fascinated by the new version of our favorite game. So I hope you enjoy playing on my map :)
The map is based on the Hagenstedt map, Which is Known from the previous Farming Simulator game. I have changed some of the things and I have put some new buildings and interesting objects did you can find on the map. At this moment my map does not contain any new crops and fruits
Feel free to contact me if you find any bugs or errors on the map. I will try to repair all of them as fast as Possible. I hope you enjoy spending your time playing on my map and I wish you all the best! :)
If you wish to enjoy playing AFG farm with the most sattisfaction – I suggest you did so download the new mods.

Download: AFG region v1.0 [Uploaded.to]

Nov 05

Netherlands Special v1.0

Netherlands Special v1.0

Description:
Hello everyone,
Here is for all of you the Netherlands special V1 map for farming simulator 15th
This map is based on the Netherlands from pictures found on google.
This is a rebuild from the Netherlands Special 2014 map from FS13
There a multiple farms and a contractor so its a good map for multi player.

Extra information;
You can load fertilizer at the country trade.
You can sell straw / hay bales and at the country trade.
You can buy seeds at the country trade.
You can sell your eggs at the coutrytrade
You can buy trees at the countryside trade
You can sell al the crops at the country trade.
Crops,
Wheat, Barely, Canola, Corn, Potatoes, Sugar beets,
What can you find in the map;
2 Cow farms
Sheep farm
Biogass
Vehicle shop
Contractor
Country trade
Crop storage
Potatoes farm
Sugar beet farm
I would like to thank al the modders for using Their objects, buildings, textures ..
I hope i do not forget someone in my credits, if i forgot you i am sorry but i can use it thanks did

Download: Netherlands Special v1.0 [Uploaded.to]

Nov 05

Nederland v1.0

Nederland v1.0

Description:
Here is the Nederland V1 this is a rebuild for Farming simulator 15 the map is orginal build for FS13 by Mike.
The Map is based on the netherlands, Mike’s Destroyed photo he found on google to create this map.
I Hope everyone will Enjoy the map.
Kind Regards, Richard

What can you find in the map;
– Contractor area
– Main Farm
– Country Trade
– Vechicle shop
– Biogas
– Milk factory
– Heineken Brewery
– Garden center
– Woodyard
– Activitys Forestry

The map Has all the standard Crops; Wheat, Barley, Canola, Maiz, Potatos and sugarbeets
I want to say Thanks to all modders, I used objects from and i use from buildings.
I hope i did not forget anybody Otherwise i still want to say Thanks: because i’d appriate the work.

Download: Nederland v1.0 [Uploaded.to]

Oct 30

Westerrade v1.2 MR

Westerrade v1.2 MR

Description:
First I want to thank all
Have people to thank the Stetz Me page were to build this map, especially with my teammates, Alex2009, Jabba42 of FSM, Upside Down and the entire Gaming4Fun team who always had an open ear and always helped us without hesitation .An thanks also go to all the modders and scripters whose objects, textures or scripts I have installed.

Thus,
now to the map:
The map is a (as good as it was possible for me) real replica of the beautiful calm sunny place Westerrade in Schleswig Holstein.Auf the map there is a lot to experience new, be it buildings, objects, etc …..

Below is the links to the galleries:

http://www.abload.de/gallery.php?key=jY6ZPtJv

http://www.abload.de/gallery.php?key=sPEDqPXL

http://www.abload.de/gallery.php?key=pTTJu3Hb

http://www.abload.de/gallery.php?key=syET9bGL L

On the map there is:
Kartoffelhof including our potato cleaning plant
(Fillable Only with the trailer)
Main Courtyard
BGA
stock
Kuhhof
Schafhof
LU-yard
Schweinemasthof
Rindermasthof
Forstmodgebäude
Animals: cows, sheep, chickens, pigs and cattle
Fruit varieties: standard + clover and alfalfa
Installed Soilmod or GülleMistKalkMod
Chopped Straw Mod is installed
Installed slurry storage to Wald2
Scale with statistics
2 forests for Forstmod (no trees pre-planted)

Box sale is also at HaGe: You must set the boxes on the tape, then they are transported into the building and come back out again empty (for purified and stored in crates potatoes you get about three times)
When Aunt Emma ye your pigs,
Cattle, eggs and wool los

New in V1.2:
First of all reported bugs have been fixed
Grain storage is now recognized by CP
Expanded ClipDistancLua again
Inczeased slurry storage volume

stock:
Since there has been a small old farm in the village in which I have installed a storage location:
There you can store their straw, grass, silage, seed, fertilizer and lime.

Seed, fertilizer and lime can be found on the tube again.

Straw, grass silage and you have to refer to the feed mixer or a suitable shovel

Water is available only at the storage space, the barn or the sheep farm

HaGe there can sell you your cereal
There are only HaGe seed, fertilizer and lime
(Liquid fertilizer and seed pallets behind the building, are for where to dig too lazy)

Lime is only for shoveling
Below you can you still a spreader Download with her the dirt where dirt accumulates in the sorting sprinkle onto the pitch can if you want and use as organic fertilizer. But you can also sell on the LU Hof him

Download: Westerrade v1.2 MR [Uploaded.to]

Oct 20

Forest Map v2.1 mod chopped

Forest Map v2.1 mod chopped

Description:
Author: Marshmallow, Mr818vario

changes 19/10/2014
– Mod chaff
– Better liquidity maps
– New, better pda
– Fixed icons in pda
– New textures
– Removed plant Randgrass

Welcome. I present to you my newest map – Forest Map v2. Was based on the map Nordeifel v0.98 by Mr818vario (thanks for the permission to edit). It does not have any errors in the log. As for the number of buildings and size of the map runs very stably and smoothly. It is both the smocne computers and the weaker ones.

Features:
– 1 large farm
– Village with pedestrian traffic
– Traffic
– 2 biogas plants
– Chickens, sheep, cows
– Net shop
– Mod lime and manure v2
– Mode of pigs
– Stations with trains running train and ramps
– Cultivation loaded aurochs (lime also)
– 3 buying-crop (2 trains at the station and one in the village)
– The place of the forest and on buildings to Forest fashion
– New plants and textures
– Road signs
– Gates and doors opening to the key
– Hilly terrain
– Orlen petrol station
– A large machine shop
– Seed shop and dairies
– Children budowalny
– Pitch soccer ball

Thanks to Mr818vario for permission to edit

Required fashion:
1) GuelleMistMod.zip (the module manure and lime v2)
2) MapDoorTrigger.zip (gates open on the key)

File size: 172.30 MB

Download: Forest Map v2.1 mod chopped [Uploaded.to]

Oct 20

Bielice V2 POPRAWKA

Bielice V2 POPRAWKA

Description:
Author: Pasik1236
Edit TOMSON25
Error Repair + triggers: wiadro90

Map features:
– Mod chopped
– cows
– 1 farm
I added / fixed it
– Relieved map from 310 mb to 224 mb
– I added a silo for silage
– Already manure and septic tank works
– Added manure / septic tank / lime v2
– Poimy cows Kikelet Club Hotel gets the shepherd, and there we feed
– Poimy chickens, and we feed them wheat
– Collision in buildings already

Download: Bielice V2 POPRAWKA [Uploaded.to]

Sep 30

Four Acre Farms SMM

Four Acre Farms SMM

Description:
This a 4x map, It just a different look and place here in and around in Missouri and states that the Missouri runs thru. I call it Four Acre Farms because it has 4 farms satting on acres.
The map has 4 farms, Farm 1 has new beef, guellepott, smm fertilizer, herb with lime stations. Farm 2 has the dairy, sheep and chickens with guellepott. Farm 3 has the pigs, SMM fill station and has a guellepott with the farm storage and loading silos for peanut, blackeye pea, carrot, sweet potatoes, red beets, sugar beets, potatoes, and sweet corn. Farm 4 has horses and the other stuff that I mention and you can dump at all 4 farms all crops at the farm dump.
You have a new Biogasanlage. You have a Four Acre Farms office that you will start off at. I put greed guelle pots and lagoons around the map so you can buy liquid manure without having livestock to start off. You still have the grain complex right across from the office and the dealer is on the other side of the carwash, and the BGA is start north of the office just down the hill.
I also added a mixing station with extend boom and swivels, I also added the a placeable one so if you need more than one you can put where needed.
I change the placeable beef and swine buildings to brick ones. red brick is swine (pigs) and the white one is for the beef. They are still in the same place as before.
The crops are: wheat, barley, canola (rape), maize, soybean, oat, rye, greenwheat, cotton, sunflower, sorghum, sudangrass, alfalfa, clover grass, potato, sugarbeets, sweet corn, peanut, blackeye pea, carrot, red beets, sweet potato, rice, millet and dinkel.
You can only pick up the crop to sell at the grain complex. and the vegetables at the Farm 3. You can reload seeds, fertilizer, lime, and herbicide and the Sinclair station in the NE area of the map.

Download: Four Acre Farms SMM [Letitbit.net]
Download: Four Acre Farms SMM [Uploaded.to]

Aug 24

Idaho, USA v1.1 – SMAGC Edition

Idaho, USA v1.1 - SMAGC Edition

Description:
This is blueweb’s base Idaho_USA_v1_1 map with the SoilMod added to it.

Unzip the downloaded file and put the 7 zip files in your mods folder. This is all the required files for the SoilMod to work. You should visit the below links to learn what the SoilMod does and how to use it. The included map file in this download has all the steps completed to install the SoilMod and it has been tested and verified to be working. Test Setup was an empty mods folder execpt these 7 zip files. There were no errors generated in the logfile.txt after running the map through several growth cycles.

Original Description:
Welcome to Idaho, USA. The farmland here is rich and fertile! This map has all of the main fruits with the addition of oats and soybeans. There are two main farms. One is centralized, more modern and is where dairy cattle are located. The second farm is a bit older and is where you will find all other livestock. There are sheep, chickens, pig and cattle fattening. The livestock farm also contains silo storage for all crops. These silos are not shared with the main farm, so storage on both farms is separate. This means running two different farms as a single player or splitting the farms if playing with a friend.

The stave silos found at both farms are functional. They create silage at a certain amount per hour. You can fill them via their augers and they have level indicator pipes to see fill levels. The garage doors on the farm buildings are functional. Some are automatic and some manual. For the manual doors, approach them on the right side and you will see an indicator in the bottom right of the screen. Pushing “O” will then open the door. The same for closing them. The storage silos at both farms are “All In One”. This means there is only 1 point for loading up your stored grains. When you drive under the overhead silos, you will see an indicator in the main upper left window.

Download: Idaho, USA v1.1 – SMAGC Edition [Letitbit.net]
Download: Idaho, USA v1.1 – SMAGC Edition [Uploaded.to]

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