Found 396 search results for keyword: bale

Nov 20

BaleFeed Mod v2.0

BaleFeed Mod v2.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.
This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.
It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.
Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.
MP is tested on dedi + LAN.
Have fun petting zoo feed! :)

Download: BaleFeed Mod v2.0 [Uploaded.to]

Nov 13

BGA extension v3.0

BGA extension v3.0

Description:
At the end of the conversion Marathon: The BGAextension. Welcome to the LS15.
function

With the BGAextension the operation of a biogas plant in LS life and realism is breathed.

The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.

While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation

The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning

Purchasing and commissioning have been revised significantly from V2.0.

First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.

Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)

The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

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Nov 13

MEIJER RAMBO SCM 3 v1.0

MEIJER RAMBO SCM 3 v1.0

Description:
So people here I present you the times Meijer Holland online
Caution still beta but logfehlerfrei
Bales are secured with the X button and it go down the claws

Download: MEIJER RAMBO SCM 3 v1.0 [Uploaded.to]

Nov 07

BaleFeed Mod v1.0

BaleFeed Mod v1.0

Description:
With the BaleFeed-Mod itself bales can also einfüttern or sprinkle without mixer feeders. As almost always, put them into the mods folder and you’re done.

This works (currently) so that the normal FeedingTroughTipTrigger of cowshed, sheep grazing, etc. The bales accept. If you move the bales on a front loader or trailer in the trigger, the contents of the bales is accepted by the trigger and there is space in the barn, then its content will be completely transferred to the Viehaltung and deleted the bales.

It will be taken only whole bales. Currently you can livestock thus overfill something but nothing makes. It lost nothing.

Why this script? Because I found something very silly to me specially to buy a diet feeder to be able anreichen only my sheep hay bales. In real life, this also makes each with front loader + pocket knife. Who wants to produce compound feed, of course, still needs a mixer. For these things are for. But just to open a few bales that’s just complete overkill.

MP is tested on dedi + LAN.

Download: BaleFeed Mod v1.0 [Uploaded.to]

Nov 05

Netherlands Special v1.0

Netherlands Special v1.0

Description:
Hello everyone,
Here is for all of you the Netherlands special V1 map for farming simulator 15th
This map is based on the Netherlands from pictures found on google.
This is a rebuild from the Netherlands Special 2014 map from FS13
There a multiple farms and a contractor so its a good map for multi player.

Extra information;
You can load fertilizer at the country trade.
You can sell straw / hay bales and at the country trade.
You can buy seeds at the country trade.
You can sell your eggs at the coutrytrade
You can buy trees at the countryside trade
You can sell al the crops at the country trade.
Crops,
Wheat, Barely, Canola, Corn, Potatoes, Sugar beets,
What can you find in the map;
2 Cow farms
Sheep farm
Biogass
Vehicle shop
Contractor
Country trade
Crop storage
Potatoes farm
Sugar beet farm
I would like to thank al the modders for using Their objects, buildings, textures ..
I hope i do not forget someone in my credits, if i forgot you i am sorry but i can use it thanks did

Download: Netherlands Special v1.0 [Uploaded.to]

Nov 04

Marshall BC25 Bale Trailer

Marshall BC25 Bale Trailer

Description:
The Marshall BC/25 – 12 ton model is an extremely heavy-duty trailer, which benefits from a hugely over-engineered chassis and improved running gear.
The BC/25 – 12 ton is build to last, with a robust chassis and upgraded running gear to ensure customers won’t be disappointed.

Tyres: Trelleborg Twin Radial 500-60R x 22.5

Features:
– pivoting axis

Download: Marshall BC25 Bale Trailer [Uploaded.to]

Oct 21

Farming Simulator 15 – Gameplay Teaser 4

Less than two weeks to go!

In our fourth gameplay teaser, let’s learn about bale handling! Discover in action some of the new vehicles of Farming Simulator 15 that will help you in this task. New Holland’s BigBaler 1290 and Roll-Belt 150, the Liebherr TL 436-7, and many more are revealed in their every detail in Farming Simulator 15’s new graphics and physics engine!

Welcome to the new generation of Farming Simulator, on October 30 on PC, and early 2015 on PS4, PS3, Xbox One, and Xbox 360!

Oct 06

Green View Farms v3

Green View Farms v3

Description:
Green View Farms v3 (First Release)


A map with a half and half variety of hills and flat land. The roads are raised with a ditch like effect. This map contains
9 fields (2 owned) and each field has two field approaches diagonal of eachother, approaches can be seen on map view. Points of sale for
crops, eggs and wool. Traffic and milk truck are also included. Also contains the standard crops plus soybean, straw from soybean, sunflower and alfalfa.
Alfalfa is meant to be cut only and used as a grass crop (MultiMowing V 1:01 or similar). There is storage at the main farm for all crops
plus grass, hay, straw, chaff, silage, and forage (no storage for alfalfa unless converted to grass).
There are also different fertilizer triggers for each of the 7 types from the Soil Mod (fertilizer A,B,C, herbicide A,B,C and lime(kalk)).
Also a wash bay, bale conveyor, weigh scale, water station, and extra manure storage is located on the main farm.
Map contains cows, sheep and chickens with water mod for all. Wool pallet collector is also installed.
This isn’t the most highly detailed map loaded with objects but everything that was done I tried to do well. All icons are properly placed where needed.
SoilMod and ChoppedStraw are not entirely necessary mods but without the SoilMod there will be minor warnings in the log.
Also just the zip files are needed from SoilMod– and ChoppedStraw–
If your familiar with the mod this map has the config. xml and lua installed with the needed fruit conversions but one would still need
the mod .
A couple notes: (Main farm shed doors that aren’t open do NOT open but they do offer NO collision.)
(Farm weight scale in multiplayer- weight scale may not work if driven on with tractor that has a front weight attached.)
Hope you enjoy!!!

Download: Green View Farms v3 [Letitbit.net]
Download: Green View Farms v3 [Uploaded.to]

Sep 30

A Hagenstedt v0.5

A Hagenstedt v0.5

Description:
I know another edited Hagenstedt. Since this is my first mod I wanted to keep it simple and make sure I was able to upload a mod. It took me years to figure out how to work with Giants Editor. Thanks to forum help and tutorials I ‘m finally able to present a map. Hope you enjoy.

New grass, maize and potato textures by zefir POLAND. I added feed by storage pwl8600. The feed shed is by Neurotek. There are 2 one at mainfarm the other at cow farm. Changed fields now there are 40 so removed collision of trees by fields 13 14 15 16 20 21 Added a few farmer short cuts, 2 near cow barn, 1 to freight yard, field 1 to 7 and 1 field from 38 to sheep farm. way added manure mod by TMT. Added 2 hay / straw barns to sell hay and straw bales, grass seed, chaff, ie grass, drygrass, wheat and barley_windrow. 1 at cow farm and sheep farm at first So chaff added to Bio Fuel. Beefed up all windrows and thickened grass.

Milk and pick up missions are quietly working, all things from original Hagenstedt are working. All default crops are used.

Download: A Hagenstedt v0.5 [Letitbit.net]
Download: A Hagenstedt v0.5 [Uploaded.to]

Sep 30

LMS Dodge Ram 3500 Laramie Longhorn SRW

LMS Dodge Ram 3500 Laramie Longhorn SRW

Description:
Presenting the Dodge Ram 3500 Laramie Longhorn edition SRW Crew Cab 4×4 Diesel by Lazy Mod Studios:

The Dodge 3500 Laramie Longhorn edition Ram by LMS is perfect for checking on your fields in style and comfort, or hauling equipment, supplies, or livestock utilizing either the bumper hitch or bed mounted gooseneck hitch. You can also haul bales, small implements or equipment on the Hillsboro flatbed. Use the front mounted winch to rescue vehicles and equipment from the mud, rivers or that may have gotten stuck on rocks or ridges.

Features include:
*manual ignition (BJR)
*parking brake
*flip out side mirrors for towing
*operable hood with detailed engine
*detailed in cab view
*operable winch – capable of stationary winching or powered “snatch out” pulling
*functioning selectable 4 wheel drive
*dynamic exhaust
*engine brake aka “jake” brake
*wheel dust particles
*trailer tow package for both gooseneck trailers and bumper pull trailers
*washable dirt textures
*beleuchtung V3
*strobe lights
*turn signals
*fog lights
*bed light
*object bed attacher

*Model and AO texture created with MAYA

Left Signal=”KEY_KP_1″
Hazard Signals=”KEY_KP_2″
Right Signal=”KEY_KP_3″
Fog lights=”KEY_KP_4″
Bed lights=”KEY_KP_5″
Strobe lights=”KEY_home”
Manual ignition=”KEY_y”
4×4 selection=”KEY_KP_0″
handbrake=”KEY_space”
Tow Mirror flip=”KEY_KP_8″
Hood open/close=”Key_KP_7″
Engine brake=”Key_KP_Enter”

Winch Operation:
Hook Attach=”KEY_9″
Cable UP=”KEY_z”
Cable Down”=”KEY_x”
Cable Left”=”KEY_j”
Cable Right”=”KEY_k”
Cable IN”=”KEY_n”
Cable Out”=”KEY_m”

Credits:
Model & Texturing: mwlacy
In Game & Scripts: BigCountry
Developed & released by LazyMod Studios FSD
Isotope/BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy
Giants
Specialization scripts: V2 by modelleicher & Made by Case_IH_MxU135 | FIX and V4 by DragonLord2007/modhoster,
Sven777b, BJR-Templaer-Henly20-Xentro, Manuel Leithner, Amarlich, Marcu Hedblom a.k.a Xentro, fruktor,
Headshot XXL & Gorli, Geri-G, Peter J, Heady, Twisted GA

Download: LMS Dodge Ram 3500 Laramie Longhorn SRW [Letitbit.net]
Download: LMS Dodge Ram 3500 Laramie Longhorn SRW [Uploaded.to]

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