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Oct 26

Lakeside Farm V 1.2 HSS Update

Lakeside Farm V 1.2 HSS Update

Version 1.2 HSS update.

You must start a new game for V1.2. Update includes: The map has been renamed to Lakeside as I didn’t realise there was already a map out called Lakeside Farm. I apologies to the mapper. Reworked cow zone and Mix Feeder added. New area created by the lake for goose fattening. Access is tight to use a small trailer. Area Changes in the farm yard. Orchard added with Cherry’s and Plum production. CMP removed and Lakeshore supermarket added. Meat trigger updated to accept goose. Area change at the salad factory. New Storage at the salad factory for potato, steamed potato, compost soil and chaff which also fixes the floating heap and all shovel triggers work perfectly. Greenhouse, potato washer and steamer supply amounts increased. Pallet mover added to the stand alone washer. New Modular storage added in the farm yard for, straw, hay, compost soil, pig forage, beet pulp, chaff, silage, manure, potato, steamed potato, sugar beet, and woodchips. The Farm Silo should no longer call great demand. Forage Silo should no longer call great demand. Seeds2 storage added to the silo’s and tip trigger and unloading trigger. Seed Master Fixed An area was made at the farm for the placeable tomato and lettuce greenhouse from the game instore placeables and they are pre installed. New grass terrain texture and other textures replaced or changed throughout the map. Floating objects fixed. Cow zone water trough fill speed increased. Sheep zone reworked including the navmesh so the animals no longer freeze. Water trough moved. A trailer tip trigger has been added to the BGA sunken tip point, it is small and split in 2 for both hoppers, this may not work well with course play but otherwise works and does it’s job. Church Added with sounding bell on the hour. Many objects from all the past FS games added to yard areas to improve realism. Texture Flicker removed from all building models and MIPS added. Access to the chicken zones troughs improved. Baseball Field dug outs dug out. Tip Grids added to the mixfeeder, potato washers, beetMaster, seedmaster, Mixstation and PigForage Master.All pallet movers are fixed at the salad factory and production will restart automatically on part full pallets. Supply capacity increased and the steamer now will stay in front of the washer feeding it. More 40m spruce trees added around the BGA area to the south. The map file system was re-optimised and 130mb free’d up from v1.1 although a good chunk has been used up by the new models and additions. Tree textures darkened. Distance hills added around the full map. The farms north gate stuck open fixed, Issue was caused by the vehicle shed and load point, both have been adjusted. Beef2 manure conveyor Fixed. There’s more but you won’t notice and I’ve forgotten over the weeks. Credits for the guy’s who created the Mix Feeder system. Bunker: SoftFOX, BigM Mixing station: m4pj3cts Stall: Timber (stall to grab Thank you for sharing with the in the coming Mapper Kit) 131 Rails: BigM, Xentro Feeder: manni_112, SoftFOX, BigM Script: Bluebaby210

Map design and creation, Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, and Webalizer.

Download: Lakeside Farm V 1.2 HSS Update []

Oct 01

Ponsse Scorpion V 1.2

Ponsse Scorpion V 1.2

Here the original Ponsse Scorpion.

Version 1.0:
1) Color selection
2) No more slipping on a slope.
Login is error-free.

Giants, Rubberduck2

Download: Ponsse Scorpion V 1.2 []

Sep 30

Kaweco Radium Pack

Kaweco Radium Pack

Kaweco Radium Pack with 4 different types of trailers, the chassis are individualy buyable from the Bodywork of the trailer. This gives me an option to upload other tools for the same chassis. Also it gives you the oportunity to pick your own favourit color combination, I hope you will enjoy with it.

Much Pleasure



– Customizable colors

– Washable

– Seperated chassis/bodywork

– Switchable bodyparts

– Mousecontrolled drawbar

Download: Kaweco Radium Pack []

Sep 30

Ropa Big Bear Überladewagen für LS15

Ropa Big Bear Überladewagen für LS15

Ropa Big Bear LS15


sohooo wir haben den Ropa Big Bear für LS15 konvertiert.

Was ist der Ropa Big Bear?

Es handelt sich hier um einen Überladewagen für Erdfrüchte (Kartoffeln und Zuckerrüben) welcher für den Amerikanischen Markt gebaut wurde.
In Europa laufen z.Z 3 Maschinen soweit ich informiert bin.

Wir haben den BigBear bereits für LS13 gebaut und lediglich für LS15 konvertiert.
Entsprechend ist er vom Design und der Textur her vielleicht nicht “UpToDate” aber da es mittlerweile den Ropa Euro Tiger
Rübenernter gibt, sollte man auch einen passenden Überlader haben
Es handelt sich hier überings um die v1.1 des Models welches nie veröffentlicht wurde!
Das Script ist von Upsidedown geschrieben worden.


– Waschbar
– volle Beleuchtung
– erstmals Tracs (Kettenlaufwerk) an einem Anhänger
– Überladen von Kartoffeln und Zuckerrüben
– Befüllen erst möglich wenn in Arbeitsstellung (Überladearm ausgefahren)
– Fahrspuren
– Feldstaub
– animierter Schmutzlappen hinten
– Füllvolumen an Euro Tiger angepasst

Getestet im SP/MP und auf dem Dedi Server…Fehlerfrei!

Dieser Mod ist nicht CP fähig.

Modell,Textur : FSM-Team

Script : Upsidedown

Download: Ropa Big Bear Überladewagen für LS15 []

Sep 24

JD 6430 Full pack

JD 6430 Full pack

– Ploughing Spec
– Front Weight on the button [Key 8]
– Opening side windows [on Panel IC]
– Sounds from four-cylinder engine
– Washable Tires
– Indoor sound
– Gloss texture
– Animated cylinders in the rear windows
– New skin windows + reflective
– John Deere FrontLoader
– John Deere Weight
– Folding front arm [on Panel IC]
– Panel IC activated key RIGHT SHIFT
– FL Console on the button [key 6]
– Mirrors on the button [key L]
– RPM, Speed and Fuel Tank indicator
– Opening doors and rear window [on Panel IC]
– Animated steering
– Twin Wheels no the button[Key M and N]
– Animated fenders
– Highlighted the dashboard
– Moveable rear attacher
– Hands animation
– WARNING SIGN(from twin wheels) on the button [Key R]
– Animated Hydraulic
– Full lighting
– Dynamic Exhausting System
– Wheel Particle
– Scale 1:1
==>Pack contains 2 tractor John Deere

Credits: Timber131,Bigfarmer145,VMV Modding, Kondziu25, Trabby76, Sven777b,roller90,Cayman

Download: []

Jul 13

BGAextension v3.02

BGAextension v3.02

At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.
The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.
While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning
Purchasing and commissioning have been revised significantly from V2.0.
First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.
Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)
The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.

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Jun 03

ProAG Autoallign Balerunner 16K v2.15a

ProAG Autoallign Balerunner 16K v2.15a

Nachdem unsere LS11- & LS13-MP-Versionen des Balerunners eingeschlagen sind wie eine Bombe, haben wir uns daran gemacht ihn LS15-Ready zu bekommen. Leider hats dann doch etwas länger gedauert. Doch nun ist es vollbracht, wir präsentieren euch den:
Proag 16K Autoalign Balerunner v2.15a MP

Kapazität: 12 Standard-Ballen (Stroh und Heu)Tastenbelegung: alles über LS15-StandardbelegungAutoattach der BallenAlle Funktionen animiert, auch Greifarme und HydraulikNummernschildReifenstaubBallenstaubBeleuchtung (Blinker, Bremse, Rückfahrlicht)100% MP tauglich
keine Log-Fehler bekanntLadevolumen-AnzeigeLadeanimationen nach Original-Vorbild angepasst (rescript)Fahrverhalten überarbeitet (u.a. kein Springen beim Rechtsfahren mehr)

Download: ProAG Autoallign Balerunner 16K v2.15a []

Apr 09

Harry Klein Map v1.0 Beta

Harry Klein Map v1.0 Beta

Hallo & herzlich Wilkommen in der schönen ruhigen Landschaft von Kleinharry. (Beta)
Eigentlich wolltest Du ja, auf dem Weg zu einem nahegelegenen Hundezüchter, durch die Ortschaft durchfahren, hast Dich aber direkt in die wunderschöne Landschaft verliebt…verständlicherweise.Hab während deiner Arbeit ein Auge für Natur und Umgebung, es gibt vieles zu entdecken.
Auf dieser Map findet sich eigentlich für jeden etwas. Tierzucht (Kühe,Schweine,Rinder,Hühner & Masthühner achja, und Schafe) die Schlachtreifen Tiere kannst du in Dorf bei den Schlachter verkaufen.
Die Milch wird um Mitternacht abgeholt aber man kann sie auch selbst wegbringen haben dafür braucht ihr StopMilkSale was ihr hier findet…45c6a63ff4d1863 so wie die MischStation sind beide Plazierbar(die beiden sachen habe ich schon Verbaut).
Auf den Hof bei den Kühen ist auch der Rübenschnitzler fest verbaut.
Es sind Felder für jeden Geschmack, ein schöner mittelgrosser Hof.
Bei der Brauerei kannst du dein Bier selbst brauen (Hopfen kann bei der Raiffeisen gekauft werden). für Hopfen braucht man ein Hänger oder Auflieger
Zu der Raiffeisen kannst die Getreide,Wolle und Hackschnitzel bringen,und du kannst da auch Saatgut, Dünger und Kalk kaufen und auf den Hof lagern.
Zu Lidl kannst du das Bier von der Brauerei bringen und auch Kartoffeln kannstr du dort los werden.
Dann gibt es auf der Map noch ein Gasthof wo du Getreide und Bier hin bringen kannst.
Es git natürlich auch eine BGA.
Ein Güterbahnhof ist auch verbaut wo ihr Getreide und Erdfrüchte verkaufen könnt.
Es ist auch ein wenig Forst verbaut.
Aber seht sie euch doch einfach mal selbst an und erlebt die schöne Landwirdschaft in Kleinharry.
Für die Map wird benötigt: AnimationMapTrigger, ChoppedStraw, UniversalProcessKit, die Sachen gibts es bei Modhorster.
MischStation, StopMilkSale, Joskin_Betimax_RDS_7500 (für die Masthühner) das gibt es hier…45c6a63ff4d1863
Ich habe noch etwas vergessen ihr braucht natürlich auch den Gülle,Kalk,Mist Mod
Oder ihr geht auf das gibts ein Scania Viehtransporter.
Ich wünsche euch nun viel spass mit der Map
Support gibts nur auf
PS ich bedanke mich bei allen die mir mit Rat und Tat bei der Map zur Seite gestanden haben.

Download: Harry Klein Map v1.0 Beta []

Apr 07

Scania ZM3A Billinger H97 v2.3 Tebbe

Scania ZM3A Billinger H97 v2.3 Tebbe

A loving thanks go to Hoschi :) for release
I have rebuilt this truck so he can all Couple the trailer :)

Features Tractor:
Dynamic exhaust, tire dust in fields, StVo lighting V3.1, steering axis (axis 2)
additional indoor camera with rear view for easier hitching the trailer.
Shop price: 152400 €

Download: []

Apr 01

SoilMod – Soil Management & Growth Control v2.0.x

SoilMod - Soil Management & Growth Control v2.0.x

– Upgraded to FS15 and changed quite a bit.
– Doubled resolution of ‘soil pH’ levels.
– Changed fertilizer concept to ‘nutrition N & PK’.
– Added extra herbicide types for weed germination prevention (for +3 days).
– Added ‘soil moisture’, so water also affect crop yields.
– Fully grown weed will wither when all ‘nutrition N’ have been used up in the area.
– Restricted switching spray-type on sprayer only when near a fertilizer tank (or similar fill-trigger.)
– Translations by; DD ModPassion, Gonimy_Vetrom, Iscarriah, mngrazy, Ziuta.

Mod description
‘SoilMod’ is a mod, for maps that have been correctly prepared, which attempts to add;
– custom control of growth, so it is following the in-game time,
– a proper use for lime/kalk, as soil pH is now included,
– manure must be ploughed/cultivated to take effect,
– automatic weed propagation and usage of herbicide,
– and a few other effects.

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