Found 7 search results for keyword: TOWING

Dec 24

Krone BigX 1100 with 60000 Capacity v1.1

Krone BigX 1100 with 60000 Capacity v1.1

Introducing the Krone BigX in the original colours. This is from the modpack but a standalone with 60000 capacity on board so you can harvest without towing a trailer behind it. The BigX has higher torque with lower RPM and will pull larger capacity trailers whilst harvesting. The fuel consumption has also been lower slightly. This is for you Smitty

Download: Krone BigX 1100 with 60000 Capacity v1.1 []

Sep 30

LMS Dodge Ram 3500 Laramie Longhorn SRW

LMS Dodge Ram 3500 Laramie Longhorn SRW

Presenting the Dodge Ram 3500 Laramie Longhorn edition SRW Crew Cab 4×4 Diesel by Lazy Mod Studios:

The Dodge 3500 Laramie Longhorn edition Ram by LMS is perfect for checking on your fields in style and comfort, or hauling equipment, supplies, or livestock utilizing either the bumper hitch or bed mounted gooseneck hitch. You can also haul bales, small implements or equipment on the Hillsboro flatbed. Use the front mounted winch to rescue vehicles and equipment from the mud, rivers or that may have gotten stuck on rocks or ridges.

Features include:
*manual ignition (BJR)
*parking brake
*flip out side mirrors for towing
*operable hood with detailed engine
*detailed in cab view
*operable winch – capable of stationary winching or powered “snatch out” pulling
*functioning selectable 4 wheel drive
*dynamic exhaust
*engine brake aka “jake” brake
*wheel dust particles
*trailer tow package for both gooseneck trailers and bumper pull trailers
*washable dirt textures
*beleuchtung V3
*strobe lights
*turn signals
*fog lights
*bed light
*object bed attacher

*Model and AO texture created with MAYA

Left Signal=”KEY_KP_1″
Hazard Signals=”KEY_KP_2″
Right Signal=”KEY_KP_3″
Fog lights=”KEY_KP_4″
Bed lights=”KEY_KP_5″
Strobe lights=”KEY_home”
Manual ignition=”KEY_y”
4×4 selection=”KEY_KP_0″
Tow Mirror flip=”KEY_KP_8″
Hood open/close=”Key_KP_7″
Engine brake=”Key_KP_Enter”

Winch Operation:
Hook Attach=”KEY_9″
Cable UP=”KEY_z”
Cable Down”=”KEY_x”
Cable Left”=”KEY_j”
Cable Right”=”KEY_k”
Cable IN”=”KEY_n”
Cable Out”=”KEY_m”

Model & Texturing: mwlacy
In Game & Scripts: BigCountry
Developed & released by LazyMod Studios FSD
Specialization scripts: V2 by modelleicher & Made by Case_IH_MxU135 | FIX and V4 by DragonLord2007/modhoster,
Sven777b, BJR-Templaer-Henly20-Xentro, Manuel Leithner, Amarlich, Marcu Hedblom a.k.a Xentro, fruktor,
Headshot XXL & Gorli, Geri-G, Peter J, Heady, Twisted GA

Download: LMS Dodge Ram 3500 Laramie Longhorn SRW []
Download: LMS Dodge Ram 3500 Laramie Longhorn SRW []

Sep 18

Hayes Road Train v 1.0 [MP]

Hayes Road Train v 1.0 [MP]

Hayes Truck 5-axes. Towing ROADS TRAINS and carriage for large machines. recommended adjustable counterweight on the button 5 Very to use with the pack of J & D car. Tested on different cards and PC

J&D Modding

Download: Hayes Road Train v 1.0 [MP] []
Download: Hayes Road Train v 1.0 [MP] []

Nov 28

More Realistic Package v1.1

More Realistic Package v1.1

Maud makes physics in the game more realistic. In Pak four archives: (scripts improving game engine), (script-in card under MoreRealistic), (standard technique reworked under MoreRealistic), (alternative modes unloading altered under MoreRealistic). Multiplayer support.

Requires patch 2.0

This is the second release of the “more realistic” full package.
This is the official version 1.1

Please read the embedded manual before posting on the support topic. (v1.1.0.7)
– fixed issue with dedicated server version
– fixed error when using a “no-mr windrower”
– fixed funny bale prices in normal and easy difficulties
– fixed crash when using an attacherJoint allowing lowering but with a “nil” moveTime (badly converted/implemented mod, but issue hard to find)
– add “realEngineSoundVolumeFx” parameter to allow incab sound scripting for modders
– override the “baleValueScale” loading from bales i3d file to be a float instead of an integer.
– some modification to give the possibility of a “follow me ” mod.
– new “AIVehicleUtil.mrDriveInDirection” to replace the default “driveInDirection” for “mr” vehicles.
– AI 3D sound now takes into account volume and pitch variation.
– “steering lock” state is now saved within the savegame
– AWD mode state is now saved within the savegame
– this is now possible to use the shuttle in T1 transmission mode while a speed level is set
– new crops supported : “pea” (combinable peas), “bean” (field bean) and “linseed”.
– better progressivity for brake pedal when playing with a “wheel and pedals” device.
– add the “realBalerWorkingSpeedLimit” to allow modder to specify a custom speed limit for a “mr” baler.
– add the “vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping” parameter to disable the “damping” of steering axle of a trailer
– better compatibility for maps with different triggers for the same station (triggers with and without “appearsOnPDA” like for “SprinHill”)
– no “torque brakedown” when shifting speedlevel
– when setting a speedlevel, the player now have 1s to release the acceleration key before the speedlevel is disabled (you can set the speedlevel while pressing the acceleration key)
– the mission dialog box does not disable the player controls anymore
– starting silos filllevel now take into account “filltype” price per liter. (higher fill level for cheaper products)
– fix the bug with client that could have different sell prices on the PDA than the server
– externalize the “updateSteeringAxleAngle” for attachable so that modders can override it if needed (“steeringMod” for example)
– fix the bug with some “no mr” seeding equipment when filling (“fillType” = only “seeds”, no fruit specified, and so, we don’t know what is the correct price for the seed)
– “realisticCombine” specialization is now more “resistant” to “exotic” combine/harvester mods.
– Fix a rare problem activating the brakepedal all the time (unplugging usb headset while playing)
– New “realAutoDetaching” parameter for “attachable” attacher joint (Example : allow the “cutter” to be detached automatically when the cutter trailer is detached from the towing vehicle)
– “RealisticBallast” specialization is now working for implement too.
– add the “realBalerUseEjectingVelocity” for balers. (v1.1.0.8)
– Fixed the Poettinger Servo 35 plough missing groundReference
– Fixed the Buehrer 6135A (center of mass)
– No more “draft force” for combines header => better harvest speed, no more “over slipping” with combine harvesting uphill, but using a “speedLevel” is now usually required to drive a combine (or you will often experience start and stop behavior, especially harvesting downhill)
– Krone BigX -> move less far away in the headland while turning in hired worker mode
– Lizard header trailer now have rear brakes
– New roundbale collision to avoid too much “free rolling”
– Krone Comprima baler can “overfill” up to 108% now
– Weidemann 4270CX100T : fixed the trailer attacher joint “rotLimit”
– smaller turning radius improvement on many tractors
– trailers unloading discharge rate and pto consumption tuned
– Grimme Maxtron and Tectron lateral slidding fixed
– Fix flickering when playing in 64bits on some models (TTV430 frontloader, 5465H and 7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron, Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round baler)
– Fix missing rear light for the Agrovector telehandler
– Attacher joint (cutter type) added to the Lizard cutter trailer (in MP, the cutter can slide on the trailer if not attached)
– Fix Krone BigPack and Comprima missing “realBrakingDeceleration”.

Giants, SFM-Modding, Xentro, Dural

Download: More Realistic Package v1.1 []
Download: More Realistic Package v1.1 []

Sep 18

MKAT-40 (kraz-250) crane

MKAT-40 (kraz-250) crane

old crane keys lift boom numpad up down
7.4 extend numpad 8.5
hook up down keypad 8.9
rotate key pad 1.3

Towing/lifting chain
You can pull vehicles out with this chain.
It is really realistic because it is on the ground when you buy it instead of floating in the air.
It also moves when you pull it tight.
And yes it is mp ready
I have added Extra weight mod and some suport feet.

Model: GTA
Autor: Avalon Style Entertainment
R.U.S.L.@.N, V1RU$, Kinbolon, BrUISeR, PrAIZeR
Denis_WRC, Kolyan, Gus-Corleone
Konvert: vik
Edit & in LS-11: vik/mont

Download: MKAT-40 (kraz-250) crane []
Download: MKAT-40 (kraz-250) crane []

Apr 17

Citroen c15 V2

Citroen c15 V2

Hello, I present my latest edition of the c15, since the first version was heavy for a car, this would have reduced more than half, this consisting of the same as the v1
This includes:

– Flashing lights with buttons 1-2-3
– Apply and remove rotary key 5
– Apply and remove special transportation cartel approved.
– H horn button

also has front and rear hitch for towing either.


Download: Citroen c15 V2 []
Download: Citroen c15 V2 []

Feb 29

Towing chain V2

Towing chain V2

You can pull vehicles out with this chain. It is really realistic because it is on the ground when you buy it instead of floating in the air. It also moves when you pull it tight.
And yes it is mp ready just like V1.


Download: Towing chain V2 []
Download: Towing chain V2 []

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